TCG Opus II

This page remains incomplete.

This is a list of all Opus II cards in the Final Fantasy Trading Card Game, released in March 2017 worldwide. The chapter consists of a total of 148 cards. There are 2 cards in Light and Dark elements each, and 24 cards in all of the rest of the elements. Each booster pack of the first Opus includes 8 cards.

Note that in the lists below, translated names have been used for the cards and jobs. This is not a reliable indication of which cards bear the same name in the Japanese version. Be sure to check the Japanese name of the card if you're playing the Japanese version.

Fire


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2-001H Irvine 2-002C Ifrit 2-003C Ward 2-004C Ephemeral Phantom
Backup (Sniper) Eidolon Forward (Warrior) Forward (Manikin)
When Irvine is played to the field, choose 1 Forward. Deal 6,000 damage to it. EX BURST
Choose 1 Forward. Deal 6,000 damage to it.
After Ward has attacked, Ward gains +3,000 power until the end of the turn. When your opponent controls 2 or more Forwards, Ephemeral Phantom gains +2,000 power.
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2-005C Sage 2-006R Sazh 2-007L First Emperor Xande 2-008C Zell
Backup (Common Troop) Forward (Ravager) Forward (Emperor) Forward (SeeD Candidate)
When Sage is played to the field, choose 1 Forward. It gains Haste until the end of the turn. After Sazh has attacked, choose 1 Forward your opponent controls. Deal 1,000 damage to it for every 1 point of damage you have. The cost of playing First Emperor Xande to the field can only be paid for with Fire CP.
After First Emperor Xande has attacked, choose 1 Forward your opponent controls. Deal 5,000 damage to it.
When First Emperor Xande is moved from the field to the Break Zone, choose 1 Forward your opponent controls. Deal 9,000 damage to it.
After Zell has attacked, choose 1 Forward of cost 3 or less that your opponent controls. It can't Block Forwards this turn.
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2-009R Selphie 2-010C Warrior 2-011L Tifa 2-012R Tellah
Backup (SeeD Candidate) Forward (CT) Forward (Fistfighter) Backup (Sage)
(2F)(W): Choose 1 Forward that is attacking. It gains +2,000 power until the end of the turn. (1F): Warrior gains +1,000 power until the end of the turn. After Tifa has attacked, choose 1 Forward. It can't Block Forwards this turn. (W), move Tellah to the Break Zone: Choose 1 Forward. Deal 9,000 damage to it.
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2-013C Ninja 2-014H Basch 2-015H Palom 2-016R Palom
Forward (CT) Forward (General) Forward (Black Mage) Forward (Apprentice Black Mage)
Preemptive Attack
When Ninja is Blocked, deal 2,000 damage to the Blocking Forward.
When you're in control of a name:Ashe, Basch gains +2,000 power.
Flame Purge (S)(3F)(2A)(W): Choose up to 2 Forwards. Deal 9,000 damage to them.
When Palom is played to the field from anywhere but the hand, choose 1 Forward. You can deal 7,000 damage to it.
Petit Meteor (S)(W), make Dull 1 Active name:Porom: Deal 1 point of damage to your opponent.
After Palom has attacked, choose 1 Forward your opponent controls. Deal 2,000 damage to it.
After Palom has dealt damage to your opponent or when a Forward Palom has dealt damage to that turn is moved from the field to the Break Zone, you can move Palom to the Break Zone. If you do so, Search for 1 name:Palom and play it to the field.
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2-017R Bergan 2-018C Summoner 2-019R Belias, the Gigas 2-020C Imitation Liegeman
Forward (Judge) Backup (CT) Eidolon Forward (Manikin)
(1F)(1A): Deal 1,000 damage to all Forwards your opponent controls.
When Bergan is chosen by an Eidolon, move Bergan to the Break Zone.
(W), move Summoner to the Break Zone: This turn when damage is being dealt to Forwards, that damage becomes 1,000 greater. EX BURST
Choose 1 Forward. It gains Haste, Preemptive Attack and +1,000 power until the end of the turn. Draw 1 card.
When Imitation Liegeman is played to the field, choose 1 Forward your opponent controls. Deal 2,000 damage to it. If you're in control of any job:Manikin other than Imitation Liegeman, deal 5,000 damage instead.
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2-021C Montblanc 2-022H Luneth 2-023H Rubicante 2-024R Rosso
Backup (Moogle) Forward (Warrior of Light) Forward (Golbez's Four Fiends) Forward (Tsviet)
(2F)(W): Choose 1 Forward. Deal 1,000 damage to it for every 1 job:Moogle you control. Any job:CT Forward you control gains Haste. After Rubicante has attacked, make Active all Forwards your opponent controls.
Barrier Change (S)(1F): Choose 1 element. Rubicante can't be chosen by Eidolons and abilities of that element this turn.
When damage is being dealt to Rosso, make that damage half instead (rounded down to full thousands).

