TCG Opus I

This page remains incomplete.

This is a list of all Opus I cards in the Final Fantasy Trading Card Game, released in December 2016 in Japan and November 2016 everywhere else. The chapter consists of a total of 216 cards. There are 3 cards in Light and Dark elements each, and 35 cards in all of the rest of the elements.

Each booster pack of the first Opus includes 8 cards. Released with the same time with the series were also three entry packs of 50 cards each, the VII, X and XIII ones.

Note that in the lists below, translated names have been used for the cards and jobs. This is not a reliable indication of which cards bear the same name in the Japanese version. Be sure to check the Japanese name of the card if you're playing the Japanese version.

Fire


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1-001H Auron 1-002R Auron 1-003C Red Mage 1-004C Ifrit
Forward (Guardian) Forward (Guardian) Backup (Common Troop) Eidolon
After Auron has dealt damage to your opponent, you can play 1 Fire Backup from your hand to the field (play to the field in Dull mode) Any Backups you control can't be Broken by your opponent's Eidolons and abilities (1F)(1A)(W): Choose 1 Forward. It can't Block Forwards this turn. EX BURST
Choose 1 Forward. Deal 4,000 damage to it.
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1-005R Warrior of Light 1-006H Garland 1-007R Gadot 1-008C Ranger
Forward (Warrior) Forward (Knight) Forward (NORA) Backup (CT)
When Warrior of Light is dealing damage to a Forward of cost 4 or more, that damage doubles. Brave
After Garland has attacked, Garland gains +4,000 power until the end of the turn.
When Gadot is played to the field, you can play 1 Fire Forward of cost 2 or less from your hand to the field.
When Gadot is played to the field, all Forwards you control gain +1,000 power until the end of the turn.
(1F)(1A)(W): Choose 1 Forward of cost 3 or less. Deal 2,000 damage to it.
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1-009C Cloud 1-010C Black Mage 1-011C Evoker 1-012R Zack
Forward (SOLDIER) Backup (CT) Backup (CT) Forward (SOLDIER)
When you're in control of category:VII Forwards other than Cloud, Cloud gains +2,000 power.
When Cloud is played to the field, choose 1 Forward your opponent controls. Deal 2,000 damage to it.
(1F)(W), move Black Mage to the Break Zone: Choose 1 Forward. Deal 4,000 damage to it. When you're in control of a name:Aerith, Zack gains +2,000 power.
When Zack is played to the field, choose 1 Forward your opponent ocntrols. Deal 2,000 damage to it.
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1-013H Sazh 1-014C Samurai 1-015L Jecht 1-016C Tifa
Backup (Ravager) Forward (CT) Forward (Guardian) Forward (Fistfighter)
(W): Choose 1 Forward. Deal 2,000 damage to it. Sazh won't become Active in your next Active Phase. If you've summoned a name:Brunhildr this turn, instead deal 4,000 damage to the Forward. Sazh won't become Active in your next Active Phase. Brave Jecht gains +1,000 power for every 1 Forward your opponent controls.
