Aim

狙う / ねらう [nerau] (aim) in Japanese. There is also another ability, called Charge (チャージ [charge] in Japanese) that is sometimes translated as 'Aim'. However, that is another ability entirely.

Final Fantasy IV

Type: Command
Use: Rosa Farrell
Learn: initial ability
Other: increases attack power and accuracy

The After Years

Type: Command
Use: Rosa Farrell
Obtain: initial ability

Final Fantasy Tactics

Aim +1
Type: Aim, Element: Physical, MP: -
Target: any, Range: (weapon), Radius: (weapon), Power: -
Speed: 4 tics, Duration: -, Line of Fire: Yes
Learn: Archer (100 JP)
Effect: Charges next Attack for more damage. Will miss if the target moves
Other: damage is calculated based on weapon and adjusted for the charge time
Other: チャージ+1 in Japanese. See Charge for other examples of this ability

Aim +2
Speed: 5 tics, Duration: -, Line of Fire: Yes
Learn: Archer (150 JP)

Aim +3
Speed: 6 tics, Duration: -, Line of Fire: Yes
Learn: Archer (200 JP)

Aim +4
Speed: 8 tics, Duration: -, Line of Fire: Yes
Learn: Archer (250 JP)

Aim +5
Speed: 10 tics, Duration: -, Line of Fire: Yes
Learn: Archer (300 JP)

Aim +7
Speed: 14 tics, Duration: -, Line of Fire: Yes
Learn: Archer (400 JP)

Aim +10
Speed: 20 tics, Duration: -, Line of Fire: Yes
Learn: Archer (700 JP)

Aim +20
Speed: 35 tics, Duration: -, Line of Fire: Yes
Learn: Archer (1,200 JP)

4 Heroes of Light

Type: Ability, AP: 1
Target: back row enemy, Element: Physical, Power: (varies)
Speed: 10, Fixed Enmity: 5, Volatile Enmity: 10
Learn: Ranger 1
Description: Ensure that every attack strikes its target
Effect: Attacks once with an attack that always hits. Damage = Attack damage
Other: as 'Target'

Explorers

Type: Unique Ability, AP Cost: 100, Power: -, Element: -
Cast time: -, Recast: 20 sec
Learn: Ranger, Equip: Ranger
Description: Raises critical hit rate, accuracy and status inflict rate by concentrating. By pressing the button the ability can be charged. The amount raised rises with the charge time.
Other: as 'Precision'

Airborne Brigade

ability_aim_ffab.png

R+
Type: AGI, Element: -, Growth: Normal, Cost: 15
Attack: 1,030 (lv1), 4,160 (lv80), 4,952 (lv100), 5,745 (lv120), 6,537 (lv140), 7,330 (lv160)
Defense: 1,000 (lv1), 3,353 (lv80), 4,479 (lv100), 5,542 (lv120), 6,306 (lv140), 7,070 (lv160)
Place: Kolts Region (Ancient Forest, Snowbound Mining Town), Pravoka Region (South Lethe Bogs)

R
Type: AGI, Element: -, Growth: Normal, Cost: 11
Attack: 700 (lv1), 2,599 (lv60), 3,031 (lv75), 3,504 (lv90), 3,977 (lv105), 4,450 (lv120)
Defense: 690 (lv1), 2,281 (lv60), 2,686 (lv75), 3,090 (lv90), 3,495 (lv105), 3,900 (lv120)
Place: Kolts Region (Ancient Forest, Snowbound Mining Town), Pravoka Region (South Lethe Bogs)

item_galuf1_ffab.png

Galuf I (SR summon)
Type: Legend, Element: -, Growth: Slow, Charge: 57
Brave: 2,642 (lv1), ? (lv240), ? (lv270), ? (lv300), ? (lv330), ? (lv360), ? (lv390), ? (lv420), ? (lv450), ? (lv480)
Ability: Aim
Obtain: (FF5 event)

Record Keeper

ability_aim_ffrk.png

Type: Physical Speed, Rarity: ★, Uses: 2-10
Target: single, Element: -
Use: Deshi, Cloud, Luneth, Rinoa, Snow, Tidus, Tifa, Wakka, Warrior of Light, Ranger
Generate: Strength Orb (Tiny) x3, Wind Orb (Tiny) x3, 1,200 gil
Refine (lv2): Strength Orb (Tiny) x5, Wind Orb (Tiny) x8, 2,500 gil
Refine (lv3): Strength Orb (Tiny) x10, Wind Orb (Tiny) x15, 6,000 gil
Refine (lv4): Strength Orb (Tiny) x20, Wind Orb (Tiny) x30, 12,000 gil
Refine (lv5): Strength Orb (Tiny) x30, Wind Orb (Tiny) x45, 25,000 gil
Description: Deals an attack that will always hit


Category: Ability

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