Knight

Knight (ナイト [knight] in Japanese) has been present in the series all the way back from Final Fantasy I, where it was the advanced version of Warrior. While it doesn't have immediately recognizable colors, all knights do wear heavy armor, usually with big shoulder guards.
Note that the Japanese ナイト is a bit of an oddball when it comes to translation in the FF series, as while in the cases listed below it's been translated as 'Knight', in all other cases it was translated as 'Paladin', which it closely resembles.

Knights are protectors of the weak, but do not come with associated holy powers as paladins do (the distinction is only in English versions, many instances of the ナイト job do use holy powers). They wear heavy armor and are good at dealing damage as well as taking hits. The knight is also rare enough of a job that there is only one clear example of it, Adelbert Steiner from Final Fantasy IX.

Final Fantasy I

Coming soon

Final Fantasy III

Coming soon

Final Fantasy V

"Valiant warriors who protect allies low on HP"

Knight in Final Fantasy V is one of the first jobs unlocked, and similarly to most other Wind Crystal jobs like itself, it's a rather basic job but one that can be useful far to the endgame. They have the second-highest Strength stat of all the jobs (highest in pre-GBA versions).

Basics
Unlock: Wind Crystal
Command Ability: Guard
Innate Abilities: Cover
AP to Master: 690
Bonuses on Mastering (for FRE/MIM): STR, STA, AGI, Cover

Stats

knight_ff5.jpg

Stat Modifiers
Strength: +23
Agility: +1
Stamina: +20
Magic: -14

Abilities

Level 1: Cover (10 AP)
Level 2: Guard (30 AP)
Level 3: Two-Handed (50 AP)
Level 4: Equip Shields (100 AP)
Level 5: Equip Armor (150 AP)
Level 6: Equip Swords (350 AP)

Equipment

Weapons: Sword, Knight Sword, Knife
Shield: -
Head: Heavy Helmets
Body: Heavy Armor, Light Armor
Special Accessories: Gauntlets

Final Fantasy XIII-2

Paladin (ナイト [knight] in Japanese) is a job found in the DLC Requiem of the Goddess, used exclusively by Lightning. It is her equivalent of Sentinel. Note that her actual stats depend on her level, not her role, so they can be found on her own page.

Obtain: default (level 0)
Role Bonus: Received damage x0.1, Voids Wound effect

Command Abilities
Level 0 - Immortality

Final Fantasy Tactics

A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.

Basics
Unlock: Squire lv2
Unlocks: lv3 Monk, lv4 (+others) Samurai, Master (+others) Dark Knight
Command Ability: Arts of War
Innate Abilities: -
JP to Master: 3,750

Stats

knight_fft.jpg

Stat Modifications
HP C+, MP C-
Phys Atk B-, Mag Atk D+
SPD C
Phys EVA 10%, Mag EVA 0%
Move 3, Jump 3

Growth Rate for Stats
HP ★★★★, MP ★★
Phys Atk ★★★★, Mag Atk ★
SPD ★

Abilities

Arts of War
Rend Helm (300 JP)
Rend Armor (400 JP)
Rend Shield (300 JP)
Rend Weapon (400 JP)
Rend MP (250 JP)
Rend Speed (250 JP)
Rend Power (250 JP)
Rend Magick (250 JP)

Reaction Abilities
Parry (200 JP)

Support Abilities
Equip Heavy Armor (500 JP)
Equip Shields (250 JP)
Equip Swords (400 JP)

Equipment

Weapons: Swords, Knight Swords
Shield: Shields
Head: Helms
Body: Armor, Robes

Explorers

knight_ffex.jpg

Basics
Role: Tank
Unlock: clear Ability Mutation Exam
Condition to Master: clear 10 quests with Knight
Master: clear Knight's Master Trial

Stats

Note that as jobs don't level up in Explorers, your only two ways to get more are to equip better equipment, and to master your job. Knight's basic stats are listed in the below table.