Ice


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2-025H Weiss 2-026L Vayne 2-027C Scholar 2-028C Transient Lion
Forward (Tsviet) Forward (Ambassador) Backup (CT) Forward (Manikin)
When Weiss is played to the field, you can play 1 Ice Forward of cost 3 or less from your hand to the field.
After Weiss has attacked, Weiss gains +2,000 power until the end of the turn.
Forwards of cost 5 or more that your opponent controls can't become Active in their controller's Active Phase.
When Vayne is played to the field, make Dull all Forwards of cost 5 or more that your opponent controls.
Force of Will (S)(2I): Freeze all Forwards your opponent controls.
(1I)(W): Choose 1 Dull Forward. Deal 2,000 damage to it. When Transient Lion Blocks or is Blocked, choose 1 Forward. Deal 2,000 damage to it.
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2-029C Imaginary Champion 2-030H Gilbart 2-031C Gilbart 2-032C Bard
Forward (Manikin) Backup (Bard) Forward (Bard) Backup (CT)
When Imaginary Champion is played to the field, all players discard 1 card from their hands. (2I)(W): Choose 1 Forward. Make it Dull. All Forwards lose Haste.
No Forward can gain Haste.
When Bard is played to the field, make Dull all Backups your opponent controls.
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2-033C Black Mage 2-034R Zargabaath 2-035H Shelke 2-036R Shalua
Backup (CT) Forward (Judge) Forward (Tsviet) Backup (Inventor)
Move Black Mage to the Break Zone: No Forward of cost 3 or less can attack this turn. When Zargabaath is played to the field, you can play 1 Ice Forward of cost 3 or less from your hand to the field. When Shelke is played to the field, you can play 1 non-Ice Forward of cost 2 or less from your hand to the field. If you do so, your opponent discards 1 card from their hand. Any name:Shelke you control gains +2,000 power.
(W), move Shalua to the Break Zone: The next damage done to name:Shelke this turn is reduced to 0.
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2-037R Jihl Nabaat 2-038H Squall 2-039C Capricious Reaper 2-040C Time Mage
Backup (Sanctum Military) Forward (SeeD Candidate) Forward (Manikin) Backup (CT)
Any Forward you control can't receive damage from Backups. Preemptive Attack
For every 1 Dull Character your opponent controls, Squall gains +1,000 power.
After Squall has attacked, make Dull all Backups your opponent controls.
When Capricious Reaper has been chosen by an Eidolon or ability your opponent controls, your opponent discards 1 card from their hand. (W): Choose 1 Forward. It loses Haste and Preemptive Attack until the end of the turn.
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2-041H Doctor Cid 2-042R Nero 2-043C Hurdy 2-044R Mateus, the Corrupt
Backup (Department Head) Forward (Tsviet) Backup (Moogle) Eidolon
When a Backup you control has been Broken by an Eidolon or ability your opponent controls, your opponent moves 1 Character they control to the Break Zone. When you're in control of a name:Weiss, Nero gains +1,000 power.
When Nero Blocks or is Blocked, choose 1 Forward. Freeze it.
(2I)(W): Make Dull all Forwards of cost equal to the number of job:Moogles you control. EX BURST
Your opponent moves 1 attacking Forward to the Break Zone.
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2-045C Moomba 2-046R Laguna 2-047L Rinoa 2-048R Rinoa
Eidolon Forward (Gunner) Forward (Resistance) Backup (Resistance)
EX BURST
Choose 1 Forward. Deal it damage equal to 1,000 less than its own power.
Preemptive Attack
After Laguna has attacked, choose 1 Dull Forward your opponent controls. Freeze it.
For every category:VIII Forward you control other than Rinoa, Rinoa gains +1,000 power.
When Rinoa is moved from the field to the Break Zone, make Dull all Forwards your opponent controls.
Wishing Star (S)(1I)(W): Choose 1 Forward and 1 Backup. Make them Dull and Freeze them.
When Rinoa is played to the field, you can Search for 1 category:VIII Forward and place it in your hand.

