Saronia Castle Mysteries

Saronia Castle Mysteries (サロニア城の謎 in Japanese) is the first part of the Final Fantasy III event in Airborne Brigade. It changed the Chocobo Farm into a fully paid system with different "steps" of payment costing subsequently more but giving higher rates at obtaining an SSR ability. It also took out the roaming red chocobos entirely. The CP vault is similar to previous events, but slightly different.

The event ran from June 6th, 2013 to June 16th, 2013. Though the event itself is only one part and has only one ranking at the end, the SSR weapon from the CP vault changes midway through, at the end of June 10th.

banner_saroniacastlemysteries.png

Overview

The event region for this event was called Overworld (FFIII), and included areas from Final Fantasy III, specifically around Saronia Castle. The daily login bonus included x10 of a random one of the transmutation items.

Catacombs

There were many bosses for this event, with the main boss being War God Odin. The event implemented a system similar to that of the Chaos Dungeon where brigades worked together to fight through a series of progressively stronger bosses before reaching Odin, with a Rush time that guaranteed entry into the Catacombs. Another returning mechanic from the same event was that of combo bonuses on EX bosses so each attack is stronger than the one before.

Instead of having Espers running around, this event has Garuda as a more "regular" boss. Garuda can only be found out of Rush Time, after players either completes a full set of Catacombs bosses and Odin, or if a Catacomb boss escapes due to time running out. Killing Garuda increases the chances of finding a way into the Catacombs.

Unlike in Showdown, the Catacombs bosses stay in the same order always, and there are no telepoints. They are: Blood Worm, Kyklops, Behemoth, and Cyclops. They give twice the CP as Garuda.

After the first four bosses, players can fight Odin. Odin gives twice again the amount of CP as regular EX bosses, as well as 100,000 gil, five Crystal Keys, six of each type of SR scroll, and 4 Dark Matter (N)s.

In addition, players earn twice the amount of transmutation items from level 8 Garudas, level 9 EX bosses, and level 10 Odins.

CP Exchange

The CP vault is in a similar format as the ones from The Lost Truth and Truth is Forever. However, instead of non-event R and R+ weapons filling in the rest of the pulls, the chests have a chance to give scrolls.

Below are the items available for exchange.

Crystal Chest: Chance of SSR, SR+, SR and R+ event weapons, and Weapon/Ability/Summon Scrolls II (R and R+). Requires 50,000 CP and a Crystal Key to open.
Platinum Chest: Chance of SR+ and Weapon/Ability/Summon Scrolls II (R and R+). Requires 2,500 CP to open.
Weapon Scroll III: 250 CP for first time, 1,500 CP for all subsequent times.
Ability Scroll III: 250 CP for first time, 1,500 CP for all subsequent times.
Summon Scroll III: 250 CP for first time, 1,500 CP for all subsequent times.

CP Vault

The total number of event weapons in the vault this time was 251, with the 1 there being an SSR weapon. Once you succeed in getting an SSR weapon, you can 'restock' the vault. This replenishes the number of all types of weapons in the vault to max, including SSR. The maximum number of times you can restock in each half of the event is 4, for a maximum of 5 SSRs of each type. Once the SSR weapon in the CP vault changes, it will automatically reset the vault.

The event weapons available range from x2 (non-event specific weapons) to x5 to x10 (SSRs) bonus. There are also x8 weapons from Fat Chocobo (see below). Below you can find the weapons included. Note that only the SSR weapons changed halfway through the event from Magic Lance to Selene Bow, the others staid the same.

Event Weapons
weapon_bookoflight_ffab.png weapon_tomeoflight_ffab.png weapon_magiclance_ffab.png
Book of Light (25/30) Tome of Light (10/15) Magic Lance (1)
weapon_thunderspear_ffab.png weapon_dragonlance_ffab.png weapon_selenebow_ffab.png
Thunder Lance (25/30) Dragon Lance (10/15) Selene Bow (1)

Non-Event Specific Weapons
Assassin's Dagger (10 SR, 10 SR+)
Kiku-ichimonji (10 SR, 10 SR+)
Storm Staff (10 SR, 10 SR+)
Wizer Rod (10 SR, 10 SR+)
Kogarasumaru
Blind Bow
Bastard Sword
Air Knife

Chocobo Farm

The Chocobo Farm got a huge overhaul this time. Instead of using Zegham Carrots, the Farm became cash-only. There are 6 steps of payment to the farm, each costing more but giving higher chances to obtain an SSR ability. The last steps can be repeated any number of times.

Also different from the previous farms, the abilities in the farm do not seem to get depleted. Thus, the chances at getting better abilities never increase except by paying for additional steps.

