TCG Opus III

This is a list of all Opus III cards in the Final Fantasy Trading Card Game, released in August 2017 worldwide. The chapter consists of a total of 154 cards. There are 2 cards in Light and Dark elements each, and 24 cards in all of the rest of the elements, as well as several additional starter pack-only cards of various elements. Each booster pack of Opus III includes 8 cards.

Note that in the lists below, translated names have been used for the cards and jobs. This is not a reliable indication of which cards bear the same name in the Japanese version. Be sure to check the Japanese name of the card if you're playing the Japanese version.

Fire


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3-001C Red Mage 3-002R Ifrit 3-003R Ace 3-004H Garland
Backup (Common Troop) Eidolon Forward (Class 0) Forward (Knight)
When Red Mage is played to the field, choose 1 Forward your opponent controls. If you're in control of 4 or more name:Red Mage or name:Red Wizards, deal 8,000 damage to it. EX BURST
Choose 1 Forward. Deal 7,000 damage to it. If you're in control of a job:Class 0 Forward, deal 8,000 damage instead.
Any job:Class 0 Forward you control other than Ace gains +1,000 power.
Open Deck (S)(1F): Choose 1 Forward. Present the 4 top cards of your deck. For every 1 job:Class 0 presented, deal 4,000 damage to the Forward. After, place the presented cards at the bottom of your deck in any order you like.
If damage is dealt to Garland during your turn, that damage is decreased by 2,000.
Soul of Chaos (S)(X)(W): Choose 1 Forward. Deal it damage equal to 6,000 plus 1,000 for every 1 card you paid for X with.
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3-005C Imaginary Pugilist 3-006R King 3-007C Bard 3-008C Cloud
Forward (Manikin) Forward (Class 0) Backup (CT) Forward (Shinra Troop)
After Imaginary Pugilist has attacked, choose your the Forward your opponent controls that has the highest cost. It can't Block Forwards this turn. For every job:Class 0 Forward you control other than King, King gains +1,000 power.
Powered Bullet (S)(1F)(W): Choose 1 Forward. Deal it damage equal to King's power.
(2F)(W), move Bard to the Break Zone: All Forwards you control gain +2,000 power until the end of the turn. This ability can only be used on your own turn. When you're in control of a category:VII Forward other than Cloud, Cloud gains Brave.
(W): Choose 1 attacking Forward. It gains +2,000 power until the end of the turn.
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3-009C Cater 3-010R Gekkou 3-011C Gladiator 3-012L Zack
Backup (Class 0) Forward (Ninja) Forward (CT) Forward (SOLDIER)
(1Wi)(W): Choose 1 Forward. Deal 1,000 damage to it.
(1L)(W): Choose 1 Forward that is dealing damage. Deal 2,000 damage to it.
When Gekkou is played to the field, you can play 1 job:Ninja or name:Ninja of cost 4 or less from your hand to the field.
(1F)(1A): All job:Ninja and name:Ninja you control gain +1,000 power until the end of the turn.
For every 1 Backup your opponent controls, Gladiator gains +1,000 power. When Zack is played to the field, all Forwards you control gain +2,000 power until the end of the turn.
