TCG Chapter VII

This is a list of all Chapter VII cards in the Final Fantasy Trading Card Game, released in September 2012. The chapter includes 126 regular cards - 3 in Dark and Light, 20 in all other elements - and 126 premium cards. Chapter VII is a renewal chapter, in that it includes cards released in earlier chapters as well, just with a new ID number.

Each booster pack of Chapter VII includes 8 cards. No entry sets are associated with it, although along with the release of the chapter the 25th Anniversary decks were released.

Note that in the lists below, translated names have been used for the cards and their jobs. This is not a reliable indication of which cards bear the same name (and thus can't be on the field in the same time and other such rule-related limitations), as many English-name jobs come from two or more different Japanese-name jobs and vice versa. Be sure to check the original Japanese name of the card for that.
The footnotes are from the card FAQs at the official site.

Fire


tcg_7001.jpg tcg_7002.jpg tcg_7003.jpg tcg_7004.jpg
7-001 Auron 7-002 Imaginary Champion 7-003 Ifrit 7-004 Illuyankas
Forward (Guardian) Forward (Manikin) Eidolon Monster (Wyvern)
When you're playing a Backup to the field, choose 1 Forward. Give it +1,000 power and Haste until the end of the turn.
(2F): Choose one Backup you control. It cannot be chosen by effects this turn.
Overdrive (1F) - When Imitation Champion is played to the field, all your Forwards gain +1,000 power and Pre-emptive Attack until the end of the turn. Choose 1 Forward. Deal it 5,000 damage. If it's a Monster, deal it 8,000 damage instead. Move Illuyankas to the Break Zone: Choose 1 Forward. Deal it 4,000 damage.
Blue Magic - (2F)(1A): Choose 1 Forward. Deal it 7,000 damage.
tcg_7005.jpg tcg_7006.jpg tcg_7007.jpg tcg_7008.jpg
7-005 Vossler 7-006 Mutantomato 7-007 Illusionist 7-008 Gorgonzola
Forward (General) Monster (Flan) Backup (Common Troop) Monster (Flan)
After Vossler has attacked, he gains +2,000 power until the end of the turn. If you're in control of an Ashe, he gains +4,000 power instead.1 Mutantomato cannot be chosen by Fire-element effects.2
(2F): Until the end of the turn treat Mutantomato as a Forward of 9,000 power and the ability [After Mutantomato has attacked, deal 4,000 damage to all of your opponent's Forwards.]3
(1F)(W), move Illusionist to the Break Zone: Choose 1 Forward. This turn, if it's able to do so it must attack.4 (1F)(W): Choose 1 Forward. For each job:Pudding you control deal it 1,000 damage.
tcg_7009.jpg tcg_7010.jpg tcg_7011.jpg tcg_7012.jpg
7-009 Xande 7-010 Jecht 7-011 Selh'teus 7-012 Warrior
Forward (Demon King) Forward (Guardian) Backup (Mysterious Boy) Forward (CT)
(1F): Choose 1 Forward. This turn when damage is being dealt to it, deal 2,000 more damage instead. This ability can only be used once in a turn. King of the Blitz (S)(2F): Make all Forwards you control Active. This turn they can attack one additional time. This ability can only be used on your own turn.5 Overdrive (2F)(2A) - Choose 1 Forward. Until the end of the turn you gain control of it and it gains Haste. Make it active.6
When a Forward of yours is attacking, it gains +1,000 power until the end of the turn.
-
tcg_7013.jpg tcg_7014.jpg tcg_7015.jpg tcg_7016.jpg
7-013 Tenzen 7-014 Palom 7-015 Vivi 7-016 Firion
Forward (Samurai) Forward (Black Mage) Backup (Black Mage) Forward (Resistance Army)
Brave
When Tenzen has been moved from the field to the Break Zone, you can play 1 Fire Forward of cost 2 or less from your hand to the field.
Overdrive (3A) - When Palom is played to the field, deal 5,000 damage to all of your opponent's Forwards.
(1A): Choose 1 Forward. Deal it 1,000 damage.
(1F)(2A): Deal 2,000 damage to all Forwards your opponent controls.
Overdrive (1F)(1A) - When Vivi is played to the field, choose 1 Forward. Deal it 7,000 damage. Haste, Pre-emptive Attack, Brave
0: Firion gains +2,000 power until the end of the turn. Firion deals you 1 point of damage. EX Burst can't be used due to this damage.7
tcg_7017.jpg tcg_7018.jpg tcg_7019.jpg tcg_7020.jpg
7-0178 Belias the Gigas 7-018 Latov 7-019 Rubicante 7-020 Red Cap
Eidolon Backup (Father) Forward (Golbeza's Four Fiends) Monster (Goblin)
EX Burst
Choose 1 Forward. It gains +1,000 power, Haste and Pre-emptive Attack until the end of the turn.
When Latov is played to the field, you can Search for a Yuri or Chelinka and place it in your hand.9
(W), move Latov to the Break Zone: Choose one Forward you control with name:Yuri or name:Chelinka. It gains +2,000 power until the end of the turn.
Awakening ((1F)(W), move Rubicante to the Break Zone)10
Blaze (S)(1F)(W): Deal 5,000 damage to all Forwards but those of Fire element.11
If your opponent controls 2 or more Forwards at the start of your 1st Main Phase, move Red Cap to the Break Zone. After, deal 4,000 damage to Forwards your opponent controls.12