Wind


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2-049H Asura 2-050H Arc 2-051L Vaan 2-052C Vaan
Eidolon Backup (Warrior of Light) Forward (Sky Pirate) Forward (Sky Pirate)
Choose 1 from the below.
*Choose up to 2 Forwards. Make them Active.
*Choose up to 5 Backups. Make them Active.
*Choose 1 Character from your Break Zone. Return it to your hand.
Any job:CT Forwards you control gain +1,000 power. After Vaan has attacked, choose 1 Forward you control̀£. You can return 1 Backup of cost 2 or less that you control to the hand. If you do so, Make the chosen Forward Active.
White Whorl (S)(1Wi): Make Active all Wind Characters you control.
After Vaan is played to the field or has attacked, choose 1 Backup you control. Make it Active.
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2-053H Edge 2-054R Edge 2-055H Kan-E-Senna 2-056C Ranger
Forward (Ninja) Forward (Ninja) Backup (Elder Seedseer) Backup (Common Troop)
Any job:Ninja and name:Ninja other than Edge that you control gain Preemptive Attack and +1,000 power. Edge can't be Blocked by forwards of cost 4 or more.
After Edge has dealt damage to your opponent, make Active all Backups you control.
EX BURST
When Kan-E-Senna is played to the field, choose 1 Forward of cost 5 or more that your opponent controls. Break it.
(W), move Ranger to the Break Zone: Choose 1 Backup of cost 1. Break it.
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2-057C Cid Pollendina 2-058C White Mage 2-059C Capricious Thief 2-060C Chocobo
Forward (Engineer) Backup (CT) Forward (Manikin) Forward (CT)
(W): Your opponent presents their hand. When White Mage is played to the field, choose up to 2 Wind Characters. Make them Active. Capricious Thief can't be Blocked by Forwards of cost 5 or more.
During your opponent's turn, Capricious Thief can't be chosen by your opponent's Eidolons or abilities.
Preemptive Attack
Any Forward that makes a party with Chocobo gains Preemptive Attack.
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2-061C Ninja 2-062C Nono 2-063R Paine 2-064H Barbariccia
Forward (CT) Backup (Moogle) Forward (Gullwings) Forward (Golbez's Four Fiends)
(2Wi): When Ninja is dealing damage to a Forward this turn, that damage becomes twice as much. (2Wi)(W): Choose the same amount of Forwards as you control job:Moogles. Make the chosen Forwards Active. EX BURST
When Paine is played to the field, you can Search for 1 name:Yuna or name:Rikku and place it in your hand.
Maelstrom (S)(2Wi)(W): Deal damage to all Forwards your opponent controls equal to 1,000 less than their own power.
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2-065L Balthier 2-066R Balthier 2-067R Penelo 2-068R Fran
Forward (Sky Pirate) Forward (Sky Pirate) Backup (Dancer) Backup (Sky Pirate)
When you're playing a Backup to the field, make Balthier Active.
(W): Choose 1 Forward. Deal 2,000 damage to it.
Tides of Fate (S)(1Wi): Balthier can't be chosen by Eidolons or abilities this turn, and gains Preemptive Attack until the end of the turn.
When Balthier is played to the field, you can Search for 1 name:Fran and place it in your hand. When all Forwards you control have job:Sky Pirate or job:Pirate, they gain +1,000 power. (W): Choose 1 name:Balthier. It gains +1,000 power until the end of the turn.
(1Wi)(W): Choose 1 name:Balthier. It gains Haste until the end of the turn.
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2-069C Fallacious Wanderer 2-070R Shemhazai, the Whisperer 2-071R Rikku 2-072C Reddas
Forward (Manikin) Eidolon Backup (Gullwings) Forward (Sky Pirate)
When Fallacious Wanderer is played to the field, choose up to 2 Wind Characters you control. Make them Active. This turn all Forwards can only be Blocked by Forwards of cost less than their own. EX BURST
When Rikku is played to the field, make Active all Forwards you control.
If Reddas is able to do so, he must attack once every turn.
After Reddas has attacked, all Forwards you control other than Reddas gain +1,000 power.

