Thaumaturge (FF14)

Basics

Starting Out

Should you pick Thaumaturge as your starting class, you'll start out in the city of Ul'dah1. The following are what you get in your inventory if you create your character as a Thaumaturge. The other items and your stats will depend on what race and gender you pick.

2.0+ Starting Equipment
Weapon: Weathered Scepter

1.x Starting Equipment
Weapon: Weathered Scepter
Body: Weathered Robe
Belt: Weathered Satchel Belt
Legs: Weathered Chausses (Grey)
Feet: Weathered Pattens (Grey)

Jobs

Once you're level 30 Thaumaturge, you can unlock the job Black Mage. Note that unlocking it also requires level 15 Archer.

Quests

job_thaumaturge_ff14.jpg

These are Thaumaturge's class quests. They can be undertaken when you reach certain levels on your class.

Level 2.0+ Quest 1.x Quest
Level 0 Way of the Thaumaturge
Level 1 My First Scepter
Level 5 The Threat of Intimacy
Level 10 The Threat of Paucity
Level 15 The Threat of Superiority
Level 20 The Threat of Perplexity The Big Payback
Level 25 The Hidden Chapter
Level 30 Facing Your Demons Revelry in Rivalry
Level 36 Law and the Order

Other

Upon unlocking Thaumaturge (or upon completing the level 1 quest if it is your starting class), you can unlock the hunting log. Killing targets in the log gains you extra experience points.

Learnables

Abilities

This section lists the abilities, spells and weaponskills you can learn as a thaumaturge.
Note that under the current 2.0+ localization system, the traditional FF spell system of -ra and -ga (etc) magic has been changed to a I, II (etc) system. The current system's numbers are not equivalent to the numbering system of older versions and other FF games. To preserve continuity with other FF games, the name of the affected spells used in other languages than English has been noted in (parenthesis) after its name in the current localization system, when applicable.

Level 2.0+ Abilities 1.20-1.23c Abilities 1.0-1.19 Abilities
Level 1 Blizzard Thunder Scourge
Banish
Phantom Dart
Level 2 Fire Parsimony Blood Rite
Level 4 Transpose Blizzard Sacrifice
Level 6 Thunder Necrogenesis Poison
Level 8 Surecast Slow
Gravity
Level 10 Sleep Fire Punishing Barbs
Damnation
Level 12 Blizzard II (Blizzara) Bio
Dia
Level 14 Dark Seal Resurrect
Dark Seal
Level 15 Scathe
Level 16 Stygian Spikes
Level 18 Fire II (Fira) Thundara Absorb ATK
Absorb DEF
Absorb ACC
Absorb EVA
Level 20 Siphon MP
Sacrifice II
Silhouette
Level 22 Thunder II (Thundara) Resonance Initiation
Level 24 Scourge II
Banish II
Level 26 Swiftcast Blizzara Drain
Level 28 Bind
Silence
Paralyze
Level 30 Manaward Sanguine Rite Paradigm Shift
Flashfreeze
Level 32 Siphon TP
Level 34 Fire III (Firaga) Fira Blood Rite II
Level 36 Bio II
Dia II
Level 38 Blizzard III (Blizzaga) Excruciate Blind
Level 40 Shadowfall
Emulate
Level 42 Lethargy Sleep Stygian Spikes II
Shadowsear
Level 44 Poison II
Siphon MP II
Level 46 Thunder III (Thundaga) Thundaga Dark Seal II
Level 48 Drain II
Sacrifice III
Level 50 Aetherial Manipulation Firaga Contagion
Flashfreeze II

Thaumaturge can also use the following Limit Break abilities.

Type Ability
Limit Break Lv 1 Skyshard
Limit Break Lv 2 Starstorm
Limit Break Lv 3 -
Adrenaline Rush Cometeor

In addition to the above, as a thaumaturge you also gain the following abilities that can only be used in PVP areas.

PVP Abilities
Phantom Dart
Aetheric Burst
Night Wing
Equanimity
Mana Draw
Purify

Traits

In this section you can find the various traits an Archer can learn.

Level 2.0+ Traits 1.20-1.23c Traits 1.0-1.19 Traits
Level 8 Enhanced Intelligence Enhanced Magic Potency
Level 12 Enhanced Enfeebling Magic
Level 14 Enhanced Intelligence II
Level 16 Enhanced Surecast Enhanced Parsimony
Level 20 Increased Aetherial Damage Auto-Refresh
Level 24 Enhanced Scathe Swift Necrogenesis
Level 28 Thundercloud Enhanced Magic Potency II
Level 30 Firm Conviction
Level 32 Enhanced Intelligence III Enhanced Enfeebling Magic II
Level 36 Deep Sleep Swift Dark Seal
Level 40 Increased Aetherial Damage II Enhanced Magic Crit Potency
Level 44 Firestarter Enhanced Sanguine Rite
Level 48 Enhanced Manaward Enhanced Excruciate
Level 50 Transcendence

Thaumaturge can also use the following PVP traits.

PVP Traits
Enhanced Phantom Dart
Enhanced Aetheric Burst
Enhanced Night Wing
Enhanced Equanimity
Enhanced Mana Draw
Enhanced Purify
Enhanced Intelligence
Enhanced Mind
Enhanced Piety
Enhanced Strength
Enhanced Vitality
Enhanced Dexterity

Combos

Combos are a way of chaining abilities/weaponskills for various extra effects. In version 2.0+ they can either be native to the ability/weaponskill used, or can come via a trait learned at a later level. In version 1.x they were always available as long as you knew the appropriate abilities/weaponskills.

2.0+ Combos
(Thundercloud lv28) Thunder line spell -> Thunder line spell (5% chance of activation upon any tic, no MP cost, instant cast, full dot damage added as initial damage)

(Firestarter lv44) Fire -> Fire III (Firaga) (30% chance of activation, no MP cost, instant cast)

1.x Combos
Thunder -> Thundara (increased damage and reduced recast when Stun is not inflicted)
Thundara -> Thundaga (increased critical damage)

Fire -> Fira (reduced cast time)
Fira -> Firaga (reduced cast time)

Cross-class Abilities

The following is a list of the cross-class abilities Thaumaturge can use.

Disciples of Magic
Arcanist
Ruin
Physick
Virus
Eye for an Eye
Conjurer
Cure
Aero
Protect
Raise
Stoneskin
Disciples of War
Archer
Raging Strikes
Hawk's Eye
Quelling Strikes
Pugilist
Featherfoot
Second Wind
Internal Release
Mantra
Lancer
Keen Flurry
Invigorate
Blood for Blood
Marauder
Foresight
Bloodbath
Mercy Stroke
Gladiator
Convalescence
Provoke
Awareness
Disciples of the Land
Botanist
Triangulate
Arbor Call
Arbor Call II
Truth of Forests
Miner
Prospect
Lay of the Land
Lay of the Land II
Truth of Mountains

Category: Jobs

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