When Zack is moved from the field to the Break Zone, you can Search for 1 name:Cloud of cost 4 or less and either place it in your hand or play it to the field in Dull mode.
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3-013R Amarant 3-014C Cinque 3-015R Black Waltz 2 3-016H Palom
Forward (Fighter) Forward (Class 0) Backup (Black Mage) Forward (Black Mage)
(W), move 1 Forward to the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Forward sent to the Break Zone. (1F)(W): Choose 1 Forward. If it's able to do so, it must Block this turn.
Full Swing (S): Cinque gains +5,000 power and Brave until the end of the turn. This ability can only be used on your own turn.
EX BURST
When Black Waltz 2 is played to the field, choose 1 Forward your opponent controls. Deal it damage equal to 3,000 plus 1,000 for every 1 card in your opponent's hand.
When dealing damage to a Forward, that damage increases by 1,000.
Meteor (S)(3F): Choose up to 3 Forwards your opponent controls. Deal them 6,000 damage, 4,000 damage and 2,000 damage in order.
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3-017L Vivi 3-018C Vivi 3-019H Faris 3-020H Phoenix
Forward (Black Mage) Backup (Black Mage) Forward (Pirate) Eidolon
When Vivi is played to the field, choose 1 Forward your opponent controls. Deal it 4,000 damage plus 1,000 damage for every 1 card in your opponent's hand.
Firaga (S)(3F)(W): Deal 7,000 damage to all Forwards.
EX BURST
When Vivi is played to the field, choose 1 Forward your opponent controls. Deal 5,000 damage to it.
EX BURST
When Faris is played to the field, you can Search for 1 name:Syldra and place it in your hand.
When you're in control of a name:Lenna, Faris gains +1,000 power.
Choose up to 1 Forward of cost 2 or less from your Break Zone. Play it to the field. Deal 2,000 damage to all Forwards your opponent controls.
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3-021C Cannoneer 3-022H Machina 3-023C Luca 3-024R Rubicante
Backup (CT) Forward (Class 0) Backup (Engineer) Forward (Golbez's Four Fiends)
(3F)(W), move Cannoneer to the Break Zone: Choose 2 Forwards. Deal 5,000 damage to them. When a Forward Machina has dealt damage to this turn is being moved from the field to the Break Zone, choose 1 Forward your opponent controls. Deal 4,000 damage to it.
Sword Field (S)(3F)(W): Choose 1 Forward your opponent controls. Deal 8,000 damage to it, and 4,000 damage to all other Forwards your opponent controls.
Any name:Palom you controls gains +1,000 power.
Lightning Brain Buster (S)(1F)(W), make 1 Active Rydia Dull: Choose 1 Forward. Deal 10,000 damage to it.
When you're in control of 4 or more Fire Backups, the cost of playing Rubicante to the field decreases by 2.
After Rubicante has been Blocked, choose 1 Forward your opponent controls. Deal 5,000 damage to it.
Inferno (S): Choose 1 Forward. Deal 4,000 damage to it. Rubicante gains +2,000 power until the end of the turn.
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3-149S Vivi
Forward (Black Mage)
Move Vivi to the Break Zone: Choose 1 Forward. Deal 5,000 damage to it.
(2F), move Vivi to the Break Zone: Choose 1 Forward. Deal 8,000 damage to it.