Earth


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2-073C Dark Knight 2-074C Warrior of Antiquity 2-075H Ingus 2-076R Vanille
Forward (Common Troop) Forward (Manikin) Forward (Warrior of Light) Forward (Medic)
For every 1 point of damage you've received, Dark Knight gains +1,000 power. For every 1 point of damage you've received, Warrior of Antiquity gains +1,000 power.
When you've received 6 points of damage, move Warrior of Antiquity to the Break Zone.
When Ingus is played to the field, you can play 1 job:CT of cost 2 or less from your hand to the field. When Vanille is played to the field, you can play 1 Earth Forward of cost 4 or less from your hand to the field.
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2-077L Vincent 2-078R Vincent 2-079R Ormi 2-080C Carbuncle
Forward (Gunner) Forward (Gunner) Forward (Sphere Hunter) Eidolon
Vincent can't be Broken by your opponent's Eidolons or abilities (he'll still be Broken according to the rules after receiving damage more or equal to his power).
Death Penalty (S)(5A)(W): Choose any number of Forwards of combined cost 7 or less. Break them.
After Vincent has attacked or blocked, he'll be Broken unless you pay (2A).
After Vincent has attacked or blocked, choose 1 Forward. Deal 4,000 damage to it.
Any name:Logos and name:LeBlanc you control gains +2,000 power. Choose 1 Eidolon that is choosing a Character you control. Void its effect.
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2-081L Gabranth 2-082C Ranger 2-083C Machinist 2-084R Logos
Forward (Judge) Backup (CT) Backup (CT) Forward (Sphere Hunter)
The cost of playing Gabranth to the field decreases by 1 for every 1 point of damage you've received.
When you have received 6 or more points of damage, all Earth Forwards you control gain Brave.
(1E)(W): Choose 1 attacking Earth Forward. It gains +1,000 power until the end of the turn. (2E)(2A)(W), move Machinist to the Break Zone: Choose 1 Dull Forward of cost 4 or less. Break it. Any name:Ormi and name:LeBlanc you control gain +2,000 power.
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2-085H Scarmiglione 2-086C Sorbet 2-087R Hashmal, Bringer of Order 2-088C Ba'gamnan
Forward (Golbez's Four Fiends) Backup (Moogle) Eidolon Forward (Bounty Hunter)
Back Attack (This card can be played to the field from the hand like an Eidolon at any time) (2E)(W): Choose 1 blocking Forward. It gains +1,000 power until the end of the turn for every 1 job:Moogle you control. Choose 1 job or 1 element. Until the end of the turn all Forwards you control gain +1,000 power and the job or element you picked. Ba'gamnan can't deal damage to your opponent.
If your opponent is able to do so, they must Block Ba'gamnan.
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2-089C Monk 2-090R Yang 2-091C Yang 2-092C Phantasmal Harlequin
Backup (CT) Forward (Monk) Forward (Monk) Backup (Manikin)
(2E)(W), move Monk to the Break Zone: Choose 1 Forward. It gains Brave and +3,000 power until the end of the turn. For every 1 job:Monk and name:Monk other than Yang that you control, Yang gains +1,000 power.
When Yang's power is 10,000 or more, Yang gains Brave.
When you're in control of a job:Monk or name:Monk other than Yang, Yang gains Brave and +2,000 power. (W): Choose 1 job:Manikin that you control. It gains +2,000 power until the end of the turn. If it's moved from the field to the Break Zone this turn, Break all name:Phantasmal Harlequin that you control.
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2-093H Raubahn 2-094H Rydia 2-095R Rydia 2-096H LeBlanc
Backup (Syndicate) Forward (Summoner) Backup (Summoner) Forward (Sphere Hunter)
EX BURST
When Raubahn is played to the field, choose 1 Forward you control and 1 Forward your opponent does. Each deals damage equal to their own power to the other.
An Earth Eidolon can be discarded in place of a name:Rydia to pay for Rydia's Special Ability.
Gaia's Wrath (S)(3E)(W): Deal 7,000 damage to all Forwards but Earth element ones.
EX BURST
When Rydia is played to the field, choose 1 Earth Eidolon from your Break Zone. Return it to your hand.
Brave
(W), move a name:Ormi or name:Logos to the Break Zone: LeBlanc can't be Broken this turn.

