TCG Opus IV

This is a list of all Opus IV cards in the Final Fantasy Trading Card Game, released in December 2017 worldwide. The chapter consists of a total of 148 cards. There are 2 cards in Light and Dark elements each, and 24 cards in all of the rest of the elements. Each booster pack of Opus IV includes 8 cards.

Note that in the lists below, translated names have been used for the cards and jobs. This is not a reliable indication of which cards bear the same name in the Japanese version. Be sure to check the Japanese name of the card if you're playing the Japanese version.

Fire


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4-001H Hauyun 4-002C Red Mage 4-003C Ifrit 4-004H Edgar
Forward (Mysterious Girl) Backup (Common Troop) Summon Forward (King)
When you're in control of 3 or more category:WOFF Characters other than Hauyn, Hauyn gains +4,000 power.
When you're in control of 5 or more category:WOFF Characters other than Hauyn, Hauyn gains +1,000 power and Brave.
(1F)(W): Choose 1 Forward. If damage is dealt to it this turn, raise that damage by 1,000. EX BURST
Choose 1 Forward. Deal 4,000 damage to it. If you're in control of 5 or more Fire Characters, deal 7,000 damage instead.
EX BURST
When Edgar is played to the field, you can Search for 1 name:Sabin and place it in your hand.
(W): Choose 1 Forward. Deal 2,000 damage to it.
Drill (S)(1F)(1A)(W): Choose 1 Forward. Break it.
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4-005R Garland 4-006L Caius 4-007H Cyanayenne 4-008C Scholar
Forward (Knight) Forward (Guardian) Forward (Samurai) Backup (CT)
When Garland is played to the field, you can play 1 Fire Backup of cost 3 or less from your hand to the field (in Dull mode). When Caius is played to the field, you can Search for 1 name:Bahamut and place it in your hand.
After Caius has attacked, choose 1 Forward. You can discard 1 name:Bahamut. If you do so, deal 7,000 damage to the Forward.
Brave
Give Brave to category:VI Forwards you control other than Cyan.
Bushido: Fang (S)(W): Choose 1 Forward. If Cyan is on your field at the start of your next Main Phase 1, Break it.
(1F)(W), move Scholar to the Break Zone: Choose up to 2 Forwards your opponent controls. Deal 3,000 damage to them.
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4-009C Ranger 4-010C Black Mage 4-011C Sage 4-012C Goblin
Forward (CT) Backup (CT) Backup (CT) Monster (Goblin)
Haste
After Ranger has attacked, deal 2,000 damage to all Forwards your opponent controls.
