Lost In Vana'diel

An account of an adventurer's life directly from his journal, detailing the life of a certain Jenare Richille.

All entries

Title Date
The Twins 886/7/5
Birds and Undead 886/7/4
Forest of Glowing Stones 886/6/29
Jungles of the Mithra-kind 886/6/25
Capital of the Dead 886/6/20
Physical Matters 886/6/14
Vicious Ghosts 886/6/5
A Pest Problem 886/5/30
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Latest entries

The Twins 886/7/5
Posted on 01 Jun 2012 17:58
So can everything change in one day. I do not know what to write, what to think, how to act. Everything in the past year has been a lie. There is only one way to describe how I'm feeling right now, and that is 'empty'.

I'm heading to Bastok. This time by ferry, which as a method is far more traditional than spells, but at the moment I have no other option. (read more…)

Birds and Undead 886/7/4
Posted on 01 Jun 2012 17:58
I think our hunting trip aiming to take down cockatrices in Meriphataud Mountains did not go too well even after we had managed to find out their general location from other people who had hunted them before. Those particular beasts seem to be more than a little rare, and both I and Kii Kalira were more than a little frustrated about aimlessly wandering about the right area, trying to find even one. I do think, however, that for Kii Kalira it was somewhat more frustrating than it was for me. After more than half a day of futilely trying to track down one of these beasts, she at one point started shouting whatever came to her mind, saying she was trying to attract cockatrices.
…I do not know if her preposterous words worked or if it was a mere coincidence, but afterwards we did manage to find several nesting on a cliff. Several was all we needed, although taking them down proved to be a bit more arduous task than we thought beforehands. Cockatrices are known for their ability to petrify anyone who looks at them for too long, and while we were prepared for this, it did present trouble. Nevertheless, we did manage to take them down and obtained quite a few feathers to sell in Windurst. They use them to decorate hats there, and the going price was worth the little hunting I think.

Once we had reached Windurst Kii Kalira received summons to the Heavens Tower for a mission from her country. It has been a while since her last summons, and this time her mission proved to be unexpectedly important, not to mention hard to complete in practice. Kii Kalira wasn't too clear on the details, but from what I gathered it was to strengthen some seal put on Castle Zvahl. The location of the seal is close by, in the underground maze of the Horutoto Ruins, so at first we thought this to be a walk-in walk-out type of mission. However, turns out that there is a gate difficult to open on the way to the location of the seal. Before the gate there are magic glyphs on the floor, and to open it you must either have an unlocking charm, or three mages, one of every major school of magic, standing upon the glyphs and channeling their energy into it. While we naturally had both white and red magic covered, this left us in want of a black mage. Thankfully a friend of Kii Kalira's was present in Windurst and was willing to help us out, thus letting us into this deeper part of the ruins. The process of unlocking the gate was surprisingly impressive. I wonder what is behind the locked doors behind this gate? We could not access all the areas there, and neither did we have time to look around much.
The area was full of skeleton-type undead. I suppose this was to be expected, but what we weren't prepared for was the relative strength of these ones. Who knows how long they had been there, fighting against each other, gathering strength to assault the next person to enter… After some struggling, Kii Kalira did manage to follow her orders, and we warped back out to Windurst once done. She intends to now acquire the charm required to open the gate without the presence of three mages of different schools, and is rather annoyed that the person who gave her the mission didn't give it out for free to her when she received her orders. (read more…)

Forest of Glowing Stones 886/6/29
Posted on 01 Jun 2012 17:57
Upon our return from Elshimo Island not too long ago, we made the decision to go hunt for cockatrices in Meriphataud Mountains. The area being only superficially familiar to us from several trips to gather various items needed and numerous passings on chocobo-back on the way to Jeuno, we decided to look around the more remote parts of the region in order to familiarize ourselves with it a bit more. Not to mention that while we had heard cockatrices were present in the area, we hadn't heard where exactly to find these creatures. So we took it upon ourselves to head north.

This proved easier said than done, for high mountain ridges were facing us in most every direction. But luck was with us, for upon reaching the very eastern parts of the area we managed to find a pass north. What was before us I could not have imagined. It was a wondrous forest full of ancient trees - some wider than a house at their base - and mysterious stone or crystal formations gently glowing purple at their tips. I wonder what stone exactly they are, they seem like they could be very valuable. Not that any decent being would have the heart to cut out these stones, they are truly magnificent.
The forest was not only home to magnificent natural phenomena, but strong monsters. Coming into the forest from Meriphataud it did not seem too bad, but upon encountering a peculiar species of blue leech and a being that I later identified as a golem, we made the decision to turn back and head to Jeuno to find more information, both about cockatrices and about this mysterious forest we ended up in. I think this was a wise decision. Looking through maps upon our return I discovered that the area we ended up in is called the Sanctuary of Zi'Tah, and it is relatively famous among scholars for housing incredibly ancient constructs and dangerous monsters the like of which cannot be found elsewhere on Mindartia. In this light, turning back was a wise decision indeed.

Having returned from our unplanned trip to Zi'Tah, we encountered a most curious hume who pushed upon us a task of advertising for his company from Aht Urhgan, the Salaheem's Sentinels. Why all this talk about Aht Urhgan recently?
He did not really give us a chance to refuse his request, so somehow we ended up walking all over Jeuno, advertising this company we knew nothing about. For our troubles, we only both obtained reference cards to the company headquarters in the - or rather, a - capital of Aht Urhgan. I suppose I should be thankful he was willing to reward us even with such an apparently useless thing. (read more…)

Category: Excelsior


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