HP AP Load
Default 3,700 1,900 140
Master 4,400 2,250 140
STR ACC MAG MND CNC P.DEF M.DEF P.EVA M.EVA MOV LCK
50 51 22 15 33 50 20 35 25 102 46

Abilities

Unique Ability: Provoke
Default Abilities (default): Chivalry, Equip Swords, Equip Shields
Default Abilities (Master): Equip Daggers, Equip Spears, Dual Wield
Proficiency: Sword Skills

Equipment

Weapons (default): Sword, Shield
Weapons (Master): Dagger, Spear

Mobius

Knight comes in two varieties. The main variety is the Knight job card. The second is an advanced job of the Onion Knight job card.

Knight (Card)

knight_ffm.png

Basics
Unlock: Card Summon
Type: Warrior
Elements: Fire, Wind, Earth
Limit Break: Radiant Sword
Advanced Jobs: Royal Guard
Superior Jobs: Imperial Knight

Stats

Note that in addition to the basic stats below, the various Skill Panel modifications and various abilities from the weapon and ability cards set for this job affect its stats.

Critical: -
Speed: ★★★★
Defense: ★★★

Level HP ATK BRK MAG
0 540 31 26 0%
50 1,080 63 53 5%
100 1,620 96 81 10%
150 2,160 128 108 15%

For comparison, below are the stats of the Knight job with all of the Skill Panel modifications added in. Note that this still means the stats from weapon and ability cards need to be added for the complete stats.

Critical: -
Speed: ★★★★
Defense: ★★★

Level HP ATK BRK MAG
0 4,090 306 103 300%
50 4,630 338 130 305%
100 5,170 371 158 310%
150 5,710 403 185 315%

Skill Panels

Total Seeds Required
Skill Panel 1st: 223,630 Fire Seed, 91,495 Earth Seed, 14,200 Water Seed, 11,025 Wind Seed, 10,170 Dark Seed, 4,695 Light Seed, 10 Crystal
Skill Panel 2nd: 372,135 Fire Seed, 335,075 Earth Seed, 56,115 Water Seed, 13,000 Wind Seed, 21,500 Dark Seed, 13,350 Light Seed, 14 Crystal
All: 595,765 Fire Seed, 426,570 Earth Seed, 70,315 Water Seed, 24,025 Wind Seed, 31,670 Dark Seed, 18,045 Light Seed, 24 Crystal

Weapons Gained
Skill Panel 1st: Defender
Skill Panel 2nd: Vanguard

Total Skills Gained
Skill Panel 1st: HP +1,200, ATK +110, Break +37, MAG +135%, Element Starter +9, Break Turns +2, Strengthen Job Limit Break Lv5, Strengthen Fire +15%, Resist Fire +10%, Resist Water +10%, Resist Earth +10%, Resist Wind +10%, Resist DEF Down +40%, Critical Barrier, Critical Brave
Skill Panel 2nd: HP +2,350, ATK +165, Break +40, MAG +165%, Element Starter +8, Break Turns +2, Strengthen Job Limit Break Lv4, Strengthen Earth +75%, Resist Fire +10%, Resist Wind +20%, Resist Earth +10%, Resist Wind +10%, Resist DEF Down +60%, Critical Wall, Victory Recover HP +20%
All: HP +3,550, ATK +275, Break +77, MAG +300%, Element Starter +16%, Break Turns +4, Strengthen Job Limit Break Lv9, Strengthen Fire +15%, Strengthen Earth +75%, Resist Fire +20%, Resist Water +30%, Resist Earth +20%, Resist Wind +20%, Resist DEF Down +100%, Critical Barrier, Critical Brave, Critical Wall, Victory Recover HP +20%