When Black Mage is played to the field, choose up to 2 Forwards. Deal 5,000 damage to them. (W), move Sage to the Break Zone: Choose 1 Forward you control. If it deals damage to a Forward this turn, raise that damage by 2,000. Move Goblin to the Break Zone: Choose 1 Forward you control. It gains Haste until the end of the turn. Draw 1 card.
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4-013C Zack 4-014C Samurai 4-015H Shadow 4-016R Bahamut
Backup (Soldier) Forward (CT) Forward (Assassin) Eidolon
EX BURST
When Zack is played to the field, choose 1 name:Cloud or job:Soldier from your Break Zone. Return it to your hand.
If you have 5 or more points of damage, Samurai gains +1,000 power and Brave. Preemptive Attack
(2F), Exclude 1 card from your hand: Choose 1 Forward. For every 1 cost on the Excluded card, deal it 1,000 damage.
Choose 1 Forward. Deal 8,000 damage to it. If it's moved from the field to the Break Zone this turn, Exclude it instead.
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4-017R Marauder 4-018R Bomb 4-019C Bomb 4-020R Marche
Forward (CT) Monster (Bomb) Monster (Bomb) Forward (Clan Leader)
After Marauder has attacked, it gains +8,000 power until the end of the turn. (1F): Until the end of the turn treat Bomb as a Forward of 5,000 power and the ability [Move Bomb to the Break Zone: Deal 4,000 damage to all Forwards]. This ability can only be used once per turn. Move Bomb to the Break Zone: Choose 1 Forward. Deal 5,000 damage to it. Make 1 Active Forward Dull: Choose 1 Forward that is Blocking Marche. Deal it damage equal to the power of the Dull Forward.
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4-021L Sabin 4-022R Montblanc 4-023H General Leo 4-024R Llednar
Forward (Monk) Backup (Moogle) Forward (General) Forward (Biskmatar)
After Sabin has attacked or is played to the field, choose 1 Forward you control. It can't be Broken this turn.
(1F)(1A): Sabin gains +2,000 power until the end of the turn. This ability can only be used when Sabin is attacking.
Phoenix Dance (S)(2F)(2A): Deal 8,000 damage to all Forwards. This ability can only be used when Sabin is attacking.
EX BURST
When Montblanc is played ot the field, you can Search for 1 name:Marche and place it in your hand.
(1F)(W): Choose 1 Forward. Deal 2,000 damage to it. This ability can only be used when you're in control of a name:Marche.
After General Leo has attacked, choose 1 Forward your opponent controls. Deal 2,000 damage to it.
Shock (S)(3A): Deal 5,000 damage to all Forwards your opponent controls.
After Llednar has attacked or Blocked, unless your opponent pays (2A) Llednar can't be Broken this turn.
When Llednar is chosen by your opponent's Eidolon or ability, unless your opponent pays (2A) Llendar can't be Broken this turn.

