Rune Fencer (XI)

Unlocking

Rune Fencer is one of the many advanced jobs in Final Fantasy XI. It can be unlocked by completing the lv30 quest. It requires the expansion Seekers of Adoulin to access.

Quests
Level 30 (any job) - Children of the Rune

Stat Distributions

Basic Stats

The basic stats range in rank from A to G. The actual stat is calculated based on your race and job level. In addition to the basic stat formula, some bonuses are applied, such as traits that affect them, as well as any stats your support job contributes.

The Rune Fencer basic stats are missing for now. Please contribute if you have any information.

Combat Skills

Combat skills range in rank from A+ to F. In addition to the job's native skills, you may receive some skill through a support job (max skill increase) or equipments' traits (actual skill increase). Note that combat skills aren't gained automatically at level-up, but you need to use the skill to raise it. The numbers below are the caps for each level.

Fighting Skill Rank Magic Skill Rank
Great Sword A+ Divine B
Sword A Enhancing B-
Great Axe B
Axe B-
Club C-
Parrying A+
Evasion B+
Skill Lv 1 Lv 10 Lv 20 Lv 30 Lv 40 Lv 50 Lv 60 Lv 70 Lv 80 Lv 90 Lv 99
Great Sword 6 33 63 93 123 153 203 251 301 361 424
Sword 6 33 63 93 123 153 203 244 294 354 417
Great Axe 5 31 60 89 118 147 196 228 275 335 398
Axe 5 31 60 89 118 147 196 223 265 325 388
Club 5 30 58 86 114 142 190 210 245 305 368
Parrying 6 33 63 93 123 153 203 251 301 361 424
Evasion 5 31 60 89 118 147 196 233 281 341 404
Divine 5 31 60 89 118 147 196 228 275 335 398
Enhancing 5 31 60 89 118 147 196 223 265 325 388

Harboring Runes

Runes are a mechanic exclusive to the RUN job. Using the Rune Enchantment ability gives a rune of an element of your choosing that is harbored at the time of the ability's use. The max amount of runes you can harbor depends on your job level. By themselves, runes provide certain buffs depending on the rune, but they can also be used to cast Wards and Effusions. Note that the runes are consumed when using an Effusion, but not when using a Ward.

Level Harbored Runes
5-34 1
35-64 2
65-99 3

Learnables

Abilities

job_runefencer_ff11.jpg

Level 1 - Elemental Sforzo
Level 5 - Rune Enchantment
Level 10 - Ward
Level 20 - Swordplay
Level 25 - Effusion
Level 60 - Embolden
Level 65 - Vivacious Pulse
Level 95 - One For All
Level 96 - Odyllic Subterfuge

Job Traits

Level 5 - Tenacity
Level 10 - Magic Defense Bonus
Level 15 - Inquartata
Level 30 - Magic Defense Bonus II
Level 35 - Auto Regen
Level 40 - Tactical Parry
Level 50 - Magic Defense Bonus III, Accuracy Bonus
Level 65 - Auto Regen II
Level 70 - Magic Defense Bonus IV
Level 75 (Merit) - Inspiration, Sleight of Sword
Level 75 (Merit) - Rune Enhancement, Vallation Effect, Lunge Effect, Pflug Effect, Gambit Effect
Level 76 - Magic Defense Bonus V
Level 91 - Magic Defense Bonus VI
Level 95 - Auto Regen III
Level 99 - Magic Defense Bonus VII
Level 99 (Job Points) - Elemental Sforzo Effect, Odyllic Subterfuge Effect, Rune Enchantment Effect, Vallation Duration, Swordplay Effect, Swipe Effect

Gift Job Traits

These traits are automatically learned after spending enough Job Points. For example, to get the first DEF Bonus gift, you must have spent 5 JP or more on the Job Point traits. Note that aside from being gifted with the traits below, some spells are learnt this way as well. See the spell list for those.

