Attacks of FFX

Magic

Black Magic

White Magic

Aeons

Note that each aeon has further abilities of their own. See the aeon's own page for those.

Special Attacks

Active Abilities

Note that these are called skills in the game.

Special Abilities

Overdrives

Passive Abilities

Note that these are the abilities that go on your equipment.

Alchemy
Auto-Haste
Auto-Med
Auto-Phoenix
Auto-Potion
Auto-Protect
Auto-Reflect
Auto-Regen
Auto-Shell
Berserkproof
Berserk Ward
Break Damage Limit
Break HP Limit
Break MP Limit
Capture
Confuseproof
Confuse Ward
Counter-Attack
Curseproof
Darkproof
Darkstrike
Dark Ward
Darktouch
Deathproof
Deathstrike
Deathtouch
Death Ward
Def+3%
Def+5%
Def+10%
Def+20%
Distil Ability
Distil Mana
Distil Power
Distil Speed
Double AP
Double Overdrive
Evade and Counter
Fire Eater
Fireproof
Firestrike
Fire Ward
First Strike
Gillionaire
Half MP Cost
HP+5%
HP+10%
HP+20%
HP+30%
HP Stroll
Ice Eater
Iceproof
Icestrike
Ice Ward
Initiative
Lightning Eater
Lightningproof
Lightningstrike
Lightning Ward
Magic Booster
Magic Counter
Mag+3%
Mag+5%
Mag+10%
Mag+20%
Master Thief
Mdef+3%
Mdef+5%
Mdef+10%
Mdef+20%
MP+5%
MP+10%
MP+20%
MP+30%
MP Stroll
No AP
No Encounters
One MP Cost
Overdrive to AP
Pickpocket
Piercing
Poisonproof
Poisonstrike
Poisontouch
Poison Ward
Ribbon
Sensor
Silenceproof
Silencestrike
Silencetouch
Silence Ward
Sleepproof
Sleepstrike
Sleeptouch
Sleep Ward
Slowproof
Slowstrike
Slowtouch
Slow Ward
SOS Haste
SOS NulBlaze
SOS NulFrost
SOS NulShock
SOS NulTide
SOS Protect
SOS Reflect
SOS Regen
SOS Shell
SOS Overdrive
Stoneproof
Stonestrike
Stonetouch
Stone Ward
Str+3%
Str+5%
Str+10%
Str+20%
Triple AP
Triple Overdrive
Water Eater
Waterproof
Waterstrike
Water Ward
Zombieproof
Zombiestrike
Zombietouch
Zombie Ward


Category: Ability

Tags:
ff10 abilities
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