Ice


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4-025H Umaro 4-026H Cid of Gestahlian Empire 4-027C Bard 4-028C Bard
Forward (Snowman) Backup (Engineer) Backup (Common Troop) Backup (CT)
EX BURST
When Umaro is played to the field, you can Search for 1 Monster and place it in your hand.
If Umaro can do so, he must attack once every turn.
Tackle (S)(W): Choose 1 Forward. Deal 7,000 damage to it.
When Cid of Gestahlian Empire is played to the field, you can Search for 1 category:VI Forward and place it in your hand. (1I)(W), move Bard to the Break Zone: Choose 1 Forward. Make it Dull. (2I)(2A)(W), move Bard to the Break Zone: Your opponent discards 2 cards. This ability can only be used on your own turn.
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4-029C Ghoul 4-030C Black Mage 4-031C Sage 4-032C Arithmetician
Monster (Ghoul) Backup (CT) Backup (CT) Backup (CT)
(1I)(1A)(W): Choose 1 Forward. Make it Dull. (W), move Black Mage to the Break Zone: Choose 1 Dull Forward. Deal 4,000 damage to it. (2I)(W), move Sage to the Break Zone: Choose up to 2 Forwards your opponent controls. Freeze them. When Arithmetician is played to the field, pick 1 number. Make Dull and Freeze all Forwards of cost equal to that number.
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4-033C Shiva 4-034R Cid [WOFF] 4-035R Cid Randell 4-036H Setzer
Eidolon Backup (Mecha) Forward (Judgemaster) Forward (Gambler)
EX BURST
Choose 1 Dull Forward. Deal it damage equal to 6,000 plus 1,000 for every 1 name:Shiva in your Break Zone.
Cid [WOFF] can't be Broken.
(W), move Cid [WOFF] to the Break Zone: Choose 1 Monster of cost 2 or less from your Break Zone. Play it to the field. This ability can only be used on your own turn.
When you're in control of a name:Remedi, Cid Randell gains +1,000 power.
When 1 Forward is being played to your opponent's field, unless your opponent pays (1A) make it Dull.
When Setzer is played to the field, you can Search for 1 category:VI Character and place it in your hand.
When Setzer is moved from the field to the Break Zone, choose 1 Forward your opponent controls. Make it Dull and Freeze it.
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4-037H Serah 4-038L Celes 4-039R Rogue 4-040C Knight
Forward (Commando) Forward (Rune Knight) Forward (CT) Forward (CT)
When Serah is played to the field, choose 1 Forward your opponent controls. If you're in control of a category:XIII Forward other than Serah, make it Dull and Freeze it.
After Serah has attacked, you can play (2I). If you do so, your opponent discards 1 card from their hand.
When Celes is played to the field, choose 1 Character. Freeze it.
After Celes has dealt damage to your opponent, choose 1 Dull Forward your opponent controls. Deal 4,000 damage to it.
Runic (S)(1I): Choose 1 Eidolon. Void its effect. Make Celes Active.
After Rogue has dealt damage to a Forward, make it Dull and Freeze it. -
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4-041R Swampmonk 4-042C Babus 4-043C Flan 4-044R Mewt
Monster (Sahagin) Forward (Runeseeker) Monster (Flan) Backup (Prince)
(1I): Until the end of the turn treat Swampmonk as a Forward of 5,000 power and the ability [After Swampmonk has attacked, choose 1 Forward or Monster. Make it Dull]. This ability can only be used per turn. When 1 Forward your opponent controls is attacking, choose 1 Forward your opponent controls. Unless your opponent pays (1A), Freeze it. (1I)(W): Search for 1 name:Flan and place it in your hand.
(W), move Flan to the Break Zone: Your opponent discards 1 card from their hand. This ability can only be used on your own turn.
EX BURST
When Mewt is played to the field, you can Search for 1 name:Cid Randell or name:Remedi and place it in your hand.
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4-045H Mecha Chocobo 4-046R Lich 4-047R Remedi 4-048L Locke
Forward (Mecha) Eidolon Forward (Queen) Forward (Treasure Hunter)
Mecha Chocobo can't be chosen by Eidolons.
After Mecha Chocobo has attacked, choose 1 Dull Forward of cost 4 or less that your opponent controls. Break it.
After Mecha Chocobo has been Blocked, Break Mecha Chocobo.
Deal damage to all Forwards your opponent controls equal to half their own power (rounded up to nearest thousand). When you're in control of a name:Cid Randell, Remedi gains +1,000 power.
When your opponent is playing a Character to the field from somewhere else than the hand, unless they pay (2A) Break that Character.
When Locke is played to the field, if you're in control of 2 or more category:VI Characters, your opponent discards 1 card from their hand.
After Locke has dealt damage to your opponent, they discard 1 card from their hand.
Mirage Dive (S): This turn Locke can't be Blocked.