Ice


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3-025C Emina 3-026C Kazusa 3-027R Qator Bashtar 3-028C Transient Gunner
Backup (Guidance Captain) Backup (Laboratory Leader) Forward (General) Forward (Manikin)
The cost of your playing a name:Kazusa or name:Kurasame to the field decreases by 1 (can't become 0) When Kazusa is played to the field, all players discard 1 card from their hand.
(W), move Kazusa to the Break Zone: All players discard 1 card from their hand.
EX BURST
After Qator Bashtar has attacked, choose 1 Forward of cost 3 or less that your opponent controls. Freeze it.
After Transient Gunner has dealt damage to your opponent, choose 1 Dull Forward. You can deal 5,000 damage to it.
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3-029R Gilbart 3-030L Kuja 3-031R Kurasame 3-032R Shiva
Backup (King of Damcyan) Forward (Genome) Forward (Instructor) Eidolon
(1I)(1A)(W): Your opponent discards 1 card from their hand. This ability can only be used on your own turn.
Implore (S): Gilbart can't be chosen by your opponent's Eidolons and abilities this turn.
After Kuja has attacked, choose 1 Forward. You can pay (1A). If you do so, make the Forward Dull.
After Kuja has attacked, choose 1 Forward. You can pay (1I). If you do so, Freeze the Forward.
When Kurasame is played to the field, choose up to 2 Forwards your opponent controls. Freeze them. Choose up to 2 Forwards your opponent controls. Make them Dull.
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3-033L Genesis 3-034H Genesis Avatar 3-035R Shelke 3-036H Cid Aulstein
Forward (SOLDIER) Forward (Avatar) Backup (Tsviet) Forward (General)
When Genesis is played to the field, choose 1 Forward your opponent controls. Make it Dull and Freeze it.
After Genesis has dealt damage to your opponent, your opponent discards 1 card from their hand.
Genesis Avatar is also treated as name:Genesis in all areas.
When Genesis Avatar is played to the field, deal damage to all Forwards your opponent controls equal to half their own power (rounded down to full 1000s)
After your opponent has received damage, make Shelke Active.
(2I)(2A)(W): Choose 1 Forward. Make it Dull.
EX BURST
When Cid Aulstein is played to the field, choose 1 Forward your opponent controls. If your opponent's hand is 0, Break it.
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3-037H Zalera, the Death Seraph 3-038H Xezat 3-039R Sephiroth 3-040C DGS Trooper 1st
Eidolon Forward (Four Warriors of Dawn) Forward (Hero) Forward (DG Soldier)
Break all Forwards your opponent controls that have cost of 2, 3, 5, 7, 11 or 13. Preemptive Attack
When you're in control of a name:Galuf, name:Kelger or name:Dorgan, Xezat gains +1,000 power and Brave.
EX BURST
After Sephiroth has been moved rom the field to the Break Zone, you can Search for 1 Dark name:Sephiroth and place it in your hand.
Any Ice job:CT Forward you control gain +2,000 power.
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3-041C DG Soldier 3-042C DG Soldier 3-043C Time Mage 3-044C Harley
Forward (CT) Forward (CT) Backup (CT) Backup (Secretary)
When DG Soldier is played to the field, you can Search for 1 name:DGS Trooper 1st and place it in your hand. When DG Soldier is played to the field, you can Search for 1 name:DG Soldier of cost 3 or less and place it in your hand. (3I)(W), move Time Mage to the Break Zone: Choose 1 Forward you control. Exclude it. After, play the Excluded Forward to the field in Dull mode. This ability can only be used on your own turn. The cost of your playing any name:Gilbart to the field decreases by 2 (can't become 0)
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3-045R Byakko l'Cie Qun'mi 3-046H Byakko l'Cie Nimbus 3-047C Cannoneer 3-048C Mystic Knight
Forward (L'Cie) Forward (L'Cie) Backup (CT) Forward (CT)
Preemptive Attack
When 1 or more Forwards you control have been chosen by your opponent's Eidolons, that effect is voided unless your opponent pays (3A).
Brave
The cost of playing Byakko l'Cie Nimbus to the field from your hand can only be paid for with CP from Ice Backups on the field.
When Cannoneer is played to the field, choose up to 2 Forwards your opponent controls. Make them Dull and Freeze them. When damage is being dealt to Mystic Knight due to Eidolons or abilities, that damage decreases by 5,000.

