Lancer (FF14)

Basics

Starting Out

Should you pick Lancer as your starting class, you'll start out in the city of Gridania1. The following are what you get in your inventory if you create your character as a Lancer. The other items and your stats will depend on what race and gender you pick.

2.0+ Starting Equipment
Weapon: Weathered Spear

1.x Starting Equipment
Weapon: Weathered Spear
Body: Weathered Acton
Belt: Weathered Survival Belt
Legs: Weathered Tights
Feet: Weathered Crakows

Jobs

Once you're level 30 Lancer, you can unlock the job Dragoon. Note that unlocking it also requires level 15 Marauder.

Quests

job_lancer_ff14.jpg

These are Lancer's class quests. They can be undertaken when you reach certain levels on your class.

Level 2.0+ Quest 1.x Quest
Level 0 Way of the Lancer
Level 1 My First Spear
Level 5 Spear of the Fearless
Level 10 Courage of Stone
Level 15 A Dangerous Proposition
Level 20 Lance of Destiny A Wailing Welcome
Level 25 Questions and Lancers
Level 30 Proof of Might Culture Shock
Level 36 Necessary Evils

Other

Upon unlocking Lancer (or upon completing the level 1 quest if it is your starting class), you can unlock the hunting log. Killing targets in the log gains you extra experience points.

Learnables

Abilities

This section lists the abilities and weaponskills you can learn as a lancer.

Level 2.0+ Abilities 1.20-1.23c Abilities 1.0-1.19 Abilities
Level 1 True Thrust True Thrust Heavy Thrust
Skewer
Level 2 Feint Vorpal Thrust
Level 4 Vorpal Thrust Feint Ferocity
Level 6 Keen Flurry Blood for Blood Trammel
Level 8 Impulse Drive Moonrise
Level 10 Leg Sweep Heavy Thrust Speed Surge
Level 12 Heavy Thrust Doomspike
Level 14 Invigorate Invigorate
Level 15 Piercing Talon
Level 16 Leg Sweep
Level 18 Life Surge Impulse Drive Comrade in Arms
Level 20 Pierce
Feint
Level 22 Invigorate Life Surge Life Surge
Level 24 Skewer II
Level 26 Full Thrust Keen Flurry Keen Flurry
Level 28 Heavy Trammel
Level 30 Phlebotomize Leg Sweep Collusion
Level 32 Doomspike II
Level 34 Blood for Blood Power Surge Ferocity II
Level 36 Diversion
Level 38 Disembowel Full Thrust Moonrise II
Level 40 Speed Surge II
Full Thrust
Level 42 Doom Spike Dread Spike Twisting Vice
Level 44 Invigorate II
Level 46 Ring of Thorns Doom Spike Line of Fire
Level 48 Comrade in Arms II
Level 50 Chaos Thrust Chaos Thrust Chaos Thrust

Lancer can also use the following Limit Break abilities.

Type Ability
Limit Break Lv 1 Braver
Limit Break Lv 2 Bladedance
Limit Break Lv 3 -
Adrenaline Rush Raw Destruction

In addition to the above, as a lancer you also gain the following abilities that can only be used in PVP areas.

PVP Abilities
Impulse Rush
Skewer
Weapon Throw
Enliven
Fetter Ward
Purify

Traits

In this section you can find the various traits a Lancer can learn.

Level 2.0+ Traits 1.20-1.23c Traits 1.0-1.19 Traits
Level 8 Enhanced Strength Enhanced Physical Attack Power
Level 12 Store TP
Level 14 Enhanced Feint
Level 16 Enhanced Strength II Swift Blood for Blood
Level 20 Keener Flurry Enhanced Physical Attack Power II
Level 24 Enhanced Strength III Enhanced Physical Crit Accuracy
Level 28 Enhanced Leg Sweep Enhanced Invigorate
Level 30 Fleet of Foot
Level 32 Enhanced Life Surge Enhanced Life Surge
Level 36 Exhilarate Enhanced Keen Flurry
Level 40 Heavier Thrust Enhanced Physical Attack Power III
Level 44 Enhanced Blood for Blood Enhanced Power Surge
Level 48 Exenterate Enhanced Blood for Blood
Level 50 Pikemanship

In addition, lancer can use the following PVP traits.

PVP Traits
Enhanced Impulse Rush
Enhanced Skewer
Enhanced Weapon Throw
Enhanced Enliven
Enhanced Fetter Ward
Enhanced Purify
Enhanced Strength
Enhanced Vitality
Enhanced Dexterity
Enhanced Intelligence
Enhanced Mind
Enhanced Piety

Combos

Combos are a way of chaining abilities/weaponskills for various extra effects. In version 2.0+ they can either be native to the ability/weaponskill used, or can come via a trait learned at a later level. In version 1.x they were always available as long as you knew the appropriate abilities/weaponskills.

2.0+ Combos
True Thrust -> Vorpal Thrust (increased potency)
Vorpal Thrust -> Full Thrust (increased potency)

Impulse Drive -> Disembowel (increased potency, reduces piercing resistance by 10% for 20s)
Disembowel -> Chaos Thrust (increased potency, damage over time)

Heavy Thrust -> Ring of Thorns (increased potency)

1.x Combos
True Thrust -> Heavy Thrust (increased Stun duration)
True Thrust -> Leg Sweep (chance to inflict Stun)
Leg Sweep -> Doom Spike (increased accuracy)

Vorpal Thrust -> Impulse Drive (increased critical rate)
Impulse Drive -> Chaos Thrust (increased critical rate)

Cross-class Abilities

The following is a list of the cross-class abilities Lancer can use.

Disciples of War
Marauder
Foresight
Skull Sunder
Fracture
Bloodbath
Mercy Stroke
Archer
Straight Shot
Raging Strikes
Venomous Bite
Hawk's Eye
Quelling Strikes
Pugilist
Featherfoot
Second Wind
Haymaker
Internal Release
Mantra
Rogue
Perfect Dodge
Goad
Death Blossom
Gladiator
Savage Blade
Flash
Convalescence
Provoke
Awareness
Disciples of Magic
Arcanist
Physick
Virus
Eye for an Eye
Conjurer
Cure
Protect
Raise
Stoneskin
Thaumaturge
Surecast
Swiftcast
Disciples of the Land
Botanist
Triangulate
Arbor Call
Arbor Call II
Truth of Forests
Miner
Prospect
Lay of the Land
Lay of the Land II
Truth of Mountains

Category: Jobs

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