Ice


tcg_7021.jpg tcg_7022.jpg tcg_7023.jpg tcg_7024.jpg
7-021 Aloedai 7-022 Ulmia 7-023 Gilbart 7-024 Coeurl
Monster (Void Being) Backup (Songstress of Tavnazia) Backup (Bard) Monster (Coeurl)
(1I): Until the end of the turn treat Aloedai as a Forward of 8,000 power and the ability [After Aloedai has dealt damage to your opponent, your opponent discards a card].13 When Ulmia is played to the field, you can choose 1 Prishe in your Break Zone. Place it in your hand. When Gilbart is played to the field, your opponent discards a card.
Silence Verse (S)(1I): Choose 1 Eidolon. Void its effect.14
If you're in control of 2 or more Backups at the start of your 1st Main Phase, move Coeurl to the Break Zone. After, your opponent discards 3 cards.15
tcg_7025.jpg tcg_7026.jpg tcg_7027.jpg tcg_7028.jpg
7-025 Cu Chaspel 7-026 Kuja 7-027 Black Mage 7-028 Emperor
Backup (Masked Man) Forward (Genome) Forward (CT) Forward (Emperor)
When Cu Chaspel is played to the field, choose 1 Forward your opponent controls. Make it Dull. It cannot become active in its controller's next active phase. Overdrive (1I) - When Kuja is played to the field, your opponent discards a card.
When Kuja has been chosen by your opponent's effect, choose 1 Character. Make it Dull.
(1I), move Black Mage to the Break Zone: Choose 1 Dull Forward. Deal it 6,000 damage.16 Awakening ((1I)(W), move Emperor to the Break Zone)17
When Emperor is moved from the field to the Break Zone, choose 1 Character. It cannot become active in its controller's next active phase.
tcg_7029.jpg tcg_7030.jpg tcg_7031.jpg tcg_7032.jpg
7-029 Shikaree Y 7-030 Squall 7-031 Snow 7-032 Sephiroth
Forward (Sin Hunter Mithra) Forward (SeeD Candidate) Forward (Commando) Forward (Hero)
When Shikaree Y is played to the field, choose 1 Dull Forward. If you're in control of a Shikaree X or a Shikaree Z, deal it 7,000 damage.18
When your opponent has 2 or more Characters Dull, Shikaree Y gains Brave.
Overdrive (1I)(2A) - When Squall is played to the field, choose 1 Dull Forward. Deal 10,000 damage to it.19
After Squall has attacked, choose 1 Forward or Monster. Make it Dull. It cannot become active in this turn.
When Snow is played to the field and you're in control of a Serah, your opponent discards a card.20 Pre-emptive Attack
Awakening ((1I)(W), move Sephiroth to the Break Zone)21
tcg_7033.jpg tcg_7034.jpg tcg_7035.jpg tcg_7036.jpg
7-033 Chocobo Eater 7-034 Time Mage 7-035 Nag'molada 7-03622 Zalera the Death Seraph
Monster (Chocobo Eater) Backup (CT) Backup (Armathrwn Society) Eidolon
(1I)(W): Choose 1 Forward of cost 3 or less. Make it Dull. If it's a Monster, make Chocobo Eater active. (W), move Time Mage to the Break Zone: choose one Dull Forward your opponent controls. It cannot become active in its controller's next active phase.23 When Nag'molada is played to the field, you can play a Monster of cost 1 or less from your hand to the field. When a Monster is played to the field in this manner, you can Search for a cost 1 or less Monster and place it in your hand.24 EX Burst
Your opponent moves 1 attacking Forward to the Break Zone.
tcg_7037.jpg tcg_7038.jpg tcg_7039.jpg tcg_7040.jpg
7-037 Mindflayer 7-038 Phantasmal Girl 7-039 Laguna 7-040 Lancer
Eidolon Forward (Manikin) Forward (President) Monster (Big Armored Soldier)
EX Burst
Choose up to 2 Forwards. Make them Dull. They cannot become active in their controller's next active phase.
Phantasmal Girl cannot be chosen by Eidolons.25 When a Squall is in your Break Zone and you're not in control of a Squall, Laguna gains +2,000 power.
When Laguna is moved from the field to the Break Zone, choose 1 Squall in the Break Zone. Return it to the hand.
(W), move Lancer to the Break Zone: Choose 1 action ability. Void its effect.26
Blue Magic - (2I)(2A): Choose 1 auto ability. Void its effect.27

