FFI Basic Guide

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Beginning

Final Fantasy is the first of the series, released in its original form on the NES back in the 80s. It is a straight-up turn-based RPG with all that it (and the release year) imply. Nowadays, the first Final Fantasy can be played on just about any platform. The most notable of these releases is the PSP edition and the downloadable versions for various platforms. Own even just one gaming platform, and you're almost sure to be able to play this.
The game's currency is Gil as usual for the series, and experience points are the only kind of points gained towards strengthening your characters. You cannot affect the leveling up process in any way, the stats you gain at level-up are tied to your job.

Menu navigation in this game should be very easy. The left side shows the current status of all your characters, while the right side has links to inventory, magic and equip pages, as well as showing the current status of your Crystals (dim or lit), your gil, and your playtime.

Battle Basics

screenie_ff1_battle.jpg

Battle in Final Fantasy is a very simple business. Monster encounters are random aside from the boss battles. Initiating a battle takes you to a separate battle screen, with the enemies on the left side and your characters on the right side of the screen. You will be given the chance to pick your moves for all characters at the beginning of each attack round. The commands you can issue on a character are dependent on their job.
Once you've issued your commands, the battle phase automatically initiates. Note that while you can take back your battle orders for the first three characters by pressing the back button (usually B or O, but is platform-dependent), choosing a battle command for your fourth character immediately launches the battle phase. In the battle phase each character (yours and the enemies) executes their chosen attack, one by one. The attack order is based on various factors, mainly the speed and luck of the units.
Once all characters have finished carrying out their commands, a new command phase starts. This of course if there are enemy or player characters standing. This repeats as long as there are units on both sides of the field. Once all enemies have been defeated, the battle ends and you're returned to where the battle was initiated.
Note that the battle will also end if all your units are knocked out, in this case you will receive a game over screen.

Jobs

The job system in the original Final Fantasy is very simple. At the start of the game you are given the choice of choosing four units from six different jobs - Warrior, Monk, White Mage, Black Mage, Red Mage and Thief. Note that you can have multiples of one job, or choose to have different jobs on all your characters. Once done, these choices are set for the duration of the game.

Once you've advanced in the game, you're given the option of upgrading your jobs to the advanced jobs through a short sidequest. Each basic job evolves into a certain advanced job, you aren't given any choice in the matter.

See the Job page for more information on the jobs.

Magic

There are no separate abilities in Final Fantasy, although some jobs can use magic. Magic is separated into White (healing and enhancing) and Black (attacking and enfeebling) magic. Each spell is given a magic level, and each level of one school of magic has one more spell of that level than a specialist of that school of magic can learn - these numbers are 4 spells available per school and 3 you can learn per level. Thus, you are forced to make a choice of which spell not to learn - which spells for the jobs that can learn spells of both schools.
Note that each job that can use magic has a different combination of spells they can learn for every level, and what is the maximum level of spells they can learn. These cannot be changed.

In older versions of the game, each level had separate MP, and 1 MP of that level was used every time a spell of a certain level was used. Nowadays though, all releases have the regular MP system most modern gamers are used to - each spell comes associated with a certain MP cost, and this cost is deduced from a common MP pool.

Items and Commerce

There is nothing noteworthy to mention of the item system of the game, it is the familiar one of (in modern releases) being able to carry up to 99 of a single item type and (again, with modern releases) unlimited inventory. Most items you gain are bought from shops, the drop rate from monsters is very low, and in the earlier releases killing monsters gained you nothing but experience points.

To see a list of all items in the game, see here.

Stats and Statuses

Coming soon


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