In addition, there are no roaming red chocobos, so the Chocobo Farm is the only place to obtain event abilities at all, aside from the one ability possible from Fat Chocobo (see below). The farm only has rank R and above abilities. The currency on the farm is in Mobacoins or KP, depending on OS.

Step Cost # of Abilities Additional Items SSR Multiplier
1 100 1 None x1
2 300 2 Turbo Ether x1 x2
3 500 3 Turbo Ether x2 x3
4 900 4 Turbo Ether x3 x5
5 1500 6 Turbo Ether x5 x7
6 3000 10 Turbo Ether x10 x10
Event Abilities
ability_thunderstorm_ffab.png ability_lightningofgods_ffab.png ability_clobber_ffab.png ability_stomp_ffab.png
Thunderstorm Heavenly Bolt Clobber Stomp
ability_quicksand_ffab.png ability_leechingcurrent_ffab.png ability_blackhole_ffab.png
Quicksand Whirlpool Black Hole

Non-Event Specific Abilities
Pain II (SR)
Royal Shock (SR)
Thundara Sword (SR)
Choke (R)
Blade Ko (R)
Viper Bite (R)

Fat Chocobo

The Fat Chocobo now gives out event weapons and abilities in additional to regular, non-event ones. When trading him an SR or SR+ weapon or ability, there is a small chance he may give you the Elder Staff or the Fira. These items and abilities have an event bonus of x8.

ability_fira_ffab.png weapon_eldersstaff_ffab.png
Fira Elder Staff

Green Chocobos

There are five summon stones with event bonuses in this event, two of which are obtainable from green chocobos. They have an event bonus of x8.

item_ingus1_ffab.png item_refia2_ffab.png item_luneth3_ffab.png
Ingus I Refia II Luneth III

Transmutation

Transmutation in this event works much like it has in past events. Once you have them, you can use them to transmute some of the stronger event weapons and abilities.
The number of items is the same as in most other events; stronger weapons and abilities require 400 items un-boosted and go down to 50 required, weaker weapons and abilities require 200 and down to 25.

item_bombfragment_ffab.png item_antarcticwind_ffab.png item_zeuswrath_ffab.png
Bomb Fragment Antarctic Wind Zeus Wrath
Weapons R to R+ and R+ to SR Abilities R to R+ and R+ to SR Weapons and abilities SR to SR+

Rewards

Once again this was an event with many ways to obtain its various rewards. Most reward methods were some forms of ranking.

Daily Ranking Rewards

Each day has a daily ranking tally for small helpful rewards.

Rank 1-10 Dark Matter (R) x5
Weapon Scroll III (SR) x5
Ability Scroll III (SR) x5
Summon Scroll III (SR) x5
Crystal Chest Key x15
Rank 11-100 Dark Matter (R) x3
Weapon Scroll II (R+) x8
Ability Scroll II (R+) x8
Summon Scroll II (R+) x8
Crystal Chest Key x10
Rank 101-500 Dark Matter (R) x1
Weapon Scroll II (R+) x5
Ability Scroll II (R+) x5
Crystal Chest Key x5
Rank 501-1000 Dark Matter (N+) x5
Weapon Scroll II (R) x8
Ability Scroll II (R) x8
Crystal Chest Key x3
Rank 1001-2000 Dark Matter (N+) x3
Weapon Scroll II (R) x5
Ability Scroll II (R) x5
Crystal Chest Key x1
Rank 2001-4000 Dark Matter (N) x3
Rank 4001-10000 Dark Matter (N) x1

Brigade Victory Rewards

In additional to the regular brigade victory rewards, the winning brigade gets Dark Matter (R) x5 and Crystal Chest Key x5.

Defeat Count

Once again, there is a defeat count system for rewards, this time giving out event-bonus summon stones as well as airship parts to the Nautilus. Any brigade boss counts for rewards, whether they be Garuda, EX bosses, or Odin. The summon stones have a x5 event bonus.