Wind


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3-049C Izana 3-050L Aerith 3-051R Eight 3-052C Dancer
Forward (Suzaku Military) Backup (Ancient) Forward (Class 0) Forward (CT)
When Izana is played to the field, you can Search for 1 job:Chocobo or name:Chocobo and place it in your hand. When you're in control of a category:VII Forward, the cost of playing Aerith to the field decreases by 1.
Forwards you control can't be chosen by the abilities of Backups your opponent controls.
When Eight is played to the field, choose up to 3 job:Class 0 Characters you control. Make them Active.
Illusion Dance (S)(1Wi): Eight can't be chosen by your opponent's Eidolons or abilities this turn, and the next damage done to Eight becomes 0 instead.
(W): Deal 1,000 damage to all Forwards your opponent controls.
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3-053C Ranger 3-054C Black Chocobo 3-055C Thief 3-056H Zidane
Forward (CT) Forward (Chocobo) Backup (CT) Forward (Thief)
Ranger can't be chosen by your opponent's abilities. When Black Chocobo is in a party, that party can't be Blocked. (1Wi)(1A)(W), move Thief to the Break Zone: Your opponent moves the 2 top cards of their deck to the Break Zone. When Zidane is played to the field, your opponent presents their hand. You pick 1 card from their hand. Your opponent discards it.
When your opponent has 2 or less cards in their hand, Zidane gains +4,000 power.
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3-057R Seven 3-058C Fabricated Sky Pirate 3-059H King Tycoon 3-060R Tsukinowa
Forward (Class 0) Forward (Manikin) Backup (King) Forward (Ninja)
Any job:Class 0 Forward you control can't be Blocked by Forwards of cost 4 or more.
Catch (S): Choose 1 Special Ability or Auto Ability. Void its effect.
When Fabricated Sky Pirate is attacking, choose 1 Backup you control. Make it Active. EX BURST
When King Tycoon is played to the field, you can Search for 1 name:Faris or name:Lenna and place it in your hand.
Tsukinowa can't be Blocked by Forwards of cost 3 or more.
When you're in control of a name:Edge, Tsukinowa gains Haste.
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3-061R Diabolos 3-062C Deuce 3-063H Dorgan 3-064H Trey
Eidolon Backup (Class 0) Forward (Four Warriors of Dawn) Forward (Class 0)
EX BURST
Choose 1 Forward. Deal it 1,000 damage for every 1 Character you control. If you're in control of a job:Class 0 Forward, additionally choose up to 3 Backups you control. Make them Active.
(1Wi)(W): Choose 1 Forward that is attacking. Deal it 2,000 damage.
Concerto (S)(1Wi)(W): Choose 1 Forward. Deal it 4,000 damage for every 1 job:Class 0 Forward you control.
(W), Exclude Dorgan: Choose 1 Forward. Exclude it. When Trey is Active, he can't be chosen by your opponent's abilities.
When Trey is Dull, he can't be chosen by your opponent's Eidolons.
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3-065L Bartz 3-066R Barbariccia 3-067R Hiryuu 3-068C Geomancer
Forward (Freelancer) Forward (Golbez's Four Fiends) Forward (Dragon) Backup (CT)
Bartz has the jobs of Forwards you control.
When Bartz has 3 or more jobs, Bartz gains Haste and Preemptive Attack.
When Bartz has 5 or more jobs, Bartz gains +3,000 power and Brave, and can attack twice in 1 turn.
When Barbariccia is played to the field, choose 1 Forward your opponent controls. Make its power 1,000 until the end of the turn. (W): Choose 1 Forward you control other than Hiryuu. Return it and Hiryuu into your hand. When Geomancer is played to the field, deal 2,000 damage to all Forwards your opponent controls.
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3-069C Yuffie 3-070C Oracle 3-071H Chaos, Walker of the Wheel 3-072R Rem
Forward (Ninja) Backup (CT) Eidolon Backup (Class 0)
When you're in control of a name:Vincent, the cost of playing Yuffie to the field becomes 0.
Any name:Vincent you control gains +1,000 power and Brave.
(2Wi)(W), move Oracle to the Break Zone: Make Active all Characters you control. EX BURST
Choose 1 Forward your opponent controls. Break it. If that Forward is moved to the Break Zone, your opponent can play 1 Forward from their hand to the field.
EX BURST
When Rem is played to the field, choose 1 category:Type-0 card from your Break Zone. Place it in your hand.
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3-150S Moogle -Class 0-
Backup (Moogle)
Any job:Class 0 Forwards you control gain +1,000 power.

