Elements

The Basics

Elements (属性 [zokusei] in Japanese) tend to play a big part in Final Fantasies. Most obviously, they bring variety into the battle system, where any attack (ability or weapon) or defending property can have an element - sometimes with varying strengths. Oftentimes some monsters are associated with an element, and on rare occasions your surroundings can have an effect on how the elemental properties work.

Note that the elemental affinities listed below (elemental affinities and weapon affinities) are not the whole picture. In addition, some weapons/abilities can have an increased effect towards a type of enemy - an anti-something effect (anti-undead, anti-flying, etc). These exist separately from the elemental and weapon elements…although sometimes, 'anti-flying' is considered an element like 'Fire' or 'Ice'. Note that it still isn't listed below even when treated this way.1

Not listed on this page is also the element 'none', which is simply having no element whatsoever. In certain games, there are also categories such as 'black magic', 'summon magic' or simply a 'magical'/'physical' split. These are likewise unlisted, although they function exactly as elements do.

Elements

Below is a list of which elements have appeared in which Final Fantasies, as well as examples of some elemental icons when they have been present. Note that some elements that have been listed might have been 'hidden', only mentioned in one or two abilities etc. More specifically, any title marked with a * didn't mention that element by name.

Note that there are also games that have been remade several times during the history of the series, and different versions of that game might use different elements. Whether an element has been in all versions of a title or only in some hasn't been noted separately.

Elemental Affinities
Element JP Name Final Fantasies Symbols
Absorbtion 吸収 FF3, FF7GB, FF8*
Astral 星極 FF14 astral_ff14.png
Body2 神経 FF2*
Comet コメット FF7BC*
Dark FF4, FF9, FF11, FF12-FF12RW
FFTA-FFTA2, FFCCRF, FFCCET, Agito, FFDI, FFLCT
FF4HL, FFEX, FFAB, FFBE, FFM, FFP, FFRK
stat4_darkness.png dark_ff11.gif stat12_dark.png element_dark_ffab.png dark_ffbe.png
Darkness 暗黒 / 暗 FF3-FF4, FFT
Death3 FF1*, FF2*
Earth 土 / 地 / 大地 / 地震 FF1*, FF3-6, FF7-FF7CC, FF7GB, FF8-FF9, FF11, FF12-FF12RW, FF14
FFT-FFTA2, FFT0, FFDI, FFLCT
FF4HL, FFEX, FFAB, FFBE, FFM, FFP, FFRK, VS
stat4_earth.png stat8_earth.png earth_ff11.gif stat12_earth.png stat13_earth.png earth_ff14.png element_earth_ffab.png earth_ffbe.png statm_earth.png
Fire 炎 / 火 FF1-FF6, FF7-FF7DC, FF7GB, FF8-11, FF12-FF12RW, FF13-FF13LR, FF14
FFT-FFTA2, FFCC-FFCCET, FFT0, FFDI, FFLCT
FF4HL, FFEX, FFAB, FFBE, FFM, FFP, FFRK, FFWWW, VS
stat4_fire.png stat8_fire.png fire_ff11.gif stat12_fire.png stat13_fire.png fire_ff14.png element_fire_ffab.png fire_ffbe.png statm_fire.png
Gravity 重力 FF7, FF7GB, FF10-2
Holy (Light) FF1*, FF3-7, FF8-FF10-2, FF12-FF12RW
FFT-FFTA2, FFCC-FFCCET, Agito, FFDI
FFAB, FFM, FFP, FFRK, VS
stat4_holy.png stat8_holy.png stat12_holy.png element_holy_ffab.png
Ice 氷 / 冷気 FF1-FF6, FF7-FF7DC, FF7GB, FF8-FF12, FF13-FF13LR, FF14
FFT-FFTA2, FFCC-FFCCET, FFT0, FFDI
FFEX, FFAB, FFBE, FFP, FFRK, FFWWW
stat4_ice.png stat8_ice.png ice_ff11.gif stat12_ice.png stat13_ice.png ice_ff14.png element_ice_ffab.png ice_ffbe.png
Light FF11, FFLCT, FF4HL, FFEX, FFBE light_ff11.gif light_ffbe.png
Lightning (Thunder, Zap) 雷 / 稲妻 FF1-FF6, FF7-FF7DC, FF7GB, FF8-FF11, FF12-FF12RW, FF13-FF13LR, FF14
FFT-FFTA2, FFCC-FFCCET, FFT0, FFDI
FFEX, FFAB, FFBE, FFP, FFRK, FFWWW
stat4_lightning.png stat8_lightning.png lightning_ff11.gif stat12_lightning.png stat13_lightning.png lightning_ff14.png element_lightning_ffab.png lightning_ffbe.png
Matter4 変化 FF2*
Mind5 精神 FF1*, FF2*
None FF1-14
FFT-FFTA2, FFCC-FFCCET, FFT0, Agito, FF4HL, FFDI, FFLCT
FFEX, FFAB, FFBE, FFM, FFP, FFRK, FFWWW, VS
statm_none.png
Poison FF1*, FF2*, FF5-FF6, FF7-FF7CC, FF7GB, FF8, FFRK stat8_poison.png
Restoration (Healing) 回復 / 治癒 FF1*, FF2-FF5, FF7*, FF12RW
FFT*, FFCCRF
statm_healing.png
Space-time 時空 FF1*, FFCC*, FFCCRF-FFCCET
Stun6 気絶 FFCCRF, FFCCET
Umbral 霊極 FF14 umbral_ff14.png
Water FF3-6, FF7-FF7CC, FF7GB, FF8-FF11, FF12-FF12RW, FF14
FFT-FFTA2, FFT0, FFDI, FFLCT, FF4HL
FFEX, FFAB, FFBE, FFM, FFP, FFRK, VS
stat4_water.png stat8_water.png water_ff11.gif stat12_water.png stat13_water.png water_ff14.png element_water_ffab.png water_ffbe.png statm_water.png
Wind (Air) FF3-FF6, FF7-FF7CC, FF7GB, FF8-FF9, FF11-FF12, FF13-FF13LR, FF14
FFT-FFTA2, FFT0, Agito, FFDI, FFLCT, FF4HL
FFEX, FFAB, FFBE, FFM, FFP, FFRK, FFWWW, VS
stat4_wind.png stat8_wind.png wind_ff11.gif stat12_wind.png stat13_wind.png wind_ff14.png element_wind_ffab.png wind_ffbe.png statm_wind.png
All * FFCC*, FFM statm_all.png