Wind


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4-049C Ahriman 4-050R A-Ruhn-Senna 4-051H Alexander 4-052C Alexander
Monster (Ahriman) Backup (Three Seedseers) Eidolon Eidolon
(1Wi), move Ahriman to the Break Zone: Choose 1 Monster of cost 5 or more. Break it.
(1Wi), move Ahriman to the Break Zone: Choose 1 Forward of cost 5 or more. Break it.
When A-Ruhn-Senna is played to the field, you can Search for 1 name:Kan-E-Senna or name:Raya-O-Senna and place it in your hand. EX BURST
Choose 1 Forward of 9,000 power or more. Break it.
EX BURST
Choose 1 from the two below.
*Choose 1 Monster. Break it.
*Choose 1 Backup you control. Make it Active. Draw 1 card.
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4-053R Ezel 4-054L Onion Knight 4-055H Kan-E-Senna 4-056R Archer
Forward (Hermetic) Forward (Ninja) Forward (Three Seedseers) Backup (CT)
After your opponent has summoned an Eidolon, make Active all Forwards you control. After Onion Knight has attacked or is played to the field, choose 1 Forward. Deal 3,000 damage to it.
When Onion Knight is played to the field, choose 1 name:Onion Knight other than Wind element from your Break Zone. Return it to your hand.
Job Change: Ninja (S): Place Onion Knight at the bottom of your deck. After, Search for 1 name:Onion Knight of job:Ninja and play it to the field.
When you're in control of a name:Raya-O-Senna, Kan-E-Senna gains +2,000 power.
When Kan-E-Senna is played to the field, if you're in control of a name:A-Ruhn-Senna make Active all Backups you control.
When Archer is played to the field, deal 1,000 damage to all Forwards your opponent controls.
(1Wi)(W), move Archer to the Break Zone: Deal 2,000 damage to all Forwards your opponent controls.
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4-057R Koboldroid Yin 4-058C Cactuar 4-059C Thief 4-060R Shara
Monster (Zwerg Droid) Monster (Cactuar) Forward (CT) Forward (Archer)
(1Wi): Until the end of the turn treat Koboldroid Yin as a Forward of 3,000 power and the ability [Koboldroid Yin can't be Blocked by Forwards of cost 3 or more]. This ability can only be used once per turn. (W): Choose 1 Forward. Deal 1,000 damage to it.
(1Wi)(2A)(W), move Cactuar to the Break Zone: Choose 1 Forward. Deal 10,000 damage to it. Cactuar deals 1 point of damage to you. Any EX Burst resulting from this damage won't activate.
When Thief is removed from the field, your opponent moves the topmost card of their deck to the Break Zone. EX BURST
When Shara is played to the field, choose 1 Forward your opponent controls. Deal 3,000 damage to it. If you're in control of a name:Ritz, deal 6,000 damage instead.
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4-061C White Mage 4-062C Chocobo 4-063C Chocobo 4-064L Fat Chocobo
Backup (CT) Forward (CT) Forward (CT) Backup (Chocobo)
(1A)(W), move White Mage to the Break Zone: Choose 1 Forward. Make it Active. It gains +1,000 power until the end of the turn. After Chocobo has attacked in a party, Chocobo and all Forwards that attacked with it gain +3,000 power until the end of the turn. When Chocobo is played to the field, choose 1 Forward other than Chocobo. It gains Haste until the end of the turn. When Fat Chocobo is played to the field, you can Search for 1 job:Chocobo or name:Chocobo of cost 3 or less and play it to the field.
(W): Choose 1 job:Chocobo or name:Chocobo. It gains +2,000 power until the end of the turn.
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4-065C Doned 4-066R Nono 4-067C Geomancer 4-068H Hope
Forward (Clan Leader) Backup (Moogle) Backup (CT) Forward (Lead Advisor)
(W): Choose 1 Monster. Make it Dull or Active. When 1 Forward you control is attacking, choose 1 Backup you control. Make it Active. When Geomancer is played to the field, choose 1 Wind Character you control other than Geomancer. Make it Active. EX BURST
When Hope is played to the field, you can Search for 1 name:Alexander and place it in your hand.
(W): Choose 1 Forward. Make it Active.
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4-069H Moogle 4-070C Archer 4-071R Raya-O-Senna 4-072H Ritz
Forward (Moogle) Backup (CT) Backup (Three Seedseers) Forward (Fencer)
When Moogle is played to the field, draw 1 card.
When Moogle is moved from the field to the Break Zone, draw 1 card.
(1Wi)(W), move Archer to the Break Zone: Choose 1 Forward your opponent controls. If it deals damage to a Forward next this turn, that damage is reduced to 0. Any name:A-Ruhn-Senna and name:Kan-E-Senna you control can't be chosen by your opponent's abilities. Any Character you control can't be returned to the hand by your opponent's Eidolons or abilities.
When you're in control of a name:Shara, Ritz gains +2,000 power.