Earth


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3-073C Ursula 3-074R Atomos 3-075C Girl of Antiquity 3-076R Masked Woman
Forward (Monk) Eidolon Forward (Manikin) Backup (Mysterious Woman)
When you're in control of a name:Yang, Ursula gains +3,000 power.
Twin Wing Frenzy (S)(2E): Choose 1 Forward. Deal 9,000 damage to it. This ability can only be used when you're in control of a name:Yang.
Choose 1 Forward. Deal it damage equal to the power of the highest power Forward you control. After Girl of Antiquity has been moved from the field to the Break Zone, you can play 1 name:Girl of Antiquity from your hand to the field. When Masked Woman is played to the field, choose 1 Forward of cost 4 or less that your opponent controls. Break it.
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3-077H Galuf 3-078H Krile 3-079H Kefka 3-080R Genbu l'Cie Gilgamesh
Forward (Four Warriors of Dawn) Forward (Spell Fencer) Forward (Mage) Forward (L'Cie)
When you have 4 or more cards in your hand, Galuf gains +2,000 power.
When you have 5 or more cards in your hand, Galuf gains Brave.
Spellblade [Fira] (S)(1F): Deal 6,000 damage to all Forwards your opponent controls.
Spellblade [Thundara] (S)(1L): Choose up to 2 Forwards that are dealing damage. Break them.
When the Backups you control include 3 or more elements, Kefka gains +3,000 power.
When the Backups you control include 5 or more elements, Kefka gains Brave.
Brave
(W): Choose 1 Forward. It loses Preemptive Attack until the end of the turn.
(W): Genbu l'Cie Gilgamesh gains +2,000 power until the end of the turn.
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3-081C Summoner 3-082R Scarmiglione 3-083C Segwarides 3-084C WRO Member
Backup (CT) Forward (Golbez's Four Fiends) Backup (Knight) Forward (CT)
(2E)(W), move Summoner to the Break Zone: Summon 1 Eidolon of cost 6 or less from your hand without paying for the cost. When Scarmiglione is played from the Break Zone to the field, choose 1 Forward. Deal it damage equal to half of Scarmiglione's power (rounded down to full 1,000s).
Living Death (S): When Scarmiglione is moved from the field to the Break Zone this turn, return Scarmiglione to the field, and give him +2,000 power until the end of the turn.
During your turn, any name:Brandelis you control gains Preemptive Attack.
(W): Choose 1 Forward. It loses Preemptive Attack until the end of the turn.
When you're in control of 2 or more name:WRO Member, WRO Member gains +1,000 power and Brave.
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3-085C WRO Member 3-086C WRO Captain 3-087H Zeromus, the Condemner 3-088L Delita
Backup (CT) Forward (Captain) Eidolon Forward (Knight)
(W), move WRO Member to the Break Zone: Choose 1 name:WRO Captain. It can't be Broken this turn. When you're in control of a name:Vincent, WRO Captain gains +1,000 power.
Any name:WRO Member you control gains +2,000 power.
EX BURST
Choose 1 Forward from your Break Zone of cost equal or less than the amount of damage you've received. Return it to your hand. Your opponent choose 1 Forward of cost equal or less than the amount of damage you've received. Move it to the Break Zone.
After Delita has been chosen by an ability of Character your opponent controls, Break that Character.
When Delita has been chosen by an Eidolon your opponent controls, deal 1 point of damage to your opponent.
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3-089R Girl With No Name 3-090C Ninja 3-091C Berserker 3-092L Prishe
Backup (Girl) Backup (CT) Forward (CT) Forward (Abhorrent One)
When Girl With No Name is played to the field, you can Search for 1 category:WOFF Forward and place it in your hand. When Ninja is played to the field, choose 1 Dull Forward of cost 2 or less that your opponent controls. Break it. Berserker can't participate in parties.
If Berserker is able, she must attack once per turn.
Brave
When Prishe is moved from the field to the Break Zone, you can Search for 1 name:Prishe from your hand to the field.
Nullifying Dropkick (S)(2E)(2A): Choose 1 Dull Forward. Break it.
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3-093H Brandelis 3-094C Pellinore 3-095R Yang 3-096R Rydia
Forward (Knight) Backup (Knight) Forward (Monk) Backup (Summoner)
EX BURST
When Brandelis is played to the field, you can Search for 1 name:Segwarides or name:Pellinore and place it in your hand.
For every 1 name:Segwarides or name:Pellinore that you control, Brandelis gains +1,000 power.
Any name:Brandelis you control gains Brave.
(1E)(1A)(W): Deal 1,000 damage to all Forwards.
When you're in control of a name:Ursula, Yang gains +1,000 power and Brave.
When Yang is played to the field, you can play 1 name:Ursula from your hand to the field.
Kick (S)(1E)(1A)(W): Deal damage to all Forwards your opponent controls equal to half of Yang's power (rounded down to full 1,000s)
When Rydia is played to the field, you can Search for 1 Eidolon and place it in your hand.