True Jecht Shot (S)(1F)(2A)(W): Choose 1 Forward. Break it.
Haste
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1-017R Dahj 1-018L Bahamut 1-019C Chocobo Chick 1-020R Fang
Backup (L'Cie) Eidolon Backup (Chocobo Chick) Forward (Commando)
Any name:Sazh you control can't be chosen by your opponent's Eidolons or abilities. Choose up to 2 Forwards your opponent controls. Deal 10,000 damage to them. If they're moved from the field to the Break Zone this turn, instead Exclude them. (1F)(W): Choose 1 Fire Backup. Make it Active. The cost of any name:Bahamut you summon becomes 1 less (can't become 0).
After Fang has attacked, she gains Preemptive Attack until the end of the turn.
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1-021H Firion 1-022R Firion 1-023R Brunhildr 1-024C Magus
Forward (Resistance Army) Forward (Warrior) Eidolon Backup (CT)
When Firion is played to the field, choose 1 Forward. Deal 4,000 damage to it. (1A): Firion gains Preemptive Attack until the end of the turn.
(1A): Firion gains Brave until the end of the turn.
(2A): Choose 1 Forward. Deal 1,000 damage to it.
(2A): Firion gains +1,000 power until the end of the turn.
EX BURST
Choose 1 Forward. Deal 7,000 damage to it.
When Magus is played to the field, deal 3,000 damage to all Forwards your opponent controls.
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1-025C Squire 1-026C Squire 1-027H Lann 1-028R Reyn
Forward (CT) Forward (CT) Forward (Mirage Keeper) Backup (Mirage Keeper)
Lann can't be Blocked by Forwards whose cost is greater than his.
Lann can't Block Forwards whose cost is greater than his.
EX BURST
When Reyn is played to the field, you can Search for 1 name:Lann and place it in your hand.
(1F)(1A)(W): Choose 1 name:Lann. It gains +1,000 powsewr until the end of the turn.
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1-029C Red XIII 1-030R Lebrow 1-187S Cloud 1-188S Zangan
Forward (Warrior) Backup (NORA) Forward (SOLDIER) Backup (Master)
Preemptive Attack Any Fire Forwards you control gain +1,000 power. For every 1 category:VII Forward you control, the cost of playing Cloud to the field is decreased by 1.
When a Forward you control is attacking, it gains +1,000 power until the end of the turn.
Climhazzard (S)(1F)(1A)(W): Choose 1 Forward. Deal 8,000 damage to it.
EX BURST
When Zangan is played to the field, you can Search for 1 name:Tifa and place it in your hand.
Any name:Tifa of cost 4 or less you control gains Haste.
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1-189S Tifa 1-190S Bahamut Fury 1-191S Red XIII
Forward (Fistfighter) Eidolon Forward (Warrior)
Water Kick (S)(1F): Choose 1 Forward. Make it Dull and deal it 6,000 damage. EX BURST
Choose 1 Forward. You can discard 1 card from your hand. If you do so, deal 7,000 damage to the chosen Forward. If you don't, deal 5,000 damage to the chosen Forward.
When Red XIII is played to the field, choose 1 Forward. It gains +3,000 power until the end of the turn.
Cosmo Memory (S)(4F)(W): Deal 6,000 damage to all Forwards your opponent controls.