Lightning


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2-097H Al-Cid 2-098L Genius Ammon 2-099L Edea 2-100H Edea
Forward (Agent) Forward (Magiscientist) Forward (Witch) Backup (Witch)
When Al-Cid is played to the field, choose 1 Active Forward you control. You can play 1 non-Lightning Forward of cost 3 or less from your hand to the field. If you do so, deal 6,000 damage to the chosen Forward. when Genius Ammon is played to the field, choose 1 Forward your opponent controls. Make it Dull.
(W): Choose 1 Forward. Make it Dull.
EX BURST
When Edea is played to the field, choose 1 Forward your opponent controls of cost equal or less than the number of Lightning Backups you control. Break the chosen Forward.
Death (S)(4L): Choose 1 Forward. Break it.
Forwards of cost 5 or less can't Block Forwards.
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2-101H Exdeath 2-102C Gurdy 2-103H Kain 2-104R Kain
Forward (Dark Mage) Backup (Moogle) Forward (Dragoon) Forward (Dragoon)
When Exdeath is played to the field, you can play 1 job:Manikin of cost 4 or less from your hand to the field.
Any job:Manikin Forward you control gains +1,000 power.
For every 1 job:Manikin you control, Exdeath gains +1,000 power.
(2L)(W): Choose 1 Active Forward your opponent controls. It gains -1,000 power until the end of the turn for every 1 job:Moogle you control. Haste
(1A)(W): Kain can't be chosen by your opponent's Eidolons and abilities until the start of your next turn. At the start of the Main Phase of your next turn, Kain's power doubles until the end of that turn. This ability can only be used on your own turn.
When you're in control of a name:Rosa, Kain gains Haste, Preemptive Attack and +2,000 power.
Any job:Dragoon and name:Dragoon Forward you control other than Kain gain +2,000 power.
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2-105C Kiros 2-106R Gramis 2-107C Cyclops 2-108C Black Mage
Forward (Warrior) Backup (Emperor) Eidolon Backup (CT)
When you're in control of a name:Laguna, Kiros gains Haste and +2,000 power. When Gramis is played to the field, you can Search for 1 category:XII Forward and place it in your hand. EX BURST
All Forwards your opponent controls gain -3,000 power until the end of the turn.
When Black Mage is played to the field, choose 1 Forward your opponent controls. It gains -4,000 power until the end of the turn.
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2-109H Golbez 2-110R Seifer 2-111C Seifer 2-112C Fleeting Flash
Forward (Magus) Forward (SeeD Candidate) Forward (SeeD Candidate) Forward (Manikin)
For every 1 job:Golbez's Four Fiends with different names in your Break Zone, the cost of playing Golbez to the field decreases by 2.
After Golbez has attacked, choose 1 of the below. [Choose 1 Forward. Make it Dull.] [Deal 3,000 damage to all Forwards your opponent controls.] [Choose 1 job:Golbez's Four Fiends from your Break Zone. Return it to your hand.]
When you're in control of a name:Edea, Seifer gains Haste and +3,000 power.
No Mercy (S)(3L): Break all Forwards of cost 2 or less.
After Seifer Blocks or is Blocked, choose up to 2 Forwards. Deal 3,000 damage to them. Haste
When you're in control of a job:Manikin other than Fleeting Flash, Fleeting Flash gains +2,000 power.
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2-113R Drace 2-114C Ninja 2-115C Ninja 2-116R Fusoya
Forward (Judge) Forward (CT) Backup (CT) Backup (Lunarian)
When you're in control of a name:Larsa, the cost of playing Drace to the field decreases by 2 (can't become 0).
When you're in control of a name:Larsa, Drace gains Preemptive Attack and +2,000 power.
(2L): Break the Forward Blocking Ninja or the Forward Ninja is Blocking. (2L)(W): Choose 1 Forward. Deal 2,000 damage to it. When Fusoya is played to the field, choose 1 Forward your opponent controls. Deal 5,000 damage to it.
When Fusoya is moved from the Field to the Break Zone, choose 1 Forward from your Break Zone. Return it to your hand.
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2-117R Adrammelech, the Wroth 2-118C Fallacious Tree 2-119R Reeve 2-120C Dragoon
Eidolon Forward (Manikin) Backup (WRO Director) Forward (CT)
EX BURST
Choose 1 Active Forward. Deal 7,000 damage to it.
The EX Burst of any card of cost 2 or less that Fallacious Tree sends to the Break Zone can't be activated. Reeven can't be chosen by your opponent's Eidolons or abilities.
Inspire (S)(W): Search for 1 name:Cait Sith and place it in your hand.
(1L): Dragoon gains Preemptive Attack until the end of the turn.

