Novice Ranger
Table of Contents

Novice Ranger (かけだしレンジャー [kakedashi ranger] or 'novice ranger' in Japanese) is the default job of its kind in Final Fantasy Mobius. It is a weak job that wields dual daggers, speedy but very fragile. Due to it having only a single appearance, there are no character examples of Novice Rangers.

Mobius

noviceranger_ffm.png

Basics
Unlock: during tutorial
Type: Ranger
Elements: Water, Wind, Earth
Limit Break: Accel Cutter
Advanced Jobs: Ranger, Hunter, Thief, Assassin, Dancer
Superior Jobs: -

Stats

Note that in addition to the basic stats below, the various Skill Panel modifications and various abilities from the weapon and ability cards set for this job affect its stats.

Critical: ★★
Speed: ★★★
Defense: -

Level HP ATK BRK MAG
0 450 23 25 0
50 900 53 58 10%
100 1,350 80 88 20%
150 1,800 107 117 30%

For comparison, below are the stats of the Novice Ranger job with all of the Skill Panel modifications added in. Note that this still means the stats from weapon and ability cards need to be added for the complete stats.

Critical: ★★
Speed: ★★★★
Defense: -

Level HP ATK BRK MAG
0 2,900 168 84 355%
50 3,350 198 117 365%
100 3,800 225 147 375%
150 4,250 252 176 385%

Skill Panels

Note that unlike other jobs, the Skill Panel 2nd (1-3) for Novice Ranger is unlocked by clearing chapter 3-2 of the main story. Note that panel 2-4 has not been added yet, and panel 2-3's New Job panel can't yet be acquired.

Total Seeds Required
Skill Panel 1st: 271,015 Wind Seed, 19,230 Water Seed, 11,030 Fire Seed, 900 Earth Seed, 6,510 Dark Seed, 3,510 Light Seed, 10 Crystal
Skill Panel 2nd: 191,500 Wind Seed, 12,200 Water Seed, 15,000 Fire Seed, 2,000 Earth Seed, 3,250 Dark Seed, 2,750 Light Seed, 9 Crystal
All: 462,515 Wind Seed, 31,430 Water Seed, 26,030 Fire Seed, 2,900 Earth Seed, 9,760 Dark Seed, 6,260 Light Seed, 19 Crystal

Weapons Gained
Skill Panel 1st: Survival Dagger
Skill Panel 2nd: Khanjar

Total Skills Gained
Skill Panel 1st: HP +1,200, ATK +65, Break +29, MAG +200%, Element Starter +8, Break Turns +2, Strengthen Job Limit Break Lv6, Strengthen Wind +10%, Resist Wind +14%, Resist Stun +20%, Resist Turns Down +20%, Critical Regen, Critical Boost
Skill Panel 2nd: HP +1,250, ATK +80, Break +30, MAG +155%, SPD +★, Element Starter +6, Break Turns +1, Strengthen Job Limit Break Lv3, Strengthen Wind +20%, Resist Wind +29%, Resist Stun +30%, Critical Drain
All: HP +2,450, ATK +145, Break +59, MAG +355%, SPD +★, Element Starter +14, Break Turns +3, Strengthen Job Limit break Lv9, Strengthen Wind +30%, Resist Wind +43%, Resist Stun +50%, Resist Turns Down +20%, Critical Regen, Critical Boost, Critical Drain