Wind


tcg_7041.jpg tcg_7042.jpg tcg_7043.jpg tcg_7044.jpg
7-041 Vaan 7-042 Killer Bee 7-043 Thief 7-044 Thief
Forward (Sky Pirate) Backup (Insect) Backup (CT) Backup (CT)
Overdrive (1Wi) - Make all your Characters active.
Pyroclasm (S)28(2Wi)(W): Choose 1 Forward. For each 1 Backup you control, deal it 2,000 damage.29
(W), move Killer Bee to the Break Zone: Point out 1 Forward or Backup. Make active all your Characters of the same type to that Character.
Blue Magic - (2Wi)(2A): Make all your Characters active.
(1Wi)(W), move Thief to the Break Zone: Your opponent moves the top 2 cards of their deck to the Break Zone. (2Wi)(W): Choose 1 of your Characters. This turn it cannot be chosen by your opponent's abilities.
tcg_7045.jpg tcg_7046.jpg tcg_7047.jpg tcg_7048.jpg
7-045 Cid Haze 7-046 Cid Pollendina 7-047 Sylph 7-048 Shikaree X
Backup (Engineer) Backup (Engineer) Eidolon Forward (Sin Hunter Mithra)
When Cid Haze is played to the field, you can Search for a job:Common Troop and place it in your hand. When Cid Pollendina is played to the field, your opponent presents their hand.
(W): Return Cid Pollendina to your hand. This ability can only be used on your opponent's turn.
Deal 2,000 damage to all Forwards your opponent controls. All Forwards you control gain +2,000 power until the end of the turn. When you're in control of a Shikaree Y or a Shikaree Z, Shikaree X can't be chosen by your opponent's effects.30
Shikaree X can't be blocked by Forwards of cost 4 or more.
tcg_7049.jpg tcg_7050.jpg tcg_7051.jpg tcg_7052.jpg
7-049 Chelinka 7-050 Chocobo 7-051 Deathgaze 7-052 Gnash
Backup (Girl) Monster (Chocobo) Monster (Deathgaze) Forward (Archer)
Any Yuri you control gains +1,000 power.
(W), move Chelinka to the Break Zone: Choose 1 Yuri. It cannot be Broken this turn.
(W): Choose 2 Forwards you control. After the two have made a party and attacked, they gain +4,000 power until the end of the turn.31 (1Wi): Until the end of the turn treat Deathgaze as a Forward of 7,000 power and the ability [Deathgaze can only be blocked by Forwards of power less than its own.]32
Level 5 Death (S): Break all Characters your opponent controls of cost 5 and 10. This ability can only be used when Deathgaze is a Forward.
Overdrive (1Wi)(2A) - When Gnash is played to the field, choose 1 Backup of cost 2 or less. Break it.
tcg_7053.jpg tcg_7054.jpg tcg_7055.jpg tcg_7056.jpg
7-053 Barbariccia 7-054 Floating Eye 7-055 Paul 7-056 Counterfeit Youth
Forward (Golbeza's Four Fiends) Monster (Ahriman) Forward (Thief) Forward (Manikin)
Awakening ((1Wi)(W), move Barbariccia to the Break Zone)33
Barbariccia can't be blocked by Forwards cost 3 or more.
If you're in control of 4 or more Backups at the start of your 1st Main Phase, move Floating Eye to the Break Zone. After, your opponent moves the top 3 cards of their deck to the Break Zone.34 Paul can't be blocked by Forwards cost 3 or more.
After Paul has dealt damage to your opponent, your opponent moves the top 2 cards of their deck to the Break Zone.
When Counterfeit Youth is played to the field, choose up to 2 Backups. Make them active.35
tcg_7057.jpg tcg_7058.jpg tcg_7059.jpg tcg_7060.jpg
7-05736 Shemhazai the Whisperer 7-058 Magus Sisters 7-059 Reks 7-060 Locke
Eidolon Forward (Mage) Forward (Dalmascan Soldier) Forward (Treasure Hunter)
This turn all Forwards can only be blocked by Forwards of cost less than their own. Magus Sisters can't be chosen by Eidolons.37
When Magus Sisters is on the field, the effects of Eidolons you summon can't be voided.
Reraise (S): This turn when Magus Sisters is moved to the Break Zone, return it to the field.38
When a Vaan is on your field, you can't play Reks to your field.
When Reks is moved from the field to the Break Zone, you can Search for a Vaan and place it in your hand.
Awakening ((W), move Locke to the Break Zone)39