Legend Summons
item_luneth1_ffab.png item_arc1_ffab.png
Luneth I Arc I
Nautilus Airship Parts
airship_nautilusempennage_ffab.png airship_nautiluspropellers_ffab.png airship_nautilusailerons_ffab.png airship_nautilusdecorations_ffab.png
Nautilus Empennage Nautilus Propellers Nautilus Ailerons Nautilus Decorations
airship_nautilusbow_ffab.png airship_nautiluswings_ffab.png airship_nautilushull_ffab.png
Nautilus Bow Nautilus Wings Nautilus Hull

Boss Defeat Count
1 defeat - Nautilus Empennage
5 defeats - Luneth I
10 defeats - Luneth I
15 defeats - Nautilus Propellers
20 defeats - Luneth I
25 defeats - Luneth I
30 defeats - Nautilus Ailerons
35 defeats - Luneth I
40 defeats - Luneth I
50 defeats - Nautilus Decorations
60 defeats - Luneth I
70 defeats - Luneth I
80 defeats - Nautilus Bow
90 defeats - Luneth I
100 defeats - Arc I
110 defeats - Nautilus Wings
120 defeats - Arc I
130 defeats - Arc I
140 defeats - Nautilus Hull
160 defeats - Arc I
180 defeats - Arc I
200 defeats - Arc I
220 defeats - Arc I
240 defeats - Arc I
260 defeats - Arc I
270 defeats - Weapon Scrolll III x30, Ability Scroll III x30, Summon Scroll III x30, 200000 gil

The 270 defeats reward gets repeated every 20 defeats after 270.

Chocobo Gift

The chocobo gift campaign was added halfway through this event, although applied retroactively throughout the event. It added additional rewards for buying a certain amount of abilities from the chocobo farm. The exclusive ability Celestial Fury had a x7 event bonus.

ability_wrathofheavens_ffab.png
Celestial Fury (SSR)

25 abilities: Celestial Fury
50 abilities: Celestial Fury
75 abilities: Celestial Fury
100 abilities: Celestial Fury
125 abilities: Celestial Fury
135 abilities: Ability Scroll III x50

*the 135 abilities reward would repeat after every 10 abilities gained.

Event Ranking Rewards

In the table below you can find the reward-exclusive items. Below it is another table that lists all the rewards. The ranking rewards were given out at the end of the main story (having started counting up at the start of the prologue) and the end of the extra event.

Weapons Summons Backgrounds
weapon_runebow_ffab.png weapon_omnitome_ffab.png item_odin1_ffab.png bg_saroniacastleenvirons_ffab.png
Rune Bow Omnitome Odin Saronia Castle Environs
Rank Rewards
Rank 1-10 Omnitome SSR x5
Rune Bow SR+ x5
Rune Bow SR x5
Odin I SR+ x9
Saronia Castle Environs x1
Bomb Fragment x100
Antarctic Wind x100
Zeus Wrath x100
Dark Matter R+ x20
Weapon Scroll III SR x50
Ability Scroll III SR x50
Summon Scroll III SR x50
Rank 11-100 Omnitome SSR x3
Rune Bow SR+ x5
Rune Bow SR x5
Odin I SR+ x9
Saronia Castle Environs x1
Bomb Fragment x50
Antarctic Wind x50
Zeus Wrath x50
Dark Matter R+ x20
Weapon Scroll III SR x30
Ability Scroll III SR x30
Summon Scroll III SR x30
Rank 101-500 Omnitome SSR x1
Rune Bow SR+ x5
Rune Bow SR x5
Odin I SR+ x9
Saronia Castle Environs x1
Bomb Fragment x50
Antarctic Wind x50
Zeus Wrath x50
Dark Matter R+ x10
Weapon Scroll III SR x30
Ability Scroll III SR x30
Summon Scroll III SR x30
Rank 501-1000 Rune Bow SR+ x5
Rune Bow SR x5
Odin I SR+ x9
Saronia Castle Environs x1
Bomb Fragment x30
Antarctic Wind x30
Zeus Wrath x30
Dark Matter R+ x10
Weapon Scroll III SR x30
Ability Scroll III SR x30
Summon Scroll III SR x30
Rank 2001-4000 Rune Bow SR+ x3
Rune Bow SR x5
Odin I SR+ x6
Saronia Castle Environs x1
Bomb Fragment x30
Antarctic Wind x30
Zeus Wrath x30
Dark Matter R+ x5
Weapon Scroll III SR x20
Ability Scroll III SR x20
Summon Scroll III SR x20
Rank 2001-4000 Rune Bow SR+ x1
Rune Bow SR x5
Odin I SR+ x3
Saronia Castle Environs x1
Bomb Fragment x20
Antarctic Wind x20
Zeus Wrath x20
Dark Matter R+ x5
Weapon Scroll III SR x15
Ability Scroll III SR x15
Summon Scroll III SR x15
Rank 4001-7000 Rune Bow SR x5
Odin I SR+ x2
Dark Matter R+ x1
Weapon Scroll III SR x10
Ability Scroll III SR x10
Summon Scroll III SR x10
Rank 7001-10000 Rune Bow SR x1
Odin I SR+ x1
Weapon Scroll III SR x5
Ability Scroll III SR x5
Summon Scroll III SR x5

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