Gambits in FFXII

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Gambits are a way to control your party members in Final Fantasy XII. It allows you to give them specific orders for specific situations before the situation happens. If you are familiar with programming, even a little bit, you might find building gambits familiar - and vice versa. It is a basic way to create AI for your party members.

There are two parts to any gambit. First is the condition that the gambit responds to, such as "ally HP < 20%" or "foe status = Haste". At any time that the condition is fulfilled, the game checks if the person with the gambit can make the action you've told them to make at that time and if it's reasonable to do so1. This is the second part of the gambit, the action that is made. This page lists the conditions that can be used and how you can obtain those conditions. Mostly this means buying.
To gain more gambit slots to build a more versatile gambit system for any character, you must unlock the extra slots from that character's License Board. They can be found on the upper board scattered among the augments (lower left corner).

Gambits can be accessed once Balthier Bunansa and Fran join your party near the start of the game. Once you've unlocked them, you can turn on or entirely off a person's gambits from the gambit menu or from the battle menu out on the field. In addition, you can turn on or off individual gambit lines from the gambit menu.

Target Ally


Ally Position and Name
Name Obtain Cost
Ally: any 50 gil
Ally: party leader 50 gil
Ally: Vaan default
Ally: Ashe Ashe joins your party
Ally: Fran default
Ally: Balthier default
Ally: Basch when Basch joins your party
Ally: Penelo when Penelo joins your party
Ally Stronger and Weaker
Ally: lowest HP 50 gil
Ally: strongest weapon 50 gil
Ally: lowest defense 50 gil
Ally: lowest magick resist 50 gil
Ally HP Less Than
Name Obtain Cost
Ally: HP < 100% 50 gil
Ally: HP < 90% 50 gil
Ally: HP < 80% 50 gil
Ally: HP < 70% 50 gil
Ally: HP < 60% 50 gil
Ally: HP < 50% 50 gil
Ally: HP < 40% 50 gil
Ally: HP < 30% 50 gil
Ally: HP < 20% 50 gil
Ally: HP < 10% 50 gil
Ally: MP < 100% 50 gil
Ally MP Less Than
Name Obtain Cost
Ally: MP < 90% 50 gil
Ally: MP < 80% 50 gil
Ally: MP < 70% 50 gil
Ally: MP < 60% 50 gil
Ally: MP < 50% 50 gil
Ally: MP < 40% 50 gil
Ally: MP < 30% 50 gil
Ally: MP < 20% 50 gil
Ally: MP < 10% 50 gil
Ally Status Is (harmful)
Name Obtain Cost
Ally: status = KO 50 gil
Ally: status = Stone 50 gil
Ally: status = Petrify 50 gil
Ally: status = Stop 50 gil
Ally: status = Sleep 50 gil
Ally: status = Confuse 50 gil
Ally: status = Doom 50 gil
Ally: status = Bind 50 gil
Ally: status = Poison 50 gil
Ally: status = Silence 50 gil
Ally: status = Sap 50 gil
Ally: status = Oil 50 gil
Ally: status = Reverse 50 gil
Ally: status = Disable 50 gil
Ally: status = Immobilize 50 gil
Ally: status = Slow 50 gil
Ally: status = Disease 50 gil
Ally Status Is (beneficial)
Name Obtain Cost
Ally: status = Lure 50 gil
Ally: status = Protect 50 gil
Ally: status = Shell 50 gil
Ally: status = Haste 50 gil
Ally: status = Bravery 50 gil
Ally: status = Faith 50 gil
Ally: status = Reflect 50 gil
Ally: status = Invisible 50 gil
Ally: status = Regen 50 gil
Ally: status = Float 50 gil
Ally: status = Berserk 50 gil
Ally: status = Bubble 50 gil
Ally Status Is (others)
Name Obtain Cost
Ally: status = HP Critical 50 gil
Ally: item AMT >= 10 100 gil