Earth


tcg_7061.jpg tcg_7062.jpg tcg_7063.jpg tcg_7064.jpg
7-061 Ultima Weapon 7-062 Antlion 7-063 Lady of Antiquity 7-064 Ondore
Monster (Ultima Weapon) Monster (Insect) Backup (Manikin) Backup (Marquise)
(2E)(1A): Until the end of the turn treat Ultima Weapon as a Forward of 10,000 power and the ability [After Ultima Weapon has attacked or blocked, choose 1 Dull Forward. You can break it.40]41 If you're in control of a Forward with 10,000 or more power at the start of your 1st Main Phase, move Antlion to the Break Zone. After, deal 8,000 damage to all Forwards but those of Earth element.42 When Lady of Antiquity is on the field, she proves CP of Fire, Ice, Wind, Earth, Lightning and Water elements.43 (1E)(W), move Ondore to the Break Zone: Choose one of your Backups. This turn it cannot be broken.
tcg_7065.jpg tcg_7066.jpg tcg_7067.jpg tcg_7068.jpg
7-065 Gabranth 7-066 Kefka 7-067 Gordon 7-068 Cockatrice
Forward (Judge) Forward (Clown) Forward (Prince) Eidolon
Awakening ((2E)(W), move Gabranth to the Break Zone)44
When a Forward you control has blocked, it gains +1,000 power until the end of the turn.
(2A), exclude the topmost card of your deck: For every 1 cost on the excluded card, Kefka gains +1,000 power until the end of the turn.
Light of Judgment (S): Break all Forwards other than Kefka. This ability can only be used when Kefka's power is 12,000 or more.45
(1E)(1A): Gordon gains +2,000 power until the end of the turn.
(4E)(4A): All of your Forwards gain +8,000 power and Brave until the end of the turn.
Choose 1 Forward. This turn it cannot attack, block or receive damage.46
tcg_7069.jpg tcg_7070.jpg tcg_7071.jpg tcg_7072.jpg
7-069 Zaghnal 7-070 Scarmiglione 7-07147 Hashmal, Bringer of Order 7-072 Luminous Puma
Monster (Behemoth) Forward (Golbeza's Four Fiends) Eidolon Monster (Gepard-type Military Beast)
(1E)(W): Choose 1 of your Forwards. It gains +2,000 power until the end of the turn. When Scarmiglione is played to the field other than from the hand, he gains +5,000 power and Pre-emptive Attack until the end of the turn.
When Scarmiglione is moved from the field to the Break Zone, you can discard one name:Scarmiglione from your hand. If you do so, return Scarmiglione to the field.
Point out one Job or element. All Forwards you control gain +1,000 power and that Job or element until the end of the turn. Move Luminous Puma to the Break Zone: Choose 1 Forward. It gains +2,000 power until the end of the turn.
Blue Magic - (2E)(1A): Choose 1 Forward. It gains +5,000 power until the end of the turn.
tcg_7073.jpg tcg_7074.jpg tcg_7075.jpg tcg_7076.jpg
7-073 Prishe 7-074 Prishe 7-075 Borghen 7-076 Beastmaster
Forward (Student of Theology) Forward (Abhorrent One) Forward (General) Backup (CT)
Overdrive (7A) - When Prishe is played to the field, break all Dull Forwards.
When Prishe is moved from the field to the Break Zone, choose 1 Dull Character. You can break it.
Brave
Awakening ((1E)(W), move Prishe to the Break Zone)48
Brave
(1E)(W), move Borghen to the Break Zone: Choose 1 Dull Forward. Break it.49
(W): Choose 1 Forward Monster. It gains +1,000 power until the end of the turn.
tcg_7077.jpg tcg_7078.jpg tcg_7079.jpg tcg_7080.jpg
7-077 Meeth 7-078 Monk 7-079 Yang 7-080 Rasler
Backup (Alchemist) Forward (CT) Forward (Monk) Forward (Prince)
(W), move one active Backup to the Break Zone: Search for a Backup of the same cost as the moved one and play it to the field in dull mode. Its auto-ability won't activate. This ability can only be used on your own turn.50 - Overdrive (2E) - When Yang is played to the field, your opponent chooses 1 of their own Forwards. Deal them both damage equal to half their combined power.51
Yang cannot become Dull due to your opponent's effects.
When Rasler is chosen by your opponent's effects, if you're not in control of a Basch, break Rasler.52
Any Ashe you control cannot be broken.