Water


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2-121H Ashe 2-122R Agrias 2-123C Ephemeral Vision 2-124H Cagnazzo
Forward (Princess) Forward (Knight) Forward (Manikin) Forward (Golbez's Four Fiends)
When Ashe is chosen by an Eidolon or ability your opponent controls, Ashe gains +3,000 power until the end of the turn.
(2Wa): Make Ashe Active.
Northswain's Glow (S)(2Wa): Ashe gains Preemptive Attack and +2,000 power until the end of the turn.
Northswain's Strike (S)(W): Choose 1 Forward of cost 3 or less that your opponent controls. Break it. When you're in control of 3 or more Forwards, Ephemeral Vision gains +3,000 power. Cagnazzo can't Block Forwards that are in a party.
After Cagnazzo has Blocked, make Cagnazzo Dull.
When Cagnazzo is Dull, he doesn't receive any damage and can't deal damage (to players either).
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2-125C Transient Witch 2-126R Ghis 2-127R Quistis 2-128C Summoner
Forward (Manikin) Forward (Judge) Forward (Instructor) Backup (CT)
When Transient Witch is played to the field, choose 1 Forward your opponent controls. Freeze it. When Ghis is played to the field, you can play 1 non-Water Forward of cost 3 or less from your hand to the field. If you do so, draw 2 cards, and then discard 2 cards from your hand.
Ghis won't receive any damage from abilities other than Special Abilities.
When Quistis is played to the field, you can play 1 Water Forward of cost 3 or less from your hand to the field.
Any Forward of cost 2 or less that you control gain +1,000 power.
(W): Summon one Eidolon of cost 2 or less from your hand without paying for its cost.
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2-129L Cecil 2-130C Astrologian 2-131C Paladin 2-132C Viking
Forward (Paladin) Backup (CT) Forward (CT) Forward (CT)
When Cecil is able to do so, he must Block.
Cecil won't receive any damage from Eidolons and abilities.
Any Forward other than Cecil that you control gains +1,000 power, and won't receive damage from Eidolons and abilities.
(2Wa)(W): Choose 1 Forward. Make it Active. - When Viking is removed from the field, draw 1 card.
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2-133R Cuchulainn, the Impure 2-134C Horne 2-135H Porom 2-136R Porom
Eidolon Backup (Moogle) Forward (White Mage) Forward (Apprentice Mage)
EX BURST
Choose 1 Forward your opponent controls. Until the end of the turn, it gains -1,000 power for every 1 Dull Character your opponent controls. Draw 1 card.
(2Wa)(W): Draw 1 card for every job:Moogle you control. After, place cards from your hand equal to the amount you drew at the bottom of your deck in any order you like. If Porom is played to the field from anywhere but your hand, choose 1 Forward of cost 5 or less. You can return it to the hand.