Ice


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1-031C Chemist 1-032C Chemist 1-033C Alguth 1-034R Orran
Backup (CT) Backup (CT) Forward (Squire) Backup (Astrologist)
When Chemist is played to the field, choose 1 Forward. Make it Dull. When Chemist is played to the field, choose 1 Forward. It can't be Broken this turn. When Alguth is played to the field, your opponent discards 1 card from their hand. Celestial Stasis (S)(3I)(W): Make Dull all Forwards your opponent controls.
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1-035C Bard 1-036C Bard 1-037H Kuja 1-038R Shiva
Forward (CT) Backup (CT) Forward (Genome) Eidolon
(2I)(W): Choose 1 Forward. Make it Dull. (1I)(W), move Bard to the Break Zone: Your opponent discards 1 card from their hand. When Kuja is chosen by your opponent's Eidolon or ability, your opponent discards 1 card from their hand. EX BURST
Choose 1 Forward. Make it Dull and Freeze it.
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1-039C Shiva 1-040C Summoner 1-041L Squall 1-042R Squall
Eidolon Backup (CT) Forward (SeeD) Forward (SeeD)
EX BURST
Choose 1 Dull Forward. Deal 5,000 damage to it.
After Squall Blocks or is Blocked, choose 1 Forward. You can deal 6,000 damage to it.
Renzokuken (S)(1I): Squall gains Preemptive Attack until the end of the turn.
When you're in control of a name:Laguna, Squall gains +3,000 power.
When Squall is played to the field, all players discard 1 card from their hand. If you're in control of a name:Laguna, additionally your opponent discards 1 card.
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1-043H Snow 1-044R Sephiroth 1-045R Serah 1-046H Terra
Forward (Commando) Forward (SOLDIER) Backup (L'Cie) Forward (Magitek Warrior)
After Snow has attacked, choose 1 Forward your opponent controls. Make it Dull. If you've summoned a name:Shiva this turn, additionally Freeze it. Preemptive Attack
When Sephiroth is played to the field, all players discard 2 cards from their hand.
Any name:Snow you control can't be chosen by your opponent's abilities. Your opponent's cost of summoning Eidolons increases by 1.
Terra can't be chosen by your opponent's Eidolons.
Trance (S)(2I): Terra gains +3,000 power and Preemptive Attack until the end of the turn.
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1-047R Terra 1-048C Devout 1-049C Time Mage 1-050C Knight
Forward (Magitek Warrior) Backup (CT) Backup (CT) Forward (CT)
When Terra is played to the field, choose up to 2 Dull Forwards your opponent controls. Deal 4,000 damage to them.
(1I): Choose 1 Dull Forward. Deal 1,000 damage to it.
Magic Charge (S): Until the end of the turn, Terra gains the ability [When Terra is dealing damage to a Forward, that damage becomes double instead.]
(W), move Devout to the Break Zone: Choose 1 Forward of cost 4 or less from your Break Zone. Play it to the field. This ability can only be used on your own turn. (1I)(W): Choose 1 Forward. It can't attack this turn.
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1-051R Nooj 1-052R Hades 1-053C Summoner 1-054C Dark Knight
Forward (Maven) Eidolon Backup (CT) Forward (CT)
When Nooj is played to the field, your opponent discards 1 card from their hand.
When Nooj is removed from the field, your opponent draws 1 card.
Choose 1 Forward and 1 Backup that your opponent controls. Make the Forward Dull and return the Backup to the hand. Your opponent discards 1 card. (1I), move Summoner to the Break Zone: Choose 1 Eidolon. Void its effect. (2I): Deal 1,000 damage to all Forwards your opponent controls.
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1-055C Dark Knight 1-056C Josef 1-057R Duke Larg 1-058L Laguna
Forward (CT) Forward (Resistance Army) Backup (Duke) Forward (Gunner)
When Dark Knight is moved from the field to the Break Zone, Dark Knight deals 1 point of damage to you. Brave
(W), move Josef to the Break Zone: Choose 1 Forward that is Blocking. It can't be Broken this turn.
Any Ice Forwards you control gain +1,000 power. After Laguna has dealt damage to your opponent, choose 1 Dull Forward. You can deal 7,000 damage to it.
Desperado (S)(2I): Choose 1 Dull Forward. Deal 9,000 damage to it.
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1-059R Laguna 1-060L Leon 1-192S Cid Raines 1-193S Jihl Nabaat
Forward (Gunner) Forward (Dark Knight) Forward (Cavalry) Backup (Saboteur)
EX BURST
When Laguna is played to the field, choose 1 Forward your opponent controls. Make it Dull. If you're in control of a name:Squall, additionally Freeze it.
When you're in control of a name:Squall, Laguna gains +2,000 power.
When Leon is played to the field, your opponent can play 1 Character from their hand to the field. When Cid Raines is played to the field, choose 1 Dull Forward your opponent controls. Deal 4,000 damage to it. If it's moved to the Break Zone this turn, your opponent discards 1 card from their hand. EX BURST
When Jihl Nabaat is played to the field, choose up to 2 Forwards. Freeze them.
Sadistic Drive (S)(1I)(W): Choose 1 Forward. Make it Dull and Freeze it.
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1-194S Snow 1-195S Serah 1-196S Moogle XIII-2
Forward (Sentinel) Forward (Saboteur) Backup (Moogle)
After Snow has Blocked, choose 1 Forward. Make it Dull.
Vendetta (S)(1I): Snow gains +2,000 power and Preemptive Attack until the end of the turn. This ability can only be used when Snow is Blocking.
When Serah is played to the field, your opponent discards 1 card. When Moogle XIII-2 is played to the field, you can Search for 1 category:XIII Forward and place it in your hand.

