Pugilist (FF14)

Basics

Starting Out

Should you pick Pugilist as your starting class, you'll start out in the city of Ul'dah1. The following are what you get in your inventory if you create your character as a Pugilist. The other items and your stats will depend on what race and gender you pick.

2.0+ Starting Equipment
Weapon: Weathered Hora

1.x Starting Equipment
Weapon: Weathered Hora
Body: Weathered Shirt
Belt: Weathered Survival Belt
Legs: Weathered Sarouel (Brown)
Feet: Weathered Shoes

Jobs

Once you're level 30 Pugilist, you can unlock the job Monk. Note that unlocking it also requires level 15 Lancer.

Quests

job_pugilist_ff14.jpg

These are Pugilist's class quests. They can be undertaken when you reach certain levels on your class.

Level 2.0+ Quest 1.x Quest
Level 0 Way of the Pugilist
Level 1 My First Hora
Level 5 Harder than Rock
Level 10 Burning Up the Quarter Malm
Level 15 The Spirit is Willing
Level 20 Keeping the Spirit Alive The House Always Wins
Level 25 Star-crossed Rivals
Level 30 Return of the Holyfist Here There be Pirates
Level 36 Two Sides to Every Chip

Other

Upon unlocking Pugilist (or upon completing the level 1 quest if it is your starting class), you can unlock the hunting log. Killing targets in the log gains you extra experience points.

Learnables

Abilities

This section lists the abilities and weaponskills you can learn as a pugilist.

Level 2.0+ Abilities 1.20-1.23c Abilities 1.0-1.19 Abilities
Level 1 Bootshine Pummel Heavy Strike
Light Strike
Level 2 True Strike Featherfoot Concussive Blow
Level 4 Featherfoot Pounce Haymaker
Level 6 Snap Punch Second Wind Second Wind
Level 8 Second Wind Seismic Shock
Level 10 Haymaker Concussive Blow Taunt
Level 12 Internal Release Featherfoot
Level 14 Blindside Jarring Strike
Level 15 Touch of Death
Level 16 Blindside
Level 18 Twin Snakes Haymaker Victimize
Level 20 Presence of Mind
Pummel
Level 22 Fists of Earth Fists of Earth Concussive Blow II
Level 24 Aura Pulse
Level 26 Arm of the Destroyer Sucker Punch Discerning Eye
Level 28 Seismic Shock II
Level 30 Demolish Demolish Accomplice
Level 32 Haymaker II
Level 34 Fists of Wind Fists of Fire Pounce
Level 36 Second Wind II
Level 38 Steel Peak Aura Pulse Jarring Strike II
Level 40 Taunt II
Flurry
Level 42 Mantra Taunt Featherfoot II
Level 46 Howling Fist Howling Fist Blindside II
Level 48 Victimize II
Level 50 Perfect Balance Simian Thrust Simian Thrash

Pugilist can also use the following Limit Break abilities.

Type Ability
Limit Break Lv 1 Braver
Limit Break Lv 2 Bladedance
Limit Break Lv 3 -
Adrenaline Rush Raw Destruction

In addition to the above, as a pugilist you also gain the following abilities that can only be used in PVP areas.

PVP Abilities
Axe Kick
Somersault
Weapon Throw
Enliven
Fetter Ward
Purify

Traits

In this section you can find the various traits an Archer can learn.

Level 2.0+ Traits 1.20-1.23c Traits 1.0-1.19 Traits
Level 8 Enhanced Strength Enhanced Physical Attack
Level 12 Enhanced Evasion
Level 14 Enhanced Featherfoot
Level 16 Enhanced Strength II Enhanced Physical Accuracy
Level 20 Enhanced Greased Lightning Enhanced Second Wind
Level 24 Enhanced Strength III Enhanced Blindside
Level 28 Enhanced Twin Snakes Enhanced Featherfoot
Level 30 Prime Conditioning
Level 32 Third Wind Enhanced Physical Crit Damage
Level 36 Enhanced Internal Release Enhanced Fists of Earth
Level 40 Enhanced Greased Lightning II Enhanced Physical Attack II
Level 44 Mythril Peak Enhanced Fists of Fire
Level 48 Enhanced Mantra Swift Taunt Seasoned Veteran

Pugilist can also use the following PVP traits.

PVP Traits
Enhanced Axe Kick
Enhanced Somersault
Enhanced Weapon Throw
Enhanced Enliven
Enhanced Fetter Ward
Enhanced Purify
Enhanced Strength
Enhanced Vitality
Enhanced Dexterity
Enhanced Intelligence
Enhanced Mind
Enhanced Piety

Combos

Combos are a way of chaining abilities/weaponskills for various extra effects. In version 2.0+ they can either be native to the ability/weaponskill used, or can come via a trait learned at a later level. In version 1.x they were always available as long as you knew the appropriate abilities/weaponskills.

2.0+ Combos
Pugilist's combos in 2.0 were changed to a stance-based combo system. Each weaponskill gives a certain form after its use, and most require being in a certain form to use it as a combo.

Weaponskill Combo Form Form After Use
Bootshine Opo-opo Raptor
Arm of the Destroyer Opo-opo Raptor
True Strike Raptor Coeurl
Twin Snakes Raptor Coeurl
Snap Punch Coeurl Opo-opo
Demolish Coeurl Coeurl

1.x Combos
Pummel -> Concussive Blow (increased damage)
Pummel -> Aura Pulse (chance to inflict Slow)
Concussive Blow -> Simian Thrust (increased damage)

Pounce -> Sucker Punch (chance to increase Absorb MP effect)
Pounce -> Demolish (dispels an effect)
Demolish -> Howling Fist (increased damage)

Cross-class Abilities

The following is a list of the cross-class abilities Pugilist can use.

Disciples of War
Lancer
Feint
Keen Flurry
Invigorate
Blood for Blood
Rogue
Perfect Dodge
Goad
Death Blossom
Archer
Straight Shot
Raging Strikes
Venomous Bite
Hawk's Eye
Quelling Strikes
Marauder
Foresight
Skull Sunder
Fracture
Bloodbath
Mercy Stroke
Gladiator
Savage Blade
Flash
Convalescence
Provoke
Awareness
Disciples of Magic
Arcanist
Physick
Virus
Eye for an Eye
Conjurer
Cure
Protect
Raise
Stoneskin
Thaumaturge
Surecast
Swiftcast
Disciples of the Land
Botanist
Triangulate
Arbor Call
Arbor Call II
Truth of Forests
Miner
Prospect
Lay of the Land
Lay of the Land II
Truth of Mountains

Category: Jobs

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