5 JP - Physical Defense Bonus (DEF +5), Capacity Point Bonus (+5%)
10 JP - Physical Attack Bonus (ATK +7, RATK +7)
20 JP - Physical Evasion Bonus (EVA +8)
25 JP - Capacity Point Bonus (+7%)
30 JP - Physical Accuracy Bonus (ACC +8, RACC +8)
45 JP - Magic Defense Bonus (MDEF +8)
50 JP - Superior 1
55 JP - Capacity Point Bonus (+9%)
60 JP - Magic Evasion Bonus (MEVA +10)
80 JP - Magic Accuracy Bonus (MACC +5)
95 JP - Capacity Point Bonus (+11%)
100 JP - Enhancing Magic Received Duration (+10%), Superior 2
125 JP - Enhancing Magic Skill Bonus (Enhancing +5%)
145 JP - Capacity Point Bonus (+13%)
150 JP - Inquartata Effect (parry chance +2%)
180 JP - Physical Defense Bonus (DEF +8)
205 JP - Capacity Point Bonus (+15%)
210 JP - Physical Attack Bonus (ATK +11, RATK +11)
245 JP - Physical Evasion Bonus (EVA +12)
275 JP - Capacity Point Bonus (+17%)
280 JP - Physical Accuracy Bonus (ACC +12, RACC +12)
320 JP - Magic Defense Bonus (MDEF +12)
355 JP - Capacity Point Bonus (+19%)
360 JP - Magic Evasion Bonus (MEVA +15)
405 JP - Magic Accuracy Bonus (MACC +8)
445 JP - Capacity Point Bonus (+21%)
450 JP - Enhancing Magic Skill Bonus (Enhancing +8)
500 JP - Inquartata Effect (parrying chance +2%)
545 JP - Capacity Point Bonus (+23%)
605 JP - Physical Defense Bonus (DEF +10)
655 JP - Capacity Point Bonus (+25%)
660 JP - Physical Attack Bonus (ATK +14, RATK +14)
720 JP - Physical Evasion Bonus (EVA +16)
775 JP - Capacity Point Bonus (+27%)
780 JP - Physical Accuracy Bonus (ACC +16, RACC +16)
845 JP - Magic Defense Bonus (MDEF +16)
905 JP - Capacity Point Bonus (+29%)
910 JP - Magic Evasion Bonus (MEVA +20)
980 JP - Magic Accuracy Bonus (MACC +10)
1,045 JP - Capacity Point Bonus (+31%)
1,050 JP - Enhancing Magic Skill Bonus (Enhancing +10)
1,125 JP - Inquartata Effect (parrying chance +2%)
1,195 JP - Capacity Point Bonus (+33%)
1,200 JP - Enhancing Magic Received Duration (+10%)

Runes, Wards and Effusions

Runes are a type of buffing and charge mechanic exclusive to RUNs. They are consumed when using Ward and Effusion type abilities. Note that unlike a DNC's different types of dances, for example, the Wards and Effusions of a RUN do not share a recast timer despite being under a similar category.

Runes
Level 5 - Ignis, Gelus, Flabra, Tellus, Sulpor, Unda, Lux, Tenebrae

Wards and Effusions
Level 10 - Vallation
Level 25 - Swipe, Lunge
Level 40 - Pflug
Level 50 - Valiance
Level 70 - Gambit
Level 75 (Merit) - Battuta, Rayke
Level 85 - Liement

Spells

Level 4 - Barstone
Level 6 - Barsleep
Level 8 - Barwater
Level 9 - Barpoison
Level 10 - Shell
Level 11 - Barparalyze
Level 12 - Baraero
Level 15 - Aquaveil
Level 16 - Barfire
Level 17 - Barblind
Level 20 - Barblizzard, Protect
Level 22 - Barsilence
Level 23 - Regen
Level 24 - Barthunder
Level 30 - Shell II
Level 35 - Blink
Level 38 - Barvirus
Level 40 - Protect
Level 42 - Barpetrify
Level 45 - Blaze Spikes, Flash
Level 48 - Regen II
Level 50 - Shell III
Level 55 - Stoneskin
Level 58 - Foil
Level 60 - Protect III
Level 62 - Refresh
Level 65 - Ice Spikes
Level 68 - Phalanx
Level 70 - Regen III, Shell IV
Level 76 - Baramnesia
Level 80 - Protect IV
Level 85 - Shock Spikes
Level 88 - Crusade
Level 90 - Shell V
Level 99 - Regen IV
Level 99 (550 Job Point Gift) - Temper

Job-specific Equipment

Artifact Armor

Runeist Armor Set
Level 99 - Runeist Trousers
Level 99 - Runeist Mitons
Level 99 - Runeist Bottes
Level 99 - Runeist Bandeau
Level 99 - Runeist Coat

Runeist Armor +1 Set
Level 99 - Runeist Trousers +1
Level 99 - Runeist Mitons +1
Level 99 - Runeist Bottes +1
Level 99 - Runeist Bandeau +1
Level 99 - Runeist Coat +1

Relic Armor

Futhark Armor Set
Level 99 - Futhark Bandeau
Level 99 - Futhark Coat
Level 99 - Futhark Mitons
Level 99 - Futhark Trousers
Level 99 - Futhark Boots

Futhark Armor +1 Set
Level 99 - Futhark Bandeau +1
Level 99 - Futhark Coat +1
Level 99 - Futhark Mitons +1
Level 99 - Futhark Trousers +1
Level 99 - Futhark Boots +1

Weapons

Level 99 (Artifact) - Beorc Sword


Category: Jobs

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