Wind


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1-061R Alexander 1-062L Valefor 1-063H Vaan 1-064R Aerith
Eidolon Eidolon Forward (Sky Pirate) Backup (Ancient)
EX BURST
Choose 1 Forward of cost 5 or more. Break it.
Return all Forwards to the hand. When Vaan is played to the field, you can play 1 Wind Forward of cost 3 or less from your hand to the field.
After Vaan has attacked, choose up to 2 Backups you control. Make them Active.
When Aerith is played to the field, choose up to 3 Forwards you control other than Aerith. Make them Active.
Planet Protector (S)(W): Make Active all Forwards you control. They can't be chosen by Eidolons or abilities this turn.
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1-065C Aerith 1-066C Dancer 1-067R Onion Knight 1-068C Evoker
Backup (Ancient) Backup (CT) Forward (Ninja) Backup (CT)
When Aerith is played to the field, choose 1 Backup you control other than Aerith. Make it Active. (W): Deal 1,000 damage to all Forwards your opponent controls. When Onion Knight is played to the field, choose 1 Backup you control. Make it Active.
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1-069C Thief 1-070C Thief 1-071L Zidane 1-072R Cid Highwind
Forward (CT) Backup (CT) Forward (Genome) Forward (Pilot)
When Thief is played to the field, your opponent moves 1 card from the top of their deck to the Break Zone. When Thief is played to the field, your opponent moves 1 card from the top of their deck to the Break Zone. Zidane can't be chosen by your opponent's Eidolons or abilities.
Zidane can't be Blocked by Forwards of cost 4 or more.
After Cid Highwind has moved a Forward that has dealt damage that turn from the field to the Break Zone, your opponent moves 2 cards from the top of their deck to the Break Zone.
Highwind (S)(W): Your opponent moves 2 cards from the top of their deck to the Break Zone.
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1-073C Cid Highwind 1-074R Sylph 1-075C Chocobo 1-076C Chocobo
Forward (Pilot) Eidolon Forward (CT) Forward (CT)
After Cid Highwind has moved a Forward that has dealt damage that turn from the field to the Break Zone, your opponent moves 2 cards from the top of their deck to the Break Zone. EX BURST
Choose 1 Forward. Make it Active. All Forwards you control gain +1,000 power until the end of the turn.
Haste
After Chocobo has attacked in a party, Chocobo and all Chocobo's party members gain +3,000 power until the end of the turn.
After Chocobo has attacked in a party, Chocobo and all Chocobo's party members gain +2,000 power until the end of the turn.
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1-077C Devout 1-078C Ninja 1-079R Nora 1-080H Bartz
Backup (CT) Forward (CT) Backup (Mother) Forward (Traveler)
When Devout is played to the field, choose 1 Forward of cost 2 or less from your Break Zone. Play it to the field. (1Wi), discard 1 card from your hand: Choose 1 Forward. Deal 2,000 damage to it. EX BURST
When Nora is played to the field, you can Search for 1 name:Hope and place it in your hand.
EX BURST
When Bartz is played to the field, make Active all Wind Characters you control.
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1-081R Bartz 1-082R Hope 1-083H Maria 1-084H Y'shtola
Forward (Traveler) Forward (Ravager) Backup (Resistance Army) Forward (Scion of the Seventh Dawn)
Bartz has all jobs. When Hope is played to the field, choose 1 Backup you control. Make it Active. If you've summoned a name:Alexander this turn, instead make Active all Backups you control. Any Forwards you control gain +1,000 power. (1Wi): Choose 1 Forward. Deal 1,000 damage to it.
(W): Choose 1 Forward. Deal 2,000 damage to it.
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1-085R Yuffie 1-086C Yuffie 1-087C Archer 1-088C Archer
Forward (Ninja) Forward (Ninja) Forward (CT) Backup (CT)
Yuffie can't be Blocked by Forwards of cost 4 or more.
Bloodfeast (S)(W): Choose up to 3 Forwards. Deal 6,000 damage among them distributed as you wish (in increments of 1,000 damage).
Yuffie can't be Blocked by Forwards of cost 3 or more. Preemptive Attack (2Wi)(W), move Archer to the Break Zone: Choose 1 Backup of cost 3 or less. Break it.
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1-089H Rikku 1-090R Rikku 1-197S Brother 1-198S Valefor
Backup (Al Bhed) Forward (Al Bhed) Backup (Gullwings) Eidolon
(1Wi)(W): Your opponent moves 1 card from the top of their deck to the Break Zone.
Mug (S)(1Wi)(W): Your opponent moves 2 cards from the top of their deck to the Break Zone. Draw 1 card.
When Rikku is played to the field, choose up to 5 Backups you control. Return them to the hand. When Brother is played to the field, you can Search for 1 category:X Forward and place it in your hand. EX BURST
Deal 3,000 damage to all Forwards your opponent controls. If you're in control of name:Yuna, make Active all Backups you control.
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1-199S Paine 1-200S Baralai 1-201 Rikku
Forward (Gullwings) Backup (Praetor) Forward (Gullwings)
When Paine is played to the field, if you're in control of name:Yuna, draw 1 card.
When Paine is played to the field, choose up to 3 Forwards you control. If you're in control of a name:Rikku, make them Active.
(W), move Baralai to the Break Zone: Choose up to 2 Forwards. Make them Active. When you're in control of a name:Yuna, Rikku gains +2,000 power and can't be chosen by Eidolons.
When you're in control of a name:Paine, Rikku gains +2,000 power and can't be chosen by abilities.