*All is listed here for the purposes of displaying the icons for it. It is not an actual element per se, but consists of all other elements present in the games it appears in.
*In FFCC the 'all' element also corresponds to 'Holy'. You cannot get Holy element for your chalice without the 'all' element, and you cannot get 'all' element without Holy element.

Weapon Elements

While the above elements are commonly used throughout the series, there is another set of affinities present in some titles. These are the weapon elements (武器属性, sometimes also known as weapon affinities or damage types), listed below.

In the systems that use them, each weapon has at least one element from its corresponding system. However, as they are heavily tied with weapons and/or physical attacks, abilities/magical attacks often lack these elements.

Weapon Elements #1
Element JP Name Final Fantasies
Ballistic 銃弾 FFT0
Blunt (Strike) 打 / 打撃 FF3, FF11*, FF14, FFEX
Cleaving 切断 FFT0, Agito
Grappling (H2H) 格闘 FF3, FF11*
Hitting (Hit) 殴る FF7*
Piercing (Penetrating) 貫通 FFT0, Agito
Piercing (Punch, Thrust) 突 / 突撃 FF3, FF7*, FF11, FF14, FFEX
Shooting (Shoot) 撃つ FF7*
Shot FFEX
Shouting (Shout) 叫ぶ FF7*
Slashing (Cut, Impact, Slash) 斬 / 斬撃 / 斬る FF3, FF7*, FF11, FF14, FFT0, Agito, FFEX
Weapon Elements #2
Element JP Name Final Fantasies
Close Range 近接 FF5, FFD-FFDD
Long Range 遠隔 FF5, FFD-FFDD
Special 特殊 FFD-FFDD
Sound Wave 音波 FF5

*In FF7, the weapon elements are hidden, and don't have much actual effect in the game. However, they are in the data ready to be used.
*For FF11, the English version game only mentions slashing, piercing and blunt damage. However, Japanese mentions four. 'Grappling' is combined into the blunt category in English.

Physical/Magical

In addition to the element systems detailed above, virtually all Final Fantasies differentiate attacks between physical and magical ones. Sometimes the system is more complicated (such as having physical, magical and healing, or magical on one side and the other consisting of various weapon elements), but most games have a physical/magical split of some kind. Below are listed the various titles for this element system.

Physical/Magical System
Element JP Name Final Fantasies Symbols
Magical 魔法 FF1-FF6, FF7-FF7DC, FF8-FF14
FFT-FFTA2, FFCD-FFCDVS, FFCC, FFD-FFDD, FFT0, Agito, FFDI, FFLCT
FF4HL, FFEX, FFP, FFRK, FFWWW
stat13_magical.png
Physical 物理 FF1-FF6, FF7-FF7DC, FF7GB, FF8-FF14
FFT-FFTA2, FFCD-FFCDVS, FFCC, FFD-FFDD, FFT0, Agito, FFDI, FFLCT
FF4HL, FFEX, FFP, FFRK, FFWWW*, VS*
stat13_physical.png
Stat=Element System
Element JP Name Final Fantasies Symbols
Agility FFAB*
Intelligence FFAB*
Strength FFAB*
Job=Element System
Element JP Name Final Fantasies Symbols
Mage 魔道士 FFM statm_mage.png
Ranger レンジャー FFM statm_ranger.png
Warrior 戦士 FFM statm_warrior.png
Support サポート FFM statm_support.png

*In FFAB it is unclear what element regular weapon attacks are meant to be, if any. The elements listed correspond with types of abilities, and regular elemental affinities can be found on both abilities and weapons.
*In FFWWW the physical/magical divide is a bit unclear when it comes to regular weapon attacks. Physical abilities work off the Physical stat, magical ones off the Magical stat, but weapon attacks work off the Striking stat. It is unclear if this is meant to be a third type of basic damage.
*In VS [Vagrant Story], the element Physical is present. However, no counterpart Magical element is in the game, instead all elemental affinities are separate and Physical is only one among them, comparable to Fire or Water or such.


Category: Mechanics

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