Lightning


tcg_7081.jpg tcg_7082.jpg tcg_7083.jpg tcg_7084.jpg
7-081 Red Mage 7-082 Alhanalem 7-083 Yellow Jelly 7-084 Ixion
Backup (CT) Backup (Mage) Monster (Flan) Eidolon
(2A)(W): Choose 1 Forward. It gains Pre-emptive Attack until the end of the turn. This ability can only be used on your own turn. Overdrive (2L) - When Alhanalem is played to the field, choose 1 Forward that is dealing damage. Break it.
Thunder Master (S)(2L)(W): Choose 1 Forward of cost 4 or less. Break it.
If you're in control of 4 or more Backups at the start of your 1st Main Phase, choose 1 Forward your opponent controls of cost 4 or less. Move Yellow Jelly to the Break Zone. After, Break the chosen Forward.53 Choose one of your opponent's Forwards. It gains -7,000 power until the end of the turn. If any of your Forwards get moved to the Break Zone this turn, break the chosen Forward instead.
tcg_7085.jpg tcg_7086.jpg tcg_7087.jpg tcg_7088.jpg
7-085 Delusory Dragoon 7-086 Exdeath 7-087 Dusk Odin54 7-088 Garland
Forward (Manikin) Forward (Dark Mage) Monster (Odin) Forward (Knight)
(2L): Delusory Dragoon gains +3,000 power until the end of the turn. This ability can only be used once per turn. All your job:Manikin Forwards gain +1,000 power and Haste.
Reverse Polarity (S)(1L)(W): Choose 1 job:Manikin in your Break Zone. Play it to the field. This ability can only be used on your own turn.
(1L): Until the end of the turn treat Dusk Odin as a Forward of 7,000 power and the ability [After Dusk Odin has dealt damage to your opponent, choose 1 of your opponent's Forwards. Break it.]55 When Garland is moved from the field to the Break Zone, you can Search for 1 Chaos and place it in your hand.
Discard 1 card from your hand: Garland gains +1,000 power until the end of the turn.
tcg_7089.jpg tcg_7090.jpg tcg_7091.jpg tcg_7092.jpg
7-089 Gramis 7-090 Black Mage 7-091 Kolka 7-092 Golbeza
Backup (Emperor) Backup (CT) Backup (King) Forward (Magus)
When Gramis is played to the field, you can search for a Vayne or Larsa and 1 job:Judge and place them in your hand.56 When Black Mage is played to the field, choose 1 Forward. It gains -2,000 power until the end of the turn. All Light Forwards gain +1,000 power.
All Dark Forwards gain -1,000 power.
For every 1 Dark Character, the cost of a Golbeza in your hand becomes 1 less.
After Golbeza has attacked, choose 1 Forward. If you're in control of a Dark Character, you gain control of it until the end of the turn and it gains Haste. Make it active.57
tcg_7093.jpg tcg_7094.jpg tcg_7095.jpg tcg_7096.jpg
7-093 Seifer 7-094 Seifer 7-095 Seymour 7-096 Fachan
Forward (SeeD Candidate) Forward (SeeD Candidate) Forward (Summoner) Monster (Imp)
Pre-emptive Attack
Seifer cannot be chosen by your opponent's Lightning effects.
After Seifer blocks or is blocked, choose 1 Forward. It gains -2,000 power until the end of the turn.
Awakening ((1L)(W), move Seifer to the Break Zone)58
After Seifer has attacked, choose 1 Forward of cost 2 or less. You can make it dull.
Overdrive (2L)(2A) - When Seymour is played to the field, choose 1 Forward. Break it.
When Seymour is moved from the field to the Break Zone, you can discard 2 cards from your hand. If you do so, you can return Seymour to the field in dull mode.
(W): Choose 1 Forward. It gains Pre-emptive Attack until the end of the turn. If it's removed from the field, move Fachan to the Break Zone.
tcg_7097.jpg tcg_7098.jpg tcg_7099.jpg tcg_7100.jpg
7-097 Cid Kramer 7-098 Shikaree Z 7-099 Flanborg 7-10059 Adrammelech, the Wroth
Backup (Headmaster) Forward (Sin Hunter Mithra) Monster (Flan-type Military Beast) Eidolon
When Cid Kramer is played to the field, you can Search for a Squall or Seifer and place it in your hand.60
All your job:SeeD and job:SeeD Candidate Forwards gain Haste.
Haste
When you're in control of a Shikaree X or Shikaree Y, Shikaree Z gains +2,000 power.61
Make Shikaree X, Shikaree Y and Shikaree Z Dull: Choose 1 Character. Break it.62
Move Flanborg to the Break Zone: Choose 1 Forward. It gains -5,000 power until the end of the turn.
Blue Magic - (1L)(1A): Choose 1 Forward. It gains -2,000 power until the end of the turn.
Choose 1 active Forward. Deal it 7,000 damage.