Earth


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1-091R Amodar 1-092C Dark Knight 1-093H Vanille 1-094R Vincent
Backup (Officer) Forward (CT) Forward (Saboteur) Forward (Gunner)
EX BURST
When Amodar is played to the field, you can Search for 1 name:Lightning or name:Snow and place it in your hand.
For every 1 point of damage on you, Dark Knight gains +1,000 power. When Vanille is moved from the field to the Break Zone, Search for 1 name:Hecatoncheir and Exclude it. Return Vanille to the field in Dull mode. After Vincent has attacked, he gains Preemptive Attack until the end of the turn.
Berserk Dance (S)(W): Choose 1 Forward. Deal 6,000 damage to it.
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1-095R Enna Crow 1-096C Mystic 1-097H Guy 1-098R Gabranth
Backup (Creator God) Forward (CT) Forward (Resistance Army) Forward (Judge)
Any Earth Forwards you control gain +1,000 power. Move 1 Backup to the Break Zone: Mystic gains +3,000 power until the end of the turn. Brave
Guy can't become Dull due to your opponent's Eidolons or abilities.
For every 1 point of damage on you, Gabranth gains +1,000 power.
When you have received 6 or more points of damage, Gabranth gains Brave.
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1-099C Black Belt 1-100C Black Belt 1-101R Gippahl 1-102H Kimahri
Forward (CT) Backup (CT) Forward (Leader) Forward (Guardian)
(1E)(W): Choose 1 Forward that is Blocking. It gains +1,000 power until the end of the turn. EX BURST
When Gippahl is played to the field, all Forwards you control gain +4,000 power until the end of the turn.
Enemy Skill (S)(2E): Choose 1 Forward your opponent controls. Kimahri gains its Special Ability until the end of the turn. That ability can be used without paying for its cost, and only once.
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1-103C Kimahri 1-104H Kefka 1-105C Evoker 1-106C Golem
Backup (Guardian) Backup (Mage) Backup (CT) Eidolon
Kimahri gains all elements of Characters your opponent controls aside from Light or Dark. (W): Choose 1 Forward you control. It gains +5,000 power until the end of the turn. Break it at the end of your turn. EX BURST
Choose 1 Forward. It gains +2,000 power until the end of the turn. If it is Blocking, instead it gains +4,000 power until the end of the turn.
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1-107L Shantotto 1-108H Cecil 1-109R Serafie 1-110C Titan
Backup (Mage) Forward (Dark Knight) Forward (Familiar) Eidolon
When Shantotto is on the field, she has the elements Fire, Ice, Wind, Earth, Lightning and Water.
When Shantotto is played to the field, Exclude all Forwards.
After you've received damage, choose 1 Forward your opponent controls. You can deal 5,000 damage to it. EX BURST
When Serafie is played to the field, all players choose 1 Forward from their Break Zones. After, all players move the chosen card to their hands.
Choose 1 Forward you control. Make it Dull. It can't be Broken this turn.
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1-111C Tama 1-112R Delita 1-113C Delita 1-114R Barret
Backup (Familiar) Forward (Knight) Forward (Knight) Forward (Avalance)
(X)(W), move Tama to the Break Zone: Play 1 Character of cost X or less from your hand to the field. When Delita is played to the field, choose 1 Character you control. Break it.
Northswain's Strike (S)(1E): Choose 1 Forward that is Blocking Delita. Break it.
After Delita has Blocked, Delita gains +2,000 power until the end of the turn. Hammer Blow (S)(2E): Choose 1 Forward. Deal 4,000 damage to it, and Barret gains +4,000 power until the end of the turn.
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1-115C Geomancer 1-116L Prishe 1-117R Hecatoncheir 1-118R Mustadio
Backup (CT) Forward (Abhorrent One) Eidolon Backup (Machinist)
When Geomancer is played to the field, choose 1 Forward. It gains Brave until the end of the turn. After Prishe has Blocked, she gains +4,000 power until the end of the turn.
(1E): Prishe gains Brave until the end of the turn.
Hundred Fists (S)(1E): Prishe has double the power until the end of the turn.
Choose 1 Backup of cost 3 or more. Break it. EX BURST
When Mustadio is played to the field, choose 1 Dull Forward. Break it.
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1-119C Monk 1-120C Monk 1-202S Vincent 1-203S Wedge
Forward (CT) Backup (CT) Forward (Gunner) Backup (Avalanche)
(1E)(W), move Monk to the Break Zone: Choose 1 Forward. It gains +2,000 power until the end of the turn. After Vincent has attacked, he gains Preemptive Attack until the end of the turn. When Wedge is played to the field, you can Search for 1 name:Biggs and place it in your hand.
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1-204S Jessie 1-205S Barret 1-206S Biggs
Backup (Avalanche) Forward (Avalanche) Backup (Avalanche)
When Jessie is played to the field, you can Search for 1 category:VII Forward and place it in your hand. Grenade Bomb (S): Deal 2,000 damage to all Forwards your opponent controls. When a Backup you control is moved from the field to the Break Zone, deal 1,000 damage to all Forwards your opponent controls.