Skill Panel 1st
1-1
New job: Knight
(default)
ATK +5
(50 fire)
HP +50
(5 earth)
Resist Fire +10%
(100 fire)
Break +2
(10 fire)
Element Starter +1
(100 earth)
Strengthen Fire +3%
(100 fire)
HP +50
(20 fire)
MAG +5%
(10 fire)
Element Starter +1
(100 fire)
Resist DEF Down +20%
(100 earth)
HP +50
(40 fire)
Strengthen Job Limit Break
(200 fire)
MAG +10%
(20 earth)
ATK +10
(50 fire)
Defender
(1 Crystal)
1-2
Resist Water +10%
(240 water)
ATK +5
(100 fire, 40 water)
HP +50
(100 earth)
Critical: Barrier
(600 fire, 40 light)
Break +5
(100 fire, 100 wind)
Element Starter +1
(600 earth, 40 dark)
Strengthen Fire +4%
(300 fire)
HP +50
(100 fire, 40 light)
MAG +10%
(100 fire, 100 water)
Element Starter +1
(600 fire, 40 dark)
Break Turns +1
(800 earth, 40 dark)
HP +50
(200 fire, 100 earth)
Strengthen Job Limit Break
(800 fire, 40 light)
MAG +10%
(120 earth)
ATK +10
(200 fire)
Defender+
(2 Crystal)
1-3
Resist Earth +10%
(3,750 earth)
ATK +10
(1,000 fire, 420 water)
HP +100
(1,000 earth)
Critical: Brave
(3,000 fire, 225 light)
Break +10
(1,000 fire, 525 wind)
Element Starter +1
(6,000 earth, 525 dark)
Strengthen Fire +4%
(4,500 fire)
HP +100
(1,000 fire, 225 light)
MAG +20%
(1,000 fire, 1,000 water)
Element Starter +1
(6,000 fire, 525 dark)
Resist DEF Down +20%
(3,300 earth)
HP +100
(2,100 fire, 1,000 earth)
Strengthen Job Limit Break
(6,000 fire, 525 light)
MAG +20%
(1,000 earth, 1,000 water)
ATK +20
(2,250 fire)
Defender +2
(3 Crystal)
1-4
True Defender
(60,000 fire)
ATK +20
(6,000 fire, 2,400 water)
HP +200
(6,000 earth)
Resist Water +10%
(9,000 wind)
Break +20
(6,000 fire, 1,500 wind)
Element Starter +1
(27,000 earth, 3,000 dark)
Strengthen Fire +4%
(36,000 fire)
HP +200
(4,500 fire, 600 light)
MAG +30%
(4,500 fire, 4,500 water)
Element Starter +1
(27,000 fire, 3,000 dark)
Break Turns +1
(30,000 earth, 3,000 dark)
HP +200
(12,000 fire, 4,500 earth)
Strengthen Job Limit Break
(24,000 fire, 3,000 light)
MAG +30%
(6,000 earth, 4,500 water)
ATK +30
(12,000 fire)
New job: Royal Guard
(4 Crystal)
Skill Panel 2nd
2-1
Resist Water +10%
(15 water)
ATK +10
(15 fire)
HP +100
(15 earth)
Resist Fire +10%
(15 fire)
Break +5
(15 fire)
Element Starter +1
(15 earth)
Strengthen Earth +15%
(15 earth)
HP +100
(15 fire)
MAG +10%
(15 fire)
Element Starter +1
(15 fire)
Resist DEF Down +30%
(15 earth)
HP +150
(15 fire)
Strengthen Job Limit Break
(15 fire)
MAG +15%
(15 earth)
ATK +15
(15 fire)
Vanguard
(2 Crystal)
2-2
Resist Water +10%
(25,000 water)
ATK +10
(3,000 fire, 1,000 water)
HP +100
(2,500 earth)
Critical: Wall
(5,000 fire, 1,500 light)
Break +5
(2,500 fire, 1,000 light)
Element Starter +1
(15,000 earth, 1,500 dark)
Strengthen Earth +15%
(12,000 earth)
HP +100
(2,000 fire, 250 light)
MAG +10%
(2,000 fire, 2,000 water)
Element Starter +1
(15,000 fire, 1,500 dark)
Break Turns +1
(13,000 earth, 1,000 dark)
HP +150
(5,000 fire, 2,000 earth)
Strengthen Job Limit Break
(13,500 fire, 1,500 light)
MAG +15%
(2,500 earth)
ATK +15
(5,000 fire)
Vanguard+
(3 Crystal)
2-3
Resist Earth +10%
(40,000 earth)
ATK +20
(4,000 fire, 2,000 water)
HP +200
(5,000 earth)
Victory: Recover HP +20%
(8,000 fire, 2,000 light)
Break +10
(5,000 fire, 1,500 wind)
Element Starter +1
(20,000 earth, 2,000 dark)
Strengthen Earth +15%
(30,000 earth)
HP +200
(4,000 fire, 700 light)
MAG +20%
(4,000 fire, 4,000 water)
Element Starter +1
(20,000 fire, 2,000 dark)
Resist DEF Down +30%
(20,000 earth)
HP +250
(10,000 fire, 4,000 earth)
Strengthen Job Limit Break
(20,000 fire, 2,000 light)
MAG +25%
(5,000 earth, 5,000 water)
ATK +25
(10,000 fire)
Vanguard +2
(4 Crystal)
2-4
True Vanguard
(90,000 fire)
ATK +30
(9,000 fire, 3,600 water)
HP +300
(9,000 earth)
Resist Wind +10%
(13,500 wind)
Break +20
(9,000 fire, 2,000 wind)
Element Starter +1
(40,000 earth, 4,500 dark)
Strengthen Earth +30%
(54,000 earth)
HP +300
(7,000 fire, 900 light)
MAG +30%
(7,000 fire, 7,000 water)
Element Starter +1
(40,000 fire, 4,500 dark)
Break Turns +1
(45,000 earth, 4,500 dark)
HP +400
(18,000 fire, 7,000 earth)
Strengthen Job Limit Break
(36,000 fire, 4,500 light)
MAG +40%
(9,000 earth, 6,500 water)
ATK +40
(18,000 fire)
New job: Imperial Knight
(5 Crystal)