Water


tcg_7101.jpg tcg_7102.jpg tcg_7103.jpg tcg_7104.jpg
7-101 Aleria 7-102 Ultimecia 7-103 Ozma 7-104 Cagnazzo
Backup (Mother) Forward (Witch) Monster (Ozma) Forward (Golbeza's Four Fiends
The cost of any Yuri and Chelinka in your hand is lowered by 1 (cannot become 0).
(W): Choose 1 Yuri or Chelinka. Make it active.
Awakening ((W), move Ultimecia to the Break Zone)63
When Ultimecia is played to the field, make all your opponent's active Forwards Dull and all Dull Forwards active.64
0: Until the end of the turn treat Ozma as a Forward of 8,000 power and the ability [Ozma cannot receive Dark damage].65
Flare Star (S)(1Wa)(2A)(W): Until the end of the turn all Forwards your opponent controls gain -2,000 power for each 1 cost they have. This ability can only be used when Ozma is a Forward.
(1Wa)(W): If Cagnazzo is in your field in active mode at the start of your 1st Main Phase, deal 5,000 damage to all of your opponent's Forwards. Make Cagnazzo Dull. This ability can only be used on your own turn.66
tcg_7105.jpg tcg_7106.jpg tcg_7107.jpg tcg_7108.jpg
7-105 Cloud of Darkness 7-106 Geosgaeno 7-107 Defender 7-108 Schrodinger
Forward (Youma) Monster (Geosgaeno) Backup (CT) Monster (Pot Cat)
(X)(W): Choose 1 Forward. For each CP cost you paid, it gains -1,000 power until the end of the turn.
Ultra Particle Beam (S)(X): For each CP cost you paid, all Forwards your opponent controls gain -1,000 power until the end of the turn. The cost of this ability can only be paid with Water.
(W): Choose up to 3 Forwards. They gain -1,000 power until the end of the turn. (W), move Defender to the Break Zone: Choose 1 Forward. The next damage done to it this turn is lowered by 3,000. (W), move Schrodinger to the Break Zone: Choose 1 of your Forwards. Return it to your hand.
Blue Magic - (2Wa)(2A): Choose 1 Forward. Return it to your hand.
tcg_7109.jpg tcg_7110.jpg tcg_7111.jpg tcg_7112.jpg
7-109 White Mage 7-110 Sprite 7-111 Princess Sarah 7-112 Tidus
Forward (CT) Monster (Fairy) Backup (Princess) Forward (Guardian)
(2Wa): Choose 1 Forward. The next damage done to it this turn is lowered by 2,000. If you have less than 8 cards in your hand at the start of your 1st Main Phase, move Sprite to the Break Zone. After, return all of your opponent's Forwards and Monsters to their hand.67 When Princess Sarah is played to the field, you can Search for a Light Forward and place it in your hand. The cost of an excluded Tidus is lowered by 1 (cannot become 0).
If Tidus is excluded from the game, you can play him just like from the hand by paying for the cost.
When Tidus is played to the field, you can draw 1 card.
tcg_7113.jpg tcg_7114.jpg tcg_7115.jpg tcg_7116.jpg
7-113 Hilda 7-114 Faris 7-11568 Cuchulainn the Impure 7-116 Porom
Backup (Princess) Forward (Pirate) Eidolon Forward (White Mage)
The cost of a Hilda in your hand is lowered by 1 for each Forward you control.
All your job:Princess Forwards gain +1,000 power.
When any job:Princess you control other than Hilda is being chosen by your opponent's effects, you can return it to your hand.