Lightning


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1-121C Red Mage 1-122H Exdeath 1-123R Odin 1-124R Odin
Backup (CT) Forward (Warlock) Eidolon Eidolon
(1L)(W): Choose 1 Forward. It gains Haste until the end of the turn. The Ex Burst of cards that are moved to the Break Zone due to Exdeath does not activate. Choose 1 Forward of cost 4 or less. Break it. EX BURST
Choose 1 Forward. Break it.
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1-125R Onion Knight 1-126H Orlandeau 1-127H Kain 1-128R Gilgamesh
Forward (Sage) Forward (Holy Swordsman) Forward (Dragoon) Forward (Imperial Guard)
When Onion Knight is played to the field, choose 1 Forward that is dealing damage. Deal 5,000 damage to it. After Orlandeau has attacked, deal 3,000 damage to all Forwards your opponent controls.
(2Li): Orlandeau gains Haste until the end of the turn.
EX BURST
When Kain is played to the field, choose 1 Forward. It gains -5,000 power until the end of the turn.
Dragoon's Pride (S)(2L)(W): Choose 1 Forward. Break it. Kain can't become Active in your next Active Phase.
Gilgamesh Change (S)(2L): Gilgamesh gains twice the power, Preemptive Attack and Brave until the end of the turn. Gilgamesh can attack twice this turn. This ability can only be used on your own turn.
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1-129C Gilgamesh 1-130C Black Mage 1-131R Cait Sith 1-132C Cait Sith
Forward (Imperial Guard) Backup (CT) Forward (Spy) Forward (Spy)
Brave
The Strongest Sword (S)(W): Choose 1 Forward. Exclude the topmost card of your deck. If it is Forward, Break the chosen Forward. If it is anything else, deal 3,000 damage to the chosen forward.
(2L)(W), move Black Mage to the Break Zone: Choose 1 Forward that is dealing damage. Break it. When Cait Sith is played to the field, choose 1 Backup of cost 1 or less. Break it.
Slots (S)(1L)(W): Exclude the topmost card of your deck. If it is a Forward, deal 7,000 damage to all Active Forwards your opponent controls.
EX BURST
When Cait Sith is played to the field, choose 1 Forward your opponent controls. Make it Dull.
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1-133C Sage 1-134R Duke Golthanna 1-135L Golbez 1-136C Zalbaag
Backup (CT) Backup (Duke) Forward (Magus) Forward (Knight)
When Sage is played to the field, choose 1 Character from your Break Zone. Return it to your hand. When Duke Golthanna is played to the field, you can Search for 1 job:Knight and place it in your hand. When Golbez is moved from the field to the Break Zone, you can Search for up to 4 Forwards of cost 2 and different elements, and play them to the field. Their Auto-Abilities won't activate. When Zalbaag is played to the field, choose 1 Forward of cost 2. Break it.
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1-137R Seymour 1-138C Summoner 1-139C Summoner 1-140C Magus
Backup (Summoner) Backup (CT) Backup (CT) Backup (CT)
When Seymour is played to the field, choose 1 Forward of cost 3 or less. Break it. (W), move Summoner to the Break Zone: Summon 1 Eidolon of cost 6 or less from your hand without paying for its cost. When Magus is played to the field, choose 1 Forward. Deal 5,000 damage to it.
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1-141L Lightning 1-142R Lightning 1-143C Ramuh 1-144R Ramza
Forward (Ravager) Forward (Ravager) Eidolon Forward (Knight)
When Lightning is played to the field, you can Search for 1 name:Odin and place it in your hand.
Army of One (S)(1L): Until the end of the turn, Lightning gains Haste, Preemptive Attack and the ability [After Lightning has attacked, choose up to 1 Forward your opponent controls. It must Block Lightning this turn if it's able.]
Haste
When Lightning is played to the field, choose 1 Forward your opponent controls. Make it Dull.
EX BURST
Choose 1 Active Forward. Deal 5,000 damage to it.
For every 1 Backup you control, Ramza gains +1,000 power.
Yell (S)(1L): Ramza gains +2,000 power, Haste and Preemptive Attack until the end of the turn.
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1-145C Ramza 1-146H Ricard 1-147C Dragoon 1-148C Dragoon
Forward (Warrior) Forward (Dragoon) Forward (CT) Forward (CT)
(W): Choose 1 Backup. Make it Active. (1L), move Ricard to the Break Zone: Choose 1 Forward. It can't be Broken this turn. Preemptive Attack Haste
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1-149H Lulu 1-150R Lulu 1-207S Gilgamesh 1-208S Noel
Backup (Guardian) Backup (Guardian) Forward (Commando) Forward (Commando)
(W), move 1 Backup to the Break Zone: Choose 1 Forward. Deal 5,000 damage to it.
Thundaga (S)(1L)(W): Choose 1 Forward. Deal 10,000 damage to it.
Any Lightning Forwards you control gain +1,000 power. Gilgamesh can't be returned to the hand due to your opponent's Eidolons or abilities.
(2L): Gilgamesh gains +1,000 power until the end of the turn.
Divider(S)(2L): Choose 1 Forward. Break it. This ability can only be used when you have received 4 or more points of damage.
Haste
When you're in control of a name:Serah, Noel gains +2,000 power.
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1-209S Maqui 1-210S Lightning 1-211S Rygdea
Backup (NORA) Forward (Ravager) Forward (Cavalry)
(1L)(W): Choose 1 Lightning Forward that is attacking. It gains Preemptive Attack until the end of the turn. For every 1 category:XIII Forward you control, the cost of playing Lightning to the field decreases by 1.
Haste
After Lightning has dealt damage to your opponent, choose 1 Forward your opponent controls. Make it Dull.
When Rygdea is played to the field, choose 1 Active Forward. Deal 3,000 damage to it. If it's moved from the field to the Break Zone this turn, choose 1 Forward your opponent controls. Make it Dull.

