Geomancer

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Geomancers (風水士 [fuusuishi] in Japanese) made their first appearance with the first proper job system game in the series in Final Fantasy III. However, in more recent titles there has been a definite lack of them, making them one of the rarer jobs in the series. There have also been so many varieties of garb for GEOs that it can't be said there's a recognizable one for the job. The most uniting characteristics in that regard among Geomancers is that many instances of the job use bells as their weapon of choice, although this is not always true either.
Geomancers use the powers of the nature around them to deal damage. Sometimes the abilities they can use are tied to the terrain they're in, at other times they learn abilities through fighting in a different terrain and can thereafter use them where they wish. An example of geomancers is Sylvie from FF11. Another could be Mog from FF6, who learns dances through terrain, although he is more of a mix between a geomancer and a Dancer.

Final Fantasy III

Coming soon

Final Fantasy V

geomancer_ff5.jpg

"Harnessing the power of their surroundings, they easily avoid pits and floors with damaging effects"

Geomancers are a rather weak class not helped by their equipment selection. However, as with most other weak jobs their abilities can be very useful, in geomancer's case especially their passive abilities which let you see traps and walk through damaging terrain without incurring the damage.

Basics
Unlock: Fire Crystal
Command Ability: Gaia
Innate Abilities: Find Pits, Light Step
AP to Master: 460
Bonuses on Mastering (for FRE/MIM): MAG, STR, STA, AGI, Find Pits, Light Step

Stats

Stat Modifiers
Strength: +4
Agility: +2
Stamina: +4
Magic: +24

Abilities

Level 1: Gaia (25 AP)
Level 2: Find Pits (50 AP)
Level 3: Light Step (100 AP)

Terrain Gaia Abilities
Beaches Tsunami, Whirlpool, Big Tsunami
Caves Ignus Fatuus, Stalactite, Wind Slash, Cave-In
Deserts Sandstorm, Quicksand, Desert Storm, Maelstrom
Forests Branch Arrow, Leaf Swirl, Branch Spear, Bindweed
Oceans Tsunami, Whirlpool, Big Tsunami
Plains Gust, Earthquake, Wind Slash, Sonic Boom, Tornado
Ships Waterfall
Swamps Ignus Fatuus, Poison Mist, Bottomless Bog
Towers Wind Slash, Sonic Boom, Tornado

Equipment

Weapons: Bell, Dagger
Shield: -
Head: Hats
Body: Robes
Special Accessories: Armlets

Final Fantasy XI

Geomancer is an advanced job in FF11. See here for an in-depth view of the job.

Final Fantasy Tactics

A warrior who uses Geomancy to control powers lying dormant in the natural terrain.

Basics
Unlock: Monk lv4
Unlocks: lv2 (+others) Ninja, lv5 (+others) Mime, Dancer, lv8 (+others) Dark Knight
Command Ability: Geomancy
Innate Abilities: -
JP to Master: 2,870

Stats

geomancer_fft.jpg

Stat Modifications
HP C, MP C
Phys Atk C+, Mag Atk C-
SPD C
Phys EVA 10%, Mag EVA 0%
Move 4, Jump 3

Growth Rate for Stats
HP ★★★★, MP ★★★★
Phys Atk ★★★★, Mag Atk ★
SPD ★

Abilities

Geomancy
Sinkhole (150 JP)
Torrent (150 JP)
Tanglevine (150 JP)
Contortion (150 JP)
Tremor (150 JP)
Wind Slash (150 JP)
Will-o'-the-Wisp (150 JP)
Quicksand (150 JP)
Sandstorm (150 JP)
Snowstorm (150 JP)
Wind Blast (150 JP)
Magma Surge (150 JP)

Reaction Abilities
Nature's Wrath (300 JP)

Support Abilities
Attack Boost (400 JP)

Movement Abilities
Ignore Terrain (220 JP)
Lavawalking (150 JP)

Equipment

Weapons: Swords, Axes
Shield: Shields
Head: Hats
Body: Clothes, Robes

Explorers

geomancer_ffex.jpg

Basics
Role: Booster
Unlock: clear Aptitude Exam: Geomancer and Alchemist
Condition to Master: clear 10 quests with Geomancer
Master: clear Geomancer's Master Trial

Stats

Note that as jobs don't level up in Explorers, your only two ways to get more are to equip better equipment, and to master your job. Geomancer's basic stats are listed in the below table.

HP AP Load
Default 3,450 2,005 150
Master 4,100 2,405 150
STR ACC MAG MND CNC P.DEF M.DEF P.EVA M.EVA MOV LCK
47 66 45 32 61 26 44 46 53 112 52

Abilities

Unique Ability: Trap
Default Abilities (default): Terrain Bonus, Equip Bells, Equip Clubs
Default Abilities (Master): Equip Daggers, Equip Guns, Dual Wield
Proficiency: Club Skill

Equipment

Weapons (default): Bells, Clubs
Weapons (Master): Daggers, Guns

FF-TCG

Geomancers have appeared several times in the FF-TCG series, bearing the Earth, Water and Wind elements.

tcg_1096.jpg tcg_1138.jpg tcg_1139.jpg tcg_4045.jpg
1-096C Geomancer 1-138C Geomancer 1-139C Geomancer 4-045C Geomancer
tcg_5068.jpg tcg_5092.jpg tcg_9096.jpg
5-068C Geomancer 5-092C Geomancer 9-096C Geomancer

Category: Jobs

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