Awakening ((1Wa)(1A)(W), move Faris to the Break Zone)69
When a job:Pirate or name:Viking other than Faris is being played to your field, you can draw 1 card. If you do so, discard 1 card from your hand.70
Choose 1 Forward your opponent controls. For every Dull Character your opponent controls, it gains -1,000 power until the end of the turn. Draw 1 card. Overdrive (3A) - When Porom is played to the field, present the top 3 cards of your deck. You can place one of each type of card among them to your hand. Move the rest to the Break Zone.71
Holy (S)(1Wa)(W): Choose 1 Forward. For every 1 card in your hand, deal it 2,000 damage.72
tcg_7117.jpg tcg_7118.jpg tcg_7119.jpg tcg_7120.jpg
7-117 Counterfeit Wreath 7-118 Minwu 7-119 Larsa 7-120 Leviathan
Forward (Manikin) Backup (White Mage) Backup (Imperial Prince) Eidolon
Overdrive (1Wa)(1A) - When Counterfeit Wreath is played to the field, all players move 1 of their Forwards to the Break Zone. Overdrive (2Wa)(1A) - When Minwu is played to the field, you can summon an Eidolon of cost 7 or less from your hand without cost. The cost of a Larsa in your hand is lowered by 1 for every job:Judge you control (cannot become 0).
(1A)(W): Choose 1 Forward. Make it active.
If you're in control of a Rydia, you can summon Leviathan without any Water CP used.
All Forwards your opponent controls gain -1,000 power for each 1 card in your hand.73

Light


tcg_7121.jpg tcg_7122.jpg tcg_7123.jpg
7-121 Cosmos 7-122 Yuna 7-123 Yuri
Backup (God of Harmony) Forward (Summoner) Forward (Half Crystal)
Cosmos can be played to the field even if you're in control of another Light Character.
You can play 2 or more Light Characters to the field.74
The cost of any Light Forward in your hand is lowered by 1 (cannot become 0).
The cost of any Eidolon in your hand is lowered by 1 (cannot become 0).
Discard 2 Eidolons: Choose 1 Forward. Break it.
(1A), discard 1 Eidolon: Choose 1 Forward. It cannot be chosen by your opponent's effects this turn.
Overdrive (2A) - When Yuri is played to the field, choose 1 Forward. If you're in control of a Chelinka, break it.75
When Yuri is dealing damage to a Forward, that damage becomes 2,000 higher instead.

Dark


tcg_7124.jpg tcg_7125.jpg tcg_7126.jpg
7-124 Chaos 7-125 Galdes 7-126 Sin
Backup (God of Discord) Forward (Hierophant) Forward (Experimental Aeon)
Chaos can be played to the field even if you're in control of another Dark Character.
You can play 2 or more Dark Characters to the field.76
The cost of any Dark Forwards in your hand is lowered by 1 (cannot become 0).
Overdrive (1A)(X) - When Galdes is played to the field, Search for a Monster of less than cost X and play it to the field.
When a Character deals damage to Galdes, that damage becomes 2,000 less.
The cost of any Eidolon in your opponent's hand increases by 1.
Choose 1 Monster in any Break Zone at the start of your 1st Main Phase. You can play it to your field.77

Category: Merchandise

Tags:

tcg
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License