Water


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1-151R Agrias 1-152L Ultimecia 1-153C Alma 1-154R Vaan
Forward (Knight) Forward (Witch) Backup (Cleric) Forward (Pirate)
Preemptive Attack
EX BURST
When Agrias is played to the field, you can Search for 1 name:Ovelia and place it in your hand.
All Forwards but Ultimecia are played to the field in Dull mode.
Time Compression (S)(3Wa): Freeze all Forwards but Ultimecia.
When you're in control of a name:Ovelia, the cost of playing Alma to the field decreases 1.
(W): Draw 1 card, and then discard 1 card from your hand.
When Vaan is played to the field, draw 1 card.
After Vaan has attacked in a party, draw 1 card, and then discard 1 card from your hand.
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1-155R Warrior of Light 1-156C Ovelia 1-157C Scholar 1-158H Cloud of Darkness
Forward (Warrior) Backup (Princess) Backup (CT) Forward (Demon)
Any job:Common Troop Forwards you control gain +2,000 power and Preemptive Attack. Any job:Knight Forwards you control gain +1,000 power. (W), move Scholar to the Break Zone: Choose 1 Forward. Return it to the hand. When Cloud of Darkness is played to the field, all players choose 1 Forward they control. After, move all Forwards that weren't chosen to the Break Zone.
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1-159C Evoker 1-160H Gordon 1-161C White Mage 1-162R Cecil
Backup (CT) Forward (Prince) Backup (CT) Forward (Paladin)
(W): The next damage dealt to Gordon this turn is instead reduced to 0. When White Mage is played to the field, choose 1 Forward. Make it Active. If they can do so, your opponent's Eidolons and abilities must choose Cecil.
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1-163L Tidus 1-164R Tidus 1-165C Knight 1-166C Knight
Forward (Guardian) Forward (Guardian) Forward (CT) Forward (CT)
For every Forward you control other than Tidus, Tidus gains +1,000 power.
Blitz Ace (S)(2Wa): Tidus gains Brave until the end of the turn. This turn, Tidus can attack as many times as you have points of damage.
After Tidus has attacked, all Water Forwards you control gain +1,000 power until the end of the turn. Forwards in a party with Knight don't receive any damage. Forwards in a party with Knight don't receive any damage.
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1-167C Viking 1-168C Geomancer 1-169C Geomancer 1-170C Fairy
Forward (CT) Forward (CT) Backup (CT) Eidolon
When Viking is played to the field, draw 1 card. When Geomancer is moved from the field to the Break Zone, draw 1 card. (W): Look at the topmost card of your deck. You can place it at the bottom of your deck. EX BURST
Choose 1 Forward. Make it Active. Draw 1 card.
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1-171H Minwu 1-172C Moogle 1-173C Mime 1-174R Yaag Rosch
Backup (Mage) Eidolon Forward (CT) Backup (Sanctum Army)
Any Forwards you control don't receive any damage less than their own power. EX BURST
Draw 2 cards, and then discard 1 card from your hand.
At the start of your Attack Phase, choose 1 element other than Light or Dark. Mime becomes the chosen element until the end of the turn.
After Mime has attacked in a party, draw 1 card.
