Machinist (FF14)

Basics

Machinist can be unlocked upon reaching the city of Ishgard. As such, it requires the Heavensward expansion, and some other class/job to level 50.

Note that Machinist is an advanced job, and starts at level 30. It also doesn't have a basic class, but starts directly from the job.

Coming soon

Quests

These are Machinist's job quests. They can be undertaken when you reach certain levels on your MCH, and the first of them unlocks the job itself.

Level 2.0+ Quest
50
(other job)
Savior of Skysteel
30 Master of Marksmanship
35 Always the Last Place You Look
40 Rook Before You Reap
Securing the Locks
45 A Suppressive Strategy
Blood on the Sands
50 Rage Against the Machinists
The Power of A Tourney
A Joye-less Celebration
52 Pushing the Brume
54 A Joye-ful Reunion
56 Wheels of Justice
58 Taking the Fall
Rusted Steel
60 Rise of the Machinists

Learnables

Job Abilities

This section lists the abilities and spells you can only learn and use as a Machinist. Note that learning some of these isn't automatic, as they come from quests that are unlocked at the level mentioned for the ability.

Level 2.0+ Ability
1 Split Shot
2 Slug Shot
4 Reload
6 Lead Shot
8 Heartbreak
10 Leg Graze
12 Reassemble
15 Blank
18 Spread Shot
22 Foot Graze
26 Quick Reload
30 Hot Shot
Rapid Fire
34 Head Graze
35 Clean Shot
38 Wildfire
40 Rook Autoturret
Turret Retrieval
42 Promotion
45 Suppressive Fire
46 Grenado Shot
50 Bishop Autoturret
Dismantle
52 Gauss Barrel
54 Gauss Round
56 Rend Mind
58 Hypercharge
60 Ricochet

Machinist can also use the following Limit Break abilities.

Type Ability
Limit Break Lv 1 Big Shot
Limit Break Lv 2 Desperado
Limit Break Lv 3 Satellite Beam
Adrenaline Rush Terminal Velocity

In addition to the above, machinists can also use the following PVP abilities.

PVP Abilities
Between the Eyes
Detect
Enliven
Mana Draw
Purify
Recouperate
Report
Stun Gun

Traits

This section lists what traits MCH gains at which levels.

Level 8 - Enhanced Dexterity
Level 14 - Lodged Lead
Level 16 - Enhanced Dexterity II
Level 20 - Enhanced Action Damage
Level 24 - Enhanced Dexterity III
Level 28 - Enhanced Reassemble
Level 32 - Quicker Reload
Level 36 - Enhanced Spread Shot
Level 40 - Increased Action Damage II
Level 44 - Enhanced Rapid Fire
Level 48 - Enhanced Wildfire

Machinists can also use the following PVP traits.

PVP Traits
Enhanced Between the Eyes
Enhanced Detect
Enhanced Enliven
Enhanced Mana Draw
Enhanced Purify
Enhanced Recouperate
Enhanced Report
Enhanced Stun Gun
Enhanced Strength
Enhanced Vitality
Enhanced Dexterity
Enhanced Intelligence
Enhanced Mind
Enhanced Piety

Secondary Abilities

Below you can find what other abilities Machinist can use.

PVP Abilities
Between the Eyes
Detect
Enliven
Mana Draw
Purify
Recouperate
Report
Stun Gun

Cross-class Abilities

The following is a list of the cross-class abilities Machinist can use.

Lancer Archer
Feint
Keen Flurry
Invigorate
Blood for Blood
Raging Strikes
Hawk's Eye
Quelling Strikes

Equipment

The sections below deal in various equipment that can only be worn by Machinists.

Weapons

There are no quested weapons for MCH at the moment.

Armor

Artifact Armor 2 (AF2) (Lv60/i210)
Machinist's Goggles
Machinist's Shirt
Machinist's Gloves
Machinist's Brais
Machinist's Boots


Category: Jobs

Tags:
ff14
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