Skill Panel 1st
1-1
New job: Novice Ranger
(default)
ATK +3
(10 wind)
HP +50
(5 wind)
Survival Dagger
(default)
Break +2
(10 wind)
Element Starter +1
(60 wind)
Resist Wind +5%
(30 wind)
MAG +10%
(20 wind)
MAG +5%
(10 wind)
Resist Stun +20%
(20 wind)
Element Starter +1
(60 wind)
HP +100
(10 wind)
Strengthen Job Limit Break
(100 wind)
MAG +5%
(10 wind)
HP +100
(10 wind)
New job: Ranger
(1 Crystal)
1-2
Resist Wind +3%
(180 wind)
ATK +3
(80 wind, 30 water)
HP +50
(80 wind)
Survival Dagger+
(300 wind)
Break +3
(80 wind, 80 fire)
Element Starter +1
(500 wind, 30 dark)
Critical: Regen
(500 wind, 30 light)
MAG +10%
(80 wind, 80 water)
MAG +10%
(80 wind, 80 water)
Break Turns +1
(600 wind, 30 dark)
Element Starter +1
(500 wind, 30 light)
HP +100
(120 wind)
Strengthen Job Limit Break
(600 wind)
MAG +10%
(80 wind, 80 water)
ATK +5
(150 wind)
New job: Hunter
(2 Crystal)
1-3
Resist Wind +3%
(3,600 wind)
ATK +9
(900 wind, 360 water)
HP +100
(900 wind)
Survival Dagger +2
(3,600 wind)
Break +9
(900 wind, 450 fire)
Element Starter +1
(5,400 wind, 450 dark)
Strengthen Wind +5%
(4,050 wind)
MAG +20%
(900 wind, 900 water)
MAG +20%
(900 wind, 900 water)
Resist Turns Down +20%
(1,800 wind, 900 earth)
Element Starter +1
(5,400 wind, 450 light)
HP +200
(1,080 wind)
Strengthen Job Limit Break
(5,400 wind)
MAG +20%
(900 water, 900 wind)
ATK +10
(1,800 wind)
New job: Thief
(3 Crystal)
1-4
Resist Wind +3%
(30,000 wind)
ATK +15
(6,000 wind, 2,400 water)
HP +200
(6,000 wind)
True Survival Dagger
(24,000 wind)
Break +15
(6,000 wind, 1,500 fire)
Element Starter +1
(27,000 wind, 3,000 dark)
Strengthen Wind +5%
(13,500 wind)
MAG +30%
(4,500 wind, 4,500 water)
MAG +30%
(4,500 wind, 4,500 water)
Break Turns +1
(30,000 wind, 3,000 dark)
Element Starter +1
(27,000 wind, 3,000 light)
HP +300
(7,200 wind)
Critical: Boost
(27,000 wind, 9,000 fire)
MAG +30%
(4,500 wind, 4,500 water)
ATK +20
(12,000 wind)
Strengthen Job Limit Break
(4 Crystal)
Skill Panel 2nd
2-1
Resist Wind +3%
(2,500 wind)
ATK +10
(750 wind)
HP +150
(750 wind)
Khanjar
(2,500 wind)
Break +5
(1,000 wind)
Element Starter +1
(4,000 wind)
Wind Resist +20%
(2,000 wind)
MAG +15%
(500 wind)
MAG +10%
(500 wind)
Resist Stun +30%
(2,000 wind)
Element Starter +1
(4,000 wind)
HP +150
(1,000 wind)
Strengthen Job Limit Break
(2,500 wind)
MAG +10%
(500 wind)
HP +150
(1,500 wind)
New job: Assassin
(2 Crystal)
2-2
Resist Wind +3%
(5,000 wind)
ATK +10
(1,500 wind, 700 water)
HP +150
(1,500 wind)
Khanjar+
(5,000 wind)
Break +10
(1,500 wind, 500 fire)
Element Starter +1
(8,500 wind, 750 dark)
Critical Drain
(4,000 wind, 500 light)
MAG +15%
(1,000 wind, 1,000 water)
MAG +15%
(1,000 wind, 1,000 water)
Break Turns +1
(4,500 wind, 1,000 dark)
Element Starter +1
(7,000 wind, 750 light)
HP +150
(2,000 wind)
Strengthen Job Limit Break
(5,000 wind)
MAG +15%
(1,000 wind, 1,000 water)
ATK +15
(3,000 wind)
New job: Dancer
(3 Crystal)
2-3
Resist Wind +3%
(15,000 wind)
ATK +20
(3,000 wind, 1,000 water)
HP +250
(3,000 wind)
Khanjar +2
(12,000 wind)
Break +15
(3,000 wind, 1,000 fire)
Element Starter +1
(15,000 wind, 1,500 dark)
Strengthen Wind +20%
(8,000 wind)
MAG +25%
(2,500 wind, 2,500 water)
MAG +25%
(2,500 wind, 2,500 water)
SPD +1
(15,000 wind, 2,000 earth)
Element Starter +1
(15,000 wind, 1,500 light)
HP +250
(3,000 wind)
Strengthen Job Limit Break
(8,500 wind)
MAG +25%
(2,500 wind, 2,500 water)
ATK +25
(6,000 wind)
New job: ???
(4 Crystal)

Category: Jobs

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