Earth


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4-073C Atomos 4-074C Dark Knight 4-075H Vincent 4-076R Wedge
Eidolon Forward (Common Troop) Forward (Gunner) Backup (Avalanche)
EX BURST
Choose 1 from the 2 below.
*Choose 1 Dull Forward. Break it.
*Choose 1 Forward. Deal 8,000 damage to it.
When Dark Knight is played to the field, choose 1 Forward you control. It gains +1,000 power for every 1 point of damage on you until the end of the turn. EX BURST
When Vincent is played to the field, you can Search for 1 Vincent and place it in your hand.
Galian Beast (S)(1E): Vincent gains +4,000 power until the end of the turn.
When Wedge is played to the field, you can Search for 1 job:Avalanche Forward and place it in your hand.
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4-077R Pugilist 4-078C Black Belt 4-079C Black Mage 4-080L Kefka
Forward (CT) Backup (CT) Backup (CT) Forward (Mage)
For every 1 job:CT other than Pugilist, Pugilist gains +2,000 power. When Black Belt is played to the field, choose 1 Forward you control. It gains +5,000 power until the end of the turn. (1E)(W): Choose 1 Forward. It can't become Dull due to your opponents abilities or Eidolons this turn. Instead of paying for the cost of Kefka in your hand, you can play him to the field by sending a total of 3 Forwards or Monsters you control to the Break Zone.
When Kefka is played to the field, choose 1 Forward or 1 Monster your opponent controls. Break it.
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4-081C Goblin 4-082C Jessie 4-083L Shantotto 4-084C Warrior
Monster (Goblin) Backup (Avalanche) Forward (Mage) Forward (CT)
Move Goblin to the Break Zone: Choose 1 Forward. It gains +2,000 power until the end of the turn. The cost of your playing any name:Cloud or name:Barret to the field is decreased by 1. When damage is dealt to Shantotto, deal damage equal to that damage to all Forwards other than Shantotto. If a Forward that has received damage due to this ability is sent to the Break Zone in this turn, Exclude it instead.
Colossal Shantotto (S)(3E)(W): Deal 5,000 damage to all Forwards.
-
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4-085H Dadaluma 4-086H Tama 4-087R Delita 4-088C Bangaa Thief
Forward (Fistfighter) Backup (Minion) Forward (Knight) Monster (Bangaa)
When Dadaluma is chosen by your opponent's Eidolon or ability, choose up to 1 Forward your opponent controls. Deal 4,000 damage to it.
After damage has been dealt to Dadaluma, choose up to 1 Forward your opponent controls. Deal 4,000 damage to it.
When Tama is played to the field, choose 1 Earth Forward of cost 5 or less from your Break Zone. Play it to the field.
(6A)(W), move Tama to the Break Zone: Choose 1 Earth Forward of cost 5 or less from your Break Zone. Play it to the field in Dull mode. This ability can only be used on your own turn.
When Delita is played to the field, choose 1 Forward your opponent controls. You can send to the Break Zone 1 Forward you control of cost equal to the chosen one's except for Delita. If you do so, Break the chosen Forward.
After Delita has been chosen by an Eidolon or ability, Delita gains +1,000 power until the end of the turn.
(1E): Until the end of the turn treat Bangaa Thief as a Forward with Brave and 7,000 power. This ability can only be used once per turn.
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4-089R Barret 4-090R Biggs 4-091C Geomancer 4-092H Prishe
Forward (Avalanche) Backup (Avalanche) Backup (CT) Forward (Abhorrent One)
Brave
When moving 1 job:Avalance other than Barret from your field to the Break Zone, deal 2,000 damage to all Forwards your opponent controls.
Satellite Beam (S)(2E)(W): Deal 5,000 damage to all Forwards your opponent controls.
(W): Choose 1 job:Avalanche. It gains +1,000 power. If you're in control of a name:Wedge, it gains +2,000 power instead. (1E)(1A)(W): Choose 1 Forward. It gains Brave until the end of the turn. When you're in control of 4 or more Earth Backups, Prishe gains +2,000 power and Brave.
When Prishe is moved from the field to the Break Zone, you can pay (1E). If you do so, play 1 name:Prishe from your hand to the field in Dull mode.
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4-093R Hecatoncheir 4-094R Magic Pot 4-095C Monk 4-096H Raubahn
Eidolon Monster (Magic Pot) Backup (CT) Forward (General)
Choose 1 Forward you control and 1 Forward your opponent controls. Deal them damage equal to their combined powers. Magic Pot is played to the field in Dull mode.
(1E)(W), move Magic Pot and 1 Forward to the Break Zone: Search for 1 Forward with same name with the Forward and play it to the field. This ability can only be used on your own turn.
(2E)(W), move Monk to the Break Zone: Choose 1 Dull Forward you control. It can't be Broken thist urn. When Raubahn is played to the field, choose 1 Forward your opponent controls. Deal it and Raubahn 9,000 damage.