Petit Flare (S)(W), make Dull 1 Active name:Palom: Choose 1 Forward. Deal 8,000 damage to it.
When Porom or any name:Palom you control is chosen by your opponent's Eidolon or ability, you can return it to the hand.
(2Wa)(W), move Porom to the Break Zone: Search for 1 name:Porom and play it to the field.
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2-137H Merlwyb 2-138L Yuna 2-139C Larsa 2-140C Leviathan
Backup (Admiral) Forward (Songstress) Forward (Imperial Prince) Eidolon
EX BURST
When Merlwyb is played to the field, draw 2 cards, and then discard 1 card from your hand.
After Yuna has attacked, all non-Light and non-Dark Characters your opponent controls lose all their abilities until the end of the turn.
Dressup (S): Choose 1 element and 1 job. Yuna becomes the chosen element and job until the end of the turn.
All Forwards you control won't receive damage less than their own power.
(1Wa)(W): Choose 1 Forward that is Blocking. It gains +2,000 power until the end of the turn.
EX BURST
All Water Forwards gain +2,000 power until the end of the turn.
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2-141H Refia 2-142R Lenne 2-143R Rosa 2-144C Rosa
Forward (Warrior of Light) Forward (Songstress) Backup (White Mage) Forward (White Mage)
The cost of your playing job:CT Forwards to the field decreases by 1 (can't become 0). After Lenne has made a party with name:Yuna and attacked, you can Search for 1 Eidolon and summon it without paying for the cost. If you don't summon, move that Eidolon to the Break Zone. If you summoned an Eidolon of cost 5 or more with this ability, move Lenne to the Break Zone. When 1 Forward you control is being chosen by your opponent's Eidolon, you can draw 1 card.
Protect (S)(W): All Forwards you control won't receive damage less than their own power this turn.
Any name:Cecil you control gains +1,000 power.
(W): Choose 1 Forward. The next damage dealt to it this turn decreases by 1,000.

Light & Dark


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2-145L Warrior of Light 2-146H Fusoya 2-147L Emperor 2-148H Zemus
Forward (Warrior of Light) Backup (Lunarian) Forward (Emperor) Backup (Lunarian)
Any damage dealt to a job:Warrior of Light you control decreases by 2,000.
Bitter End (S)(1A)(W): Choose 1 Forward. Deal it damage equal to Warrior of Light's power.
(W): Choose 1 Forward. Deal 7,000 damage to it. Fusoya deals 1 point of damage to you. Any Character your opponent controls can't use their Special and Action Abilities. (W): Choose 1 Forward. It can't be Blocked this turn.

Category: Merchandise

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