Target Foe


Foe Position and Targeting Info
Name Obtain Cost
Foe: party leader's target default
Foe: nearest visible default
Foe: any 50 gil
Foe: targeting leader 100 gil
Foe: targeting self 100 gil
Foe: targeting ally 100 gil
Foe: furthest 50 gil
Foe: nearest 50 gil
Foe Stronger and Weaker
Name Obtain Cost
Foe: highest HP 50 gil
Foe: lowest HP 50 gil
Foe: highest max HP 50 gil
Foe: lowest max HP 50 gil
Foe: highest MP 50 gil
Foe: lowest MP 50 gil
Foe: highest max MP 50 gil
Foe: lowest max MP 50 gil
Foe: highest level 50 gil
Foe: lowest level 50 gil
Foe: highest strength 50 gil
Foe: lowest strength 50 gil
Foe: highest magick power 50 gil
Foe: lowest magick power 50 gil
Foe: highest speed 50 gil
Foe: lowest speed 50 gil
Foe: highest defense 50 gil
Foe: highest magick resist 50 gil
Foe HP (absolute)
Name Obtain Cost
Foe: HP >= 100,000 50 gil
Foe: HP >= 50,000 50 gil
Foe: HP >= 10,000 50 gil
Foe: HP >= 5,000 50 gil
Foe: HP >= 3,000 50 gil
Foe: HP >= 2,000 50 gil
Foe: HP >= 1,000 50 gil
Foe: HP >= 500 50 gil
Foe: HP < 100,000 50 gil
Foe: HP < 50,000 50 gil
Foe: HP < 10,000 50 gil
Foe: HP < 5,000 50 gil
Foe: HP < 3,000 50 gil
Foe: HP < 2,000 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe HP (percentage)
Name Obtain Cost
Foe: HP = 100% 50 gil
Foe: HP >= 70% 50 gil
Foe: HP >= 50% 50 gil
Foe: HP >= 30% 50 gil
Foe Status Is (harmful)
Name Obtain Cost
Foe: status = Petrify 50 gil
Foe: status = Stop 50 gil
Foe: status = Sleep 50 gil
Foe: status = Confuse 50 gil
Foe: status = Doom 50 gil
Foe: status = Blind 50 gil
Foe: status = Poison 50 gil
Foe: status = Silence 50 gil
Foe: status = Sap 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: status = Slow 50 gil
Foe: status = Disease 50 gil
Foe Status Is (beneficial and other)
Name Obtain Cost
Foe: status = Protect 50 gil
Foe: status = Shell 50 gil
Foe: status = Haste 50 gil
Foe: status = Bravery 50 gil
Foe: status = Faith 50 gil
Foe: status = Reflect 50 gil
Foe: status = Regen 50 gil
Foe: status = Berserk 50 gil
Foe: status = HP Critical 50 gil
Foe Weakness and Type
Name Obtain Cost
Foe: fire-weak 500 gil
Foe: lightning-weak 500 gil
Foe: ice-weak 500 gil
Foe: earth-weak 500 gil
Foe: water-weak 500 gil
Foe: wind-weak 500 gil
Foe: holy-weak 500 gil
Foe: dark-weak 500 gil
Foe: fire-vulnerable 250 gil
Foe: lightning-vulnerable 250 gil
Foe: ice-vulnerable 250 gil
Foe: earth-vulnerable 250 gil
Foe: water-vulnerable 250 gil
Foe: wind-vulnerable 250 gil
Foe: holy-vulnerable 250 gil
Foe: dark-vulnerable 250 gil
Foe: undead 100 gil
Foe: flying 100 gil
Foe when Status Is
Name Obtain Cost
Foe: character HP = 100% 100 gil
Foe: item AMT >= 10 100 gil
Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = Bravery 100 gil
Foe: character status = Faith 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil

Target Self


Position
Name Obtain Cost
Self 50 gil
Self HP Less Than
Self: HP < 100% 50 gil
Self: HP < 90% 50 gil
Self: HP < 80% 50 gil
Self: HP < 70% 50 gil
Self: HP < 60% 50 gil
Self: HP < 50% 50 gil
Self: HP < 40% 50 gil
Self: HP < 30% 50 gil
Self: HP < 20% 50 gil
Self: HP < 10% 50 gil
Self MP Less Than
Self: MP < 100% 50 gil
Self: MP < 90% 50 gil
Self: MP < 80% 50 gil
Self: MP < 70% 50 gil
Self: MP < 60% 50 gil
Self: MP < 50% 50 gil
Self: MP < 40% 50 gil
Self: MP < 30% 50 gil
Self: MP < 20% 50 gil
Self: MP < 10% 50 gil
Self Status Is (harmful)
Self: status = Petrify 50 gil
Self: status = Doom 50 gil
Self: status = Blind 50 gil
Self: status = Poison 50 gil
Self: status = Silence 50 gil
Self: status = Sap 50 gil
Self: status = Oil 50 gil
Self: status = Reverse 50 gil
Self: status = Immobilize 50 gil
Self: status = Slow 50 gil
Self: status = Disease 50 gil
Self Status Is (beneficial and other)
Self: status = Lure 50 gil
Self: status = Protect 50 gil
Self: status = Shell 50 gil
Self: status = Haste 50 gil
Self: status = Bravery 50 gil
Self: status = Faith 50 gil
Self: status = Reflect 50 gil
Self: status = Invisible 50 gil
Self: status = Regen 50 gil
Self: status = Float 50 gil
Self: status = Bubble 50 gil
Self: status = HP Critical 50 gil

Category: Mechanics

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