Your opponent's Eidolons and abilities must choose Yaag Rosch if they're able.
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1-175R Yuj 1-176H Yuna 1-177 Yuna 1-178R Leviathan
Forward (NORA) Backup (Summoner) Backup (Summoner) Eidolon
When Yuj is played to the field, draw 1 card, and then move 1 card from your hand to the bottom of your deck. EX BURST
When Yuna is played to the field, choose 1 Forward. Return it to the hand.
When a Character is being moved from the field to the Break Zone, you can Exclude it instead.
The cost required for your summoning Water Eidolons decreases by 1 (can't become 0). EX BURST
Choose 1 Forward. return it to the hand.
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1-179H Leila 1-180R Wakka 1-212S Shuyin 1-213S Tidus
Forward (Pirate) Backup (Blitzballer) Backup (Pyrebody) Forward (Guardian)
After Leila has dealt damage to your opponent, draw 1 card. Any Water Forwards you control gain +1,000 power. EX BURST
When Shuyin is played to the field, choose 1 Forward of cost 3 or less that your opponent controls. Return it to the hand.
For every 1 category:X Forward you control, the cost of playing Tidus from your hand to the field decreases by 1.
When you're in control of a name:Yuna, Tidus gains Brave.
When a name:Yuna you control is moved from the field to the Break Zone, draw 2 cards.
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1-214S Yuna 1-215S Lenne 1-216S Wakka
Forward (Summoner) Backup (Summoner) Forward (Blitzballer)
After you've summoned an Eidolon, you can make an Active Yuna Dull. If you do so, draw 1 Card. This ability can only activate once per turn. After your opponent has summoned an Eidolon, make Lenne Active. After Wakka has attacked, choose 1 Forward you control. For every 1 Forward you control, it gains +1,000 power until the end of the turn.
Status Reels (S)(1Wa): Choose 1 Forward. It loses all abilities and its power becomes 1,000 until the end of the turn.

Light&Dark


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1-181H Onion Knight 1-182L Cloud 1-183H Cosmos 1-184H Chaos
Forward (Onion Swordsman) Forward (SOLDIER) Backup (God of Harmony) Backup (God of Discord)
Haste
(1A)(W), return Onion Knight to the hand: You can play 1 name:Onion Knight from your hand to the field. This ability can only be used on your own turn.
Brave
Meteorain (S)(1A)(W): Deal 4,000 damage to all Forwards your opponent controls.
Omnislash (S)(3A)(W): Choose 1 Forward. Break it.
Cosmos can be played to the field even when you're in control of another Light Character.
You can play 2 or more Light Characters to the field.
When Cosmos is on the field, she provides CP of all elements.
Chaos can be played to the field even when you're in control of another Dark Character.
You can play 2 or more Dark Characters to the field.
When Chaos is on the field, he provides CP of all elements.
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1-185H Emperor 1-186L Sephiroth
Forward (Emperor) Forward (Hero)
When Emperor is moved from the field to the Break Zone, you can Search for 1 name:Emperor and play it to the field in Dull mode. Preemptive Attack
When Sephiroth is played to the field, choose 1 Backup. Break it.

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