This section covers all kinds of mechanics within the Final Fantasy series. Things such as status effects as well as leveling systems and their related terms are covered here.
Adventuring Fellow (XI)
Aethernet
Anima
AP
Architek
Armory System
Artifact Armor
Augment Ability
Battle Regime (FF14)
Bonus Items in FF11
Bonus Items in FF14
BP
Breaksight
Catalyst
Check
Clan
Combo (FF14)
CP
Crafting
Crysta
Crystarium
DP
Draw Point
Dress Sphere
Elements
EX Mode
Fragment Ability
Free Company
Fusion Ability
Gambits in FFXII
Gestalt Mode
GP
Grand Company
Guildleve
Historia Crux
Imprism
Killsight
Libra Eorzea
License Board
License Ring
Limit Break
LP
Materia
Miasma Streams
Mog Garden (XI)
Mognet
Mount System (XIV)
MP
Multiplayer
Notorious Monster
Optima Change
Paradigm Deck
Paradigm Shift
Prismtunity
Rarity Ranks
Relic
Sanction
SE Members
Security Player Point
Sigil
Signet
SPP
Stats
Status Effects
Summoning Gate
Synthesis
TP
Transmutation
Treasure Chest
Trust
Weather
Category: Mechanics