Lightning


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3-097R Arecia Al-Rashia 3-098R Angeal 3-099R Angeal Penance 3-100L Exdeath
Backup (Head of the Department of Magic) Forward (SOLDIER) Forward (Mutation) Forward (Warlock)
When Arecia Al-Rashia is played to the field, you can Search for 1 category:Type-0 Forward and place it in your hand. When Angeal is moved from the field to the Break Zone, you can Search for 1 name:Zack and place it in your hand. Angeal Penance also has name:Angeal in all areas.
Haste
After Angeal Penance has dealt damage to your opponent, choose 1 Forward your opponent controls that is dealing damage. Break it.
After Exdeath has attacked, all Characters your opponent controls lose their jobs.
Grand Cross (S)(7L): Exclude all Characters except Exdeath and all cards in the Break Zone.
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3-101R Enuo 3-102R Odin 3-103H Gilgamesh 3-104C Queen
Forward (Warlock) Eidolon Forward (Head of the Imperial Guard) Forward (Class 0)
When a Character is being moved from the field to the Break Zone, you can Exclude it instead.
(1A): Choose 1 card from the Break Zone. Exclude it.
Choose 1 Forward. If its power is 7,000 or less, Break it. If you're in control of a job:Class 0 Forward, Break it even if its power is 8,000 or more. (1F): Choose 1 Forward. Deal 2,000 damage to it.
(1Wi): Gilgamesh can't be chosen by Eidolons this turn.
(1E): Gilgamesh gains +1,000 power until the end of the turn.
(1L): Gilgamesh gains Haste until the end of the turn.
If you're in control of a job:Class 0 other than Queen, Queen gains Preemptive Attack.
Dash (S): Until the end of the turn, Queen gains Haste and the ability [Queen can't be Blocked].
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3-105C Black Waltz 3 3-106C Black Mage 3-107C Black Mage 3-108H Kelger
Forward (Black Mage) Backup (CT) Backup (CT) Forward (Four Warriors of Dawn)
EX BURST
When Black Waltz 3 is played to the field, choose 1 Forward your opponent controls. It gains -1,000 power for every 1 card in your hand until the end of the turn.
When Black Mage is played to the field, choose 1 Forward your opponent controls. If you're in control of 4 or more name:Black Mage or name:Black Wizards, it gains -8,000 power until the end of the turn. (2L)(2A)(W), move Black Mage to the Break Zone: choose 1 Active Forward of cost 3 or less. Break it. Haste
When Kelger is played to the field, you can play 1 job:Four Warriors of Dawn from your hand to the field.
Lupine Attack (S): Kelger gains +6,000 power until the end of the turn.
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3-109C Sice 3-110R Zangetsu 3-111H Jack 3-112H Exdeath, the Judge-Sal
Forward (Class 0) Forward (Ninja) Forward (Class 0) Eidolon
After Sice has attacked, choose 1 Forward your opponent controls. Until the end of the turn, it gains -1,000 power for every 1 job:Class 0 Character you control.
Black Hole (S)(1L): Choose 1 Forward. It gains -4,000 power until the end of the turn.
(1A)(W): Choose 1 Forward. Deal 7,000 damage to it. This ability can only be used when you're in control of a name:Edge.
(1L)(W): Choose 1 Forward. Deal it 4,000 damage.
Jack can't Block.
After Jack has attacked, Jack can't become Active in your next Active Phase.
Forsake (S)(1L): Make Jack Active. Jack loses all abilities until the end of the turn.
Pick 1 number. After, your opponent picks 1 number. Break all Forwards of cost equal to those numbers.
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3-113R Nine 3-114C Freya 3-115C Cannoneer 3-116C Mystic Knight
Forward (Class 0) Forward (Dragoon) Backup (CT) Forward (CT)
After Nine has attacked, choose 1 Forward you control. It gains +1,000 power for every 1 job:Class 0 Forward you control until the end of the turn.
Yell (S)(4L): All Forwards can't Block Forwards this turn.
Haste
Preemptive Attack
Cherry Blossom (S)(2L): Deal 2,000 damage to all Forwards your opponent controls for every 1 job:Dragoon and name:Dragoon Forward you control.
(1L)(1A)(W), move Cannoneer and 1 Backup other than Cannoneer to the Break Zone: Choose 1 Forward. Deal 7,000 damage to it. When Mystic Knight is moved from the field to the Break Zone, choose 1 Forward your opponent controls. Deal 4,000 damage to it.
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3-117C Fallacious Warrior 3-118H Lightning 3-119L Ramza 3-120C Dragoon
Forward (Manikin) Forward (Swordsman) Forward (Knight) Forward (CT)
(1A)(W): Choose 1 Forward. Deal 1,000 damage to it.
(2A)(W): Choose 1 Forward. Deal 3,000 damage to it.
EX BURST
When Lightning is played to the field, choose 1 name:Odin from your Break Zone. You can place it at the top of your deck.
Drive Mode (S)(1L)(1A)(W), discard 1 name:Odin: Choose up to 2 Forwards of cost 4 or less. Break them.
Ramza gains +1,000 power for every 1 category:FFT Forward you control other than Ramza.
(3A): Choose 1 category:FFT Forward you control. It gains +1,000 power, Haste and Preemptive Attack until the end of the turn.
(1L): Dragoon gains Haste until the end of the turn.
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3-151S Queen
Forward (Class 0)
EX BURST
When Queen is played to the field, choose 1 Forward your opponent controls. If you're in control of 2 or more job:Class 0 Forwards, make it Dull. If you're in control of 5 or more job:Class 0 Forwards, instead Break it.