Knight (Onion Knight)

Coming soon

Pictlogica

knight_ffp.png

Memoria Type: Normal, Number: 015, 016
Equip: Greatsword, Rarities: ♦♦ - ♦♦♦♦
Stats (grade I): HP 30-?, STR 15-?, DEF 0, SPD 1-?, INT 5-?, LCK 1-?
Stats (grade II): HP 58-148, STR 23-51, DEF 0, SPD 1-2, INT 6-11, LCK 1-2
Stats (grade III): HP 118-255, STR 41-84, DEF 0, SPD 2-4, INT 9-17, LCK 2-4
Affinities: Physical x1.0, White magic x0.7, Black magic x0.7, Summoning x1.0, Against Flying x1.0

Fusion Items: Red Drop, Knight Knowledge
Job Change: Knight II -> Dragoon III
Pictlogica Prize: 200 gil (male), 30 Red Element (female)
Obtain: Explore Yourself, Let Moogles Explore, Job Change a Warrior

Record Keeper

Stats

Job: Knight
Obtain: clear Chaos Shrine
Obtain Memory Crystal: -
Obtain Memory Crystal II: -

knight_ffrk.png
Stat Level 1 Level 50 Level 65 Level 80
HP 122 2,610 ?
ATK 6 62 ?
DEF 9 95 ?
MAG 9 57 ?
MDEF 6 57 ?
MND 6 62 ?
ACC 20 22 ?
EVA 20 22 ?
SPD 56 75 ?

Abilities

Abilities
Combat (Rarity 4)
Knight (Rarity 4)

Limit Break
Level 1 - Knight Shield I
Equip Diamond Helm (III) - Knight Shield II

Equipment

Weapons
Daggers, Swords, Axes, Hammers

Armor
Shields
Hats, Helmets
Light Armor, Armor, Armlets

Accessory
Can equip

FF-TCG

Knights have quite a few appearances in the FF-TCG series, bearing various elements. Note that below are listed all jobs under the Japanese name ナイト, some of these were translated as 'Paladin' in the game they appear in. See Paladin for the (original Japanese) Paladin jobs.

tcg_1135.jpg tcg_1136.jpg tcg_2025.jpg tcg_4095.jpg
1-135C Knight 1-136C Knight 2-025C Knight 4-095U Knight
tcg_5044.jpg tcg_5138.jpg tcg_8080.jpg tcg_9047.jpg
5-044C Knight 5-138C Knight 8-080C Knight 9-047C Knight
tcg_10034.jpg
10-034C Knight

Category: Jobs

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