Archer (FF14)

Basics

Starting Out

Should you pick Archer as your starting class, you'll start out in the city of Gridania1. The following are what you get in your inventory if you create your character as an Archer. The other items and your stats will depend on what race and gender you pick.

2.0+ Starting Equipment
Weapon: Weathered Shortbow

1.x Starting Equipment
Weapon: Weathered Shortbow
Pack: Warped Arrow x999
Body: Weathered Hunting Tunic
Belt: Weathered Survival Belt
Legs: Weathered Kecks (Grey)
Feet: Weathered Shoes (Taupe)

Jobs

Once you're level 30 Archer, you can unlock the job Bard. Note that unlocking it also requires level 15 Pugilist2.

Quests

job_archer_ff14.jpg

These are Archer's class quests. They can be undertaken when you reach certain levels on your class.

Level 2.0+ Quest 1.x Quest
Level 0 Way of the Archer
Level 1 My First Bow
Level 5 A Matter of Perspective
Level 10 Training with Leih
Level 15 Violators Will Be Shot
Level 20 To Catch a Poacher Filling the Quiver
Level 25 Homecoming
Level 30 The One that Got Away The Foreboding Forest
Level 36 There Can Be Only One

Other

Upon unlocking Archer (or upon completing the level 1 quest if it is your starting class), you can unlock the hunting log. Killing targets in the log gains you extra experience points.

Learnables

Abilities

This section lists the abilities and weaponskills you can learn as an archer.

Level 2.0+ Abilities 1.20-1.23c Abilities 1.0-1.19 Abilities
Level 1 Heavy Shot Light Shot
Refill
Heavy Shot
Close Shot
Light Shot
Refill
Puncture
Level 2 Straight Shot Decoy
Level 3 Piercing Arrow
Level 4 Raging Strikes Raging Strike
Level 6 Venomous Bite Hawk's Eye Shadowbind
Level 8 Misery's End Wide Volley
Level 10 Shadowbind Leaden Arrow Quelling Strike
Level 12 Bloodletter Scouring Strike
Level 14 Raging Strike Hawk's Eye
Level 15 Repelling Shot
Level 16 Arrow Helix
Level 18 Quick Nock Shadowbind Scavenge
Level 20 Multishot
Quick Nock
Level 22 Swiftsong Quelling Strike Quickstride
Level 24 Shrieker
Level 25 Chameleon
Level 26 Hawk's Eye Swiftsong
Level 28 Puncture II
Level 30 Windbite Gloom Arrow Heavy Shot
Trifurcate
Level 32 Shadowbind II
Level 34 Quelling Strikes Barrage Barrage
Level 36 Decoy
Level 38 Barrage Quick Nock Foeseeker
Level 40 Raging Strike II
Level 42 Blunt Arrow Chameleon Quelling Strike II
Level 44 Wide Volley II
Level 46 Flaming Arrow Bloodletter Farshot
Level 48 Bloodletter
Level 50 Wide Volley Wide Volley Subtle Release

Archer can also use the following Limit Break abilities.

Type Ability
Limit Break Lv 1 Big Shot
Limit Break Lv 2 Desperado
Limit Break Lv 3 -
Adrenaline Rush Terminal Velocity

In addition to the above, as an archer you also gain the following abilities that can only be used in PVP areas.

PVP Abilities
Farshot
Blast Shot
Manasong
Mana Draw
Purify

Traits

In this section you can find the various traits an Archer can learn.

Level 2.0+ Traits 1.20-1.23c Traits 1.0-1.19 Traits
Level 8 Heavier Shot Enhanced Physical Accuracy
Level 12 Enhanced Physical Evasion
Level 14 Enhanced Dexterity
Level 16 Enhanced Dexterity II Enhanced Decoy
Level 20 Increased Action Damage Enhanced Physical Crit Evasion
Level 24 Enhanced Venomous Bite Enhanced Physical Accuracy II
Level 28 Enhanced Raging Strikes Enhanced Hawk's Eye
Level 30 Out of Sight
Level 32 Enhanced Dexterity III Enhanced Quelling Strike
Level 36 Enhanced Quick Nock Enhanced Raging Strike
Level 40 Increased Action Damage II Enhanced Physical Crit Accuracy
Level 44 Enhanced Barrage Enhanced Barrage
Level 48 River of Blood Swift Chameleon
Level 50 Bowmanship

Archer can also use the following PVP traits.

PVP traits
Enhanced Farshot
Enhanced Blast Shot
Enhanced Manasong
Enhanced Mana Draw
Enhanced Purify
Enhanced Strength
Enhanced Vitality
Enhanced Dexterity
Enhanced Intelligence
Enhanced Mind
Enhanced Piety

Combos

Combos are a way of chaining abilities/weaponskills for various extra effects. In version 2.0+ they can either be native to the ability/weaponskill used, or can come via a trait learned at a later level. In version 1.x they were always available as long as you knew the appropriate abilities/weaponskills.

2.0+ Combos
(Heavier Shot lv8) Heavy Shot -> Straight Shot (20% chance of activation, critical damage)

1.x Combos
Heavy Shot -> Leaden Arrow (increased Heavy duration)
Heavy Shot -> Quick Nock (fivefold attack and conversion to single target)
Leaden Arrow -> Wide Volley (increased accuracy)

Piercing Arrow -> Shadowbind (increased Bind duration)
Piercing Arrow -> Gloom Arrow (chance to inflict Blind)
Gloom Arrow -> Bloodletter (inflicts additional damage when Bleed fades)

Cross-class Abilities

The following is a list of the cross-class abilities Archer can use.

Disciples of War
Pugilist
Featherfoot
Second Wind
Haymaker
Internal Release
Mantra
Lancer
Feint
Keen Flurry
Invigorate
Blood for Blood
Rogue
Perfect Dodge
Marauder
Foresight
Skull Sunder
Fracture
Bloodbath
Mercy Stroke
Gladiator
Savage Blade
Flash
Convalescence
Provoke
Awareness
Disciples of Magic
Conjurer
Cure
Protect
Raise
Stoneskin
Arcanist
Physick
Virus
Eye for an Eye
Thaumaturge
Surecast
Swiftcast
Disciples of the Land
Botanist
Triangulate
Arbor Call
Arbor Call II
Truth of Forests
Miner
Prospect
Lay of the Land
Lay of the Land II
Truth of Mountains

Category: Jobs

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