Water


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3-121C Blue Mage 3-122C Artemicion 3-123R Famfrit, the Darkening Cloud 3-124R Izayoi
Backup (CT) Backup (Moogle) Eidolon Forward (Ninja)
(2Wa)(1A)(W), move Blue Mage to the Break Zone: Choose 1 Forward of cost 5 or more. Return it to the hand. When Artemicion is played to the field, move any number of cards from your hand to the bottom of your deck in any order you like. After, draw as many cards as you placed in the deck. EX BURST
All players choose 1 Forward they control. Move them to the Break Zone.
When Izayoi is played to the field, you can play 1 job:Ninja or name:Ninja of cost 3 or less from your hand to the field.
Illusion (S)(2Wa): Choose up to 2 Forwards. They can't Block or Attack this turn.
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3-125C Ephemeral Summoner 3-126H Eiko 3-127R Eiko 3-128C Dancer
Forward (Manikin) Backup (Summoner) Backup (Summoner) Forward (CT)
When Ephemeral Summoner is played to the field, you can Search for 1 Water Eidolon of cost 4 or less and place it on the top of your deck. (2Wa)(W), move Eiko to the Break Zone: Choose 4 Eidolons from your Break Zone. Place 1 in your hand, and Exclude the rest. When Eiko is played to the field, you can Search for 1 category:IX Forward and place it in your hand. (W): Choose 1 Forward your opponent controls. It loses all abilities until the end of the turn.
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3-129L Garnet 3-130R Cagnazzo 3-131H Ghido 3-132R Quacho Queen
Forward (Princess) Forward (Golbez's Four Fiends) Backup (Sage) Backup (Queen)
Garnet can't be chosen by your opponent's Eidolons.
After you've summoned an Eidolon, all Forwards you control gain +1,000 power.
(2Wa): Summon 1 Eidolon of cost 3 or less from your hand without paying for the cost.
If damage is dealt to Cagnazzo during your opponent's turn, that damage decreases by 4,000.
When Cagnazzo is played to the field, all Forwards your opponent controls gain -1,000 power until the end of the turn for every 2 Water Characters you control.
Ghido can't become Active in Active Phase.
(1Wa): Make Ghido active.
(1Wa)(1A)(W): Choose 1 Forward of cost 5 or more that your opponent controls. Move it to the top of the deck.
(1Wa)(1A)(W): Choose 1 Forward. It gains +1,000 power for every 1 Forward you control until the end of the turn.
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3-133C Quina 3-134C Summoner 3-135H Syldra 3-136C White Mage
Forward (Blue Mage) Backup (CT) Eidolon Forward (CT)
Quina gains +1,000 power for every 1 card in your hand.
Eat (S): Choose 1 Forward your opponent controls that is dealing damage. If it has a Special Ability or Action Ability, Break that Forward.
When Summoner is played to the field, choose 1 Eidolon from your Break Zone. Return it to your hand. Choose up to 2 Forwards your opponent controls. Return them to the hand. When damage is being dealt to White Mage or a Forward in a party with White Mage, that damage decreases by 3,000.
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3-137R Steiner 3-138H Ceodore 3-139C Knight 3-140R Porom
Forward (Knight) Forward (Red Wings) Forward (CT) Forward (White Mage)
EX BURST
When Steiner is played to the field, you can Search for 1 category:IX Character and place it in your hand.
When you're in control of a category:IX Character other than Steiner, Steiner gains +1,000 power.
When a Water Character other than Ceodore is being played to your field, choose 1 Forward you control. Choose 1 of the below. [It gains +1,000 power until the end of the turn.] [It gains Preemptive Attack until the end of the turn.] [It gains Brave until the end of the turn.] Knight gains +1,000 power for every 1 Backup you control. When Porom is played to the field, make Active all Forwards you control.
Curaja (S): Choose 1 Forward you control. If damage is dealt to it this turn, that damage becomes 0 instead.
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3-141C Mog [IX] 3-142H Mimic Gogo 3-143C Leonora 3-144L Lenna
Backup (Moogle) Forward (Mimic) Backup (Epopt) Forward (Princess)
When Mog [IX] is played to the field, if you're in control of a name:Eiko, draw a card.
(2Wa)(1A)(W), move Mog [IX] to the Break Zone: Choose 1 Forward. Return it to the hand.
When your opponent controls no Forwards, move Mimic Gogo to the Break Zone.
Power Hit (S): Choose 1 Forward. Move it to the Break Zone. This ability can only be used when Mimic Gogo has damage.
EX BURST
When Leonora is played to the field, you can Search for 1 name:Palom or name:Porom and place it in your hand.
When Lenna is played to the field, choose 1 Water Forward of cost 2 or less from your Break Zone. Play it to the field.
Arise (S)(4Wa)(W): Choose 1 Forward other than Light or Dark from your Break Zone. Play it to the field. This ability can only be used on your own turn.
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3-152S Garnet
Forward (Princess)
When Garnet is played to the field, you can Search for 1 Water Eidolon of cost 2 or less and summon it without paying for the cost. If you don't summon, move the Eidolon to the Break Zone.

