Squire

Squire (見習い戦士 [minarai senshi] or 'warrior in training' in Japanese) is a job so far exclusive to Final Fantasy Tactics. It is the basic job where all physical jobs branch from. While it is hard to generalize based on just one game, they appear to wear light armor. The most famous character example of Squires is Ramza Beoulve.

Final Fantasy Tactics

This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.

Squire is a bit of a special job, despite (and because of) being the basic one. It is in fact not available to all characters, as on all story characters it is replaced by their character-specific job. In several cases however, that character-specific job is a modified Squire with the same name. This page presents all variations of the Squire job.

Squire (Generic)

Basics
Unlock: (default)
Unlocks: lv2 Knight, Archer, lv6 (+others) Onion Knight, lv8 (+others) Mime
Command Ability: Fundaments
Innate Abilities: -
JP to Master: 1,670

Stats

squire_fft.jpg

Stat Modifications
HP C-, MP D+
Phys Atk C-, Mag Atk D+
SPD C
Phys EVA 5%, Mag EVA 0%
Move 3, Jump 3

Growth Rate for Stats
HP ★★★, MP ★★
Phys Atk ★★, Mag Atk ★
SPD ★

Abilities

Fundaments
Focus (300 JP)
Rush (80 JP)
Stone (90 JP)
Salve (150 JP)

Reaction Abilities
Counter Tackle (180 JP)

Support Abilities
Equip Axes (170 JP)
Beastmaster (200 JP)
Defend (50 JP)
JP Boost (250 JP)

Movement Abilities
Move +1 (200 JP)

Equipment

Weapons: Knives, Swords, Axes, Flails
Shield: -
Head: Hats
Body: Clothes

Squire (Ramza)

Basics
Unlock: (default)
Unlocks: lv2 Knight, Archer, lv6 (+others) Onion Knight, lv8 (+others) Mime
Command Ability: Mettle
Innate Abilities: -
JP to Master: 2,570

Stats

Stat Modifications
HP C+, MP B-
Phys Atk C+, Mag Atk C-
SPD C
Phys EVA 10%, Mag EVA 0%
Move 3, Jump 3

Growth Rate for Stats
HP ★★★, MP ★★★★
Phys Atk ★★★, Mag Atk ★★
SPD ★★

Abilities

Mettle
Focus (300 JP)
Rush (80 JP)
Stone (90 JP)
Salve (150 JP)
Tailwind (200 JP)
Chant (default)
Steel (200 JP, only after reaching ch2)
Shout (500 JP, only after reaching ch4)
Ultima (learn by being hit, only after reaching ch4)

Reaction Abilities
Counter Tackle (180 JP)

Support Abilities
Equip Axes (170 JP)
Beastmaster (200 JP)
Defend (50 JP)
JP Boost (250 JP)

Movement Abilities
Move +1 (200 JP)

Equipment

Weapons: Knives, Swords, Knight's Swords (ch 4), Flails
Shield: Shields (ch 2+)
Head: Hats, Helms (ch 2+)
Body: Clothes, Armor (ch 2+), Robes

Squire (Delita)

Basics
Unlock: (default)
Unlocks: -
Command Ability: Mettle
Innate Abilities: -
JP to Master: 1,670

Note that this job is only available to Delita in chapter 1.

Stats

Stat Modifications
HP C+, MP C+
Phys Atk C+, Mag Atk C-
SPD C
Phys EVA 5%, Mag EVA 0%
Move 4, Jump 3

Abilities

Mettle
Focus (300 JP)
Rush (80 JP)
Stone (90 JP)
Salve (150 JP)
Chant (default)

Reaction Abilities
Counter Tackle (180 JP)

Support Abilities
Equip Axes (170 JP)
Beastmaster (200 JP)
Defend (50 JP)
JP Boost (250 JP)

Movement Abilities
Move +1 (200 JP)

Equipment

Weapons: Knives, Swords, Flails
Shield: -
Head: Hats
Body: Clothes, Robes

Squire (Argath)

Basics
Unlock: (default)
Unlocks: -
Command Ability: Fundaments
Innate Abilities: -
JP to Master: 2,370

Note that this job is only available to Argath in chapter 1.

Stats

Stat Modifications
HP C+, MP C+
Phys Atk C+, Mag Atk C-
SPD C
Phys EVA 15%, Mag EVA 0%
Move 4, Jump 3

Abilities

Fundaments
Focus (300 JP)
Rush (80 JP)
Stone (90 JP)
Salve (150 JP)
Rend Helm (300 JP)
Rend Armor (400 JP)

Reaction Abilities
Counter Tackle (180 JP)

Support Abilities
Equip Axes (170 JP)
Beastmaster (200 JP)
Defend (50 JP)
JP Boost (250 JP)

Movement Abilities
Move +1 (200 JP)

Equipment

Weapons: Knives, Swords, Axes, Flails
Shield: -
Head: Hats
Body: Clothes


Category: Jobs

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