Hospital Ward

A New Empire

The Hospital Ward is a minor support building that lets you retain more injured troops in your Hospital. It also gives minor amounts of Troop HP Bonus after level 10.

Level Requirement Cost Time Capabilities Rewards
1 Citadel lv1, Hospital lv1 140 gil, 110 food, 320 metal, 600 stone, 50 energy 1 min 10 s Injured troop capacity +100 Hero exp +60, Power +12
2 Citadel lv2 100 gil, 80 food, 230 metal, 440 stone, 30 energy 1 min 30 s Injured troop capacity +100 Hero exp +70, Power +18
3 Citadel lv3, Hospital lv3 170 gil, 130 food, 400 metal, 760 stone, 60 energy 2 min Injured troop capacity +100 Hero exp +90, Power +24
4 Citadel lv4 300 gil, 230 food, 700 metal, 1,320 stone, 100 energy 2 min 40 s Injured troop capacity +100 Hero exp +100, Power +30
5 Citadel lv5, Hospital lv5 520 gil, 400 food, 1,210 metal, 2,300 stone, 170 energy 3 min 40 s Injured troop capacity +100 Hero exp +110, Power +36
Totals (lv5) - 1,230 gil, 950 food, 3,480 metal, 5,420 stone, 410 energy 11 min Injured troop capacity +500 Hero exp +430, Power +120
Level Requirement Cost Time Capabilities Rewards
6 ? ? ? ? Hero exp +120, Power +42
7 Citadel lv7, Hospital lv7 1,550 gil, 1,210 food, 3,620 metal, 6,900 stone, 520 energy 6 min 50 s Injured troop capacity +100 Hero exp +130, Power +48
8 Citadel lv8 2,690 gil, 2,090 food, 6,280 metal, 11,960 stone, 900 energy 9 min 10 s Injured troop capacity +100 Hero exp +150, Power +54
9 Citadel lv9, Hospital lv9 4,660 gil, 3,630 food, 10,880 metal, 20,720 stone, 1,550 energy 12 min 50 s Injured troop capacity +100 Hero exp +160, Power +60
10 Citadel lv10 8,080 gil, 6,280 food, 18,850 metal, 35,910 stone, 2,690 energy 21 min 50 s Injured troop capacity +100, Troop HP bonus +0.1% Hero exp +170, Power +66
Totals (lv10) - 18,210+ gil, 14,160+ food, 43,110+ metal, 80,910+ stone, 6,070+ energy 1 h 1 min 40 s+ Injured troop capacity +1,000, Troop HP bonus +0.1% Hero exp +1,160, Power +390
Level Requirement Cost Time Capabilities Rewards
11 Citadel lv11, Hospital lv11 12,900 gil, 10,030 food, 30,100 metal, 57,330 stone, 4,300 energy 38 min Injured troop capacity +200, Troop HP bonus +0.2% Hero exp +180, Power +72
12 Citadel lv12 19,760 gil, 15,370 food, 46,110 metal, 87,830 stone, 6,590 energy 1 h 6 min 50 s Injured troop capacity +200, Troop HP bonus +0.4% Hero exp +220, Power +78
13 Citadel lv13, Hospital lv13 28,970 gil, 22,530 food, 67,600 metal, 128,760 stone, 9,660 energy 1 h 51 min 50 s Injured troop capacity +200, Troop HP bonus +0.6% Hero exp +290, Power +84
14 Citadel lv14 40,520 gil, 31,510 food, 94,540 metal, 180,080 stone, 13,510 energy 3 h 2 min 20 s Injured troop capacity +200, Troop HP bonus +0.8% Hero exp +380, Power +90
15 Citadel lv15, Hospital lv15 56,140 gil, 76,410 food, 130,990 metal, 249,510 stone, 18,710 energy 4 h 50 min 50 s Injured troop capacity +200, Troop HP bonus +1% Hero exp +490, Power +96
Totals (lv15) - 176,500+ gil, 169,740+ food, 412,450+ metal, 784,420+ stone, 58,840+ energy 12 h 31 min 10 s+ Inured troop capacity +2,000, Troop HP bonus +1% Hero exp +2,720, Power +810
Level Requirement Cost Time Capabilities Rewards
16 Citadel lv16 89,630 gil, 69,710 food, 209,130 metal, 398,340 stone, 97,100 energy 7 h 15 min 50 s Injured troop capacity +200, Troop HP bonus +1% Hero exp +680, Power +102

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