Light & Dark


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3-145L Holy Seraph Ultima 3-146H Minerva 3-147L Zodiark, Keeper of Precepts 3-148H Desperado Chaos
Eidolon Forward (Goddess) Eidolon Forward (True Chaos)
If you're in control of a Light Forward, the cost of summoning Holy Seraph Ultima decreases by 2.
Exclude all Forwards except Light and Dark ones. Exclude a number of cards from the top of your deck equal to the number of Excluded Forwards.
Choose 1 from the below at the start of your 1st Main Phase. [All Forwards you control gain +3,000 power until the end of the turn.] [All Characters your opponent controls lose all their abilities until the end of the turn.] [Draw 1 card]. If you're in control of a Dark Forward, the cost of summoning Zodiark, Keeper of Precepts decreases by 3.
Break all Forwards your opponent controls. You receive as many points of damage as the number of Broken Forwards.
Desperado Chaos also has name:Chaos in all areas.
Haste
Preemptive Attack
Brave
After Desperado Chaos has attacked or Blocked, choose 1 Character you control. Move it to the Break Zone.
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3-153S Ace 3-154S Zidane
Forward (Class 0) Forward (Genome)
When Ace is played to the field, you can play 1 job:Class 0 Forward from your hand to the field.
When Ace is moved from the field to the Break Zone, choose 1 job:Class 0 Forward other than Ace from your Break Zone. Return it to your hand.
When you're in control of a category:IX Forward, the cost of playing Zidane to the field decreases by 1.
When Zidane is played to the field, choose 1 from the below. [Draw 1 card.] [Your opponent discards a card from their hand.] [Make Active all category:IX Characters you control.]

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