Time Mage

Time Mage (時魔道士 [toki madoushi] in Japanese) is a rather rare job compared to its popularity. It didn't make its first appearance until FF5, which was its only main series appearance so far (discounting games where Time Magic was present without the job itself). They are recognizable by their conical pink hats with a white star on the front and their light purple robes.
Time Mages specialize in space-time magic, meaning anything that uses, abuses or distorts the flow of time and/or space. The latter means they can cast spells such as Gravity and Meteor. They have no direct equivalent job, but ones that can use some of the same type of spells as Time Mages are Green Mage, Scholar and Red Mage.
Time Mage is also rare enough that there are no example characters that have this job.

Final Fantasy V

"Masters of time and space, these mages easily bend all dimension to their will"

Time Mage will likely be your most used mage job aside from White Mage, as some of the most useful and powerful spells come from them. They can Haste and Slow, Reflect and Float, let alone cast Meteor which is one of the strongest offensive spells available.

Basics
Unlock: Water Crystal
Command Ability: Time Magic
Innate Abilities: -
AP to Master: 530
Bonuses on Mastering (for FRE/MIM): MAG, AGI

Stats

timemage_ff5.jpg

Stat Modifiers
Strength: -5
Agility: +2
Stamina: -3
Magic: +24

Abilities

Level 1: Time Magic 1 (10 AP)
Level 2: Time Magic 2 (20 AP)
Level 3: Time Magic 3 (30 AP)
Level 4: Time Magic 4 (50 AP)
Level 5: Time Magic 5 (70 AP)
Level 6: Time Magic 6 (100 AP)
Level 7: Equip Rods (250 AP)

Level Spells
Time Magic 1 Speed, Slow, Regen
Time Magic 2 Mute, Haste, Float
Time Magic 3 Gravity, Stop, Teleport
Time Magic 4 Comet, Slowga, Return
Time Magic 5 Graviga, Hastega, Old
Time Magic 6 Meteor, Quick, Banish

Equipment

Weapons: Staff, Rod, Dagger
Shield: -
Head: Hats
Body: Robes
Special Accessories: Armlets

Final Fantasy Tactics

The Time Mage controls time and space. This sorcerer toys with the laws of the universe.

Basics
Unlock: Black Mage lv3
Unlocks: lv3 Summoner, lv5 (+others) Arithmetician
Command Ability: Time Magicks
Innate Abilities: -
JP to Master: 8,920

Stats

timemage_fft.jpg

Stat Modifications
HP D, MP A-
Phys Atk D-, Mag Atk C+
SPD C
Phys EVA 5%, Mag EVA 0%
Move 3, Jump 3

Growth Rate for Stats
HP ★★, MP ★★★★
Phys Atk ★★, Mag Atk ★
SPD ★

Abilities

Martial Arts
Haste (100 JP), Hasteja (600 JP)
Slow (80 JP), Slowja (600 JP)
Stop (350 JP)
Immobilize (100 JP)
Float (200 JP)
Reflect (300 JP)
Quick (900 JP)
Gravity (250 JP), Graviga (550 JP)
Meteor (1,500 JP)

Reaction Abilities
Critical Quick (800 JP)
Mana Shield (400 JP)

Support Abilities
Swiftness (1,000 JP)

Movement Abilities
Teleport (650 JP)
Levitate (540 JP)

Equipment

Weapons: Staves
Shield: -
Head: Hats
Body: Clothes, Robes

Tactics Advance

Coming soon

Grimoire of the Rift

Coming soon

Explorers

timemage_ffex.jpg

Basics
Role: Booster / Damager
Unlock: clear Aptitude Exam: Thief and Time Mage
Condition to Master: clear 10 quests with Time Mage
Master: clear Time Mage's Master Trial

Stats

Note that as jobs don't level up in Explorers, your only two ways to get more are to equip better equipment, and to master your job. Time Mage's basic stats are listed in the below table.

HP AP Load
Default 3,000 2,365 150
Master 3,600 2,815 150
STR ACC MAG MND CNC P.DEF M.DEF P.EVA M.EVA MOV LCK
35 42 67 40 80 22 75 44 48 116 32

Abilities

Unique Ability: Chronos
Default Abilities (default): Support Barrier, Equip Rods, Equip Tomes
Default Abilities (Master): Equip Staves, Equip Bows
Proficiency: Time Magic

Equipment

Weapons (default): Rods, Tomes
Weapons (Master): Staves, Bows

FF-TCG

Time Mages have appeared several times in the FF-TCG, under the Water element.

tcg_1044.jpg tcg_1045.jpg tcg_3030.jpg tcg_7034.jpg
1-044C Time Mage 1-045C Time Mage 3-030C Time Mage 7-034C Time Mage
tcg_9046.jpg tcg_10033.jpg
9-046C Time Mage 10-033C Time Mage

Category: Jobs

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