Mardu Entite
Table of Contents

精霊マルト [seirei malt] or 'malt spirit' in Japanese.

Final Fantasy XII

Number: 019, Aggro: Magic, Movement: Float, Type: Mardu Entite/Elemental
Stats (level 45): HP 48,042, MP 999, ATK 66, DEF 48, MDEF 52, EVA 2, STR 30, MAG 33, VIT 38, SPD 25
EXP: 12,627 / LP: 7 / Clan Points: 1,320
Immunity: Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Slow, Disable, Silence, Blind, Oil, Sap, Lure, Berserk, Warp, Poach, Percentage damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Absorb: Thunder
Immune: Fire, Earth, Water, Wind, Holy, Dark
Weakness: Ice
Abilities: Dispel, Thundaga, Reflect, Protect, Shell, Silencega, Sleepga, Fear
Passive Abilities: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, Crit HP -> MAG+, Return Damage, Damage Resist, Half MP Cost, Spellspring (when HP<50%), Magic CT=0 (when HP<20%)
Drops: Storm Crystal 40%, Feystone 25%, Mardu Halcyon 3%, Ether 1%, Electrum 5% with monograph, Arcana 25% with canopic jar
Steal: Storm Crystal 55%, Feystone 10%, Mardu Halcyon 3%
Place: Giza Plains (Rains, during stormy weather, Toam Hills)
Description: Tales of the people speak oft of the wrathful gods visiting Man with lightning, and the remorseful gods weeping the rain that follows. For this did peasants once light fires, sending smoke up to the heavens in hopes it would cause the eyes of the gods to water, irrigating their crops. Yet these fires did naught but incur once more the gods' wrath, and in a rage, they sent rainless lightning down to blast and scorch those who had offended. It is said these bolts gave birth to the mardu entite.
Other: has +50% thunder attack bonus


Category: Bestiary

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