Lightning


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4-097H Ark Angel EV 4-098H Azul 4-099C Usher 4-100C Esthar Soldier
Forward (Ark Guardian) Forward (Tsviet) Backup (DG Soldier) Backup (Common Troop)
When Ark Angel EV is dealing damage to a Forward, that damage increases by 2,000.
When Ark Angel EV is receiving damage from a Character, that damage decreases by 2,000.
When Azul is moved from the field to the Break Zone, choose 1 Lightning Monster of cost 3 or less from your Break Zone. You can play it to the field. EX BURST
When Usher is played to the field, you can Search for 1 name:DGS Trooper 1st or name:DG Soldier and place it in your hand.
When Esthar Soldier is played to the field, choose 1 Forward of cost 4 or less that your opponent controls. Make it Dull.
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4-101H Orlandeau 4-102R Black Waltz 3 4-103C Warrior 4-104R Lancer
Forward (Sword Saint) Forward (Black Mage) Forward (CT) Backup (CT)
When Orlandeau is played to the field, choose 1 Forward that is dealing damage. Break it.
Shadowblade (S)(2L): Choose 1 Forward. It gains -7,000 power until the end of the turn. Make Orlandeau Active.
When Black Waltz 3 is played to the field, choose 1 Forward. It gains -2,000 power until the end of the turn.
When Black Waltz 3 is sent from the field to the Break Zone, choose 1 Forward. It gains -2,000 power until the end of the turn.
When damage is being dealt to Warrior, that damage doubles. (W), move Lancer to the Break Zone: Choose 1 Forward. It gains Preemptive Attack until the end of the turn.
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4-105R Dycedarg 4-106C Dragon 4-107R Nashu 4-108C Ninja
Forward (Knight) Monster (Dragon) Backup (Investigator) Forward (CT)
When Dycedarg is moved from the field to the Break Zone, choose 1 Active Forward your opponent controls. Deal 7,000 damage to it. (1L), move Dragon to the Break Zone: Choose 1 Monster of cost 4 or less. Break it.
(1L)(1A), move Dragon to the Break Zone: Choose 1 Forward of cost 4 or less. Break it.
Give Haste to any name:Hildibrand you control.
(W): Choose 1 name:Hildibrand you control. It gains +2,000 power until the end of the turn.
Haste
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4-109H Hildibrand 4-110R Burmecian King 4-111H Behemoth 4-112C Magus
Forward (Investigator) Backup (King) Monster (Behemoth) Backup (CT)
When Hildibrand is being removed from the field due to your opponent's Eidolon or ability, return it to your hand instead (don't return to the hand if it has received damage greater than its power or its power has become less than 0).
Gentleman's Dance (S)(1L): Present the topmost card of your deck. If it is a Forward, play it to the field in Dull mode. If it's something else, send it to the Break Zone.
EX BURST
When Burmecian King is played to the field, you can Search for 1 job:Dragoon or name:Dragoon Forward and place it in your hand.
(1L): Until the end of the turn, treat Behemoth as a Forward of 8,000 power and the ability [After Behemoth has received damage from a Forward, deal equal damage to that forward (rounded up to full thousands)]. This ability can only be used once per turn. When Magus is played to the field, choose 1 Forward. Deal 7,000 damage to it. If you're in control of 5 or more job:CTs, instead deal 9,000 damage.
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4-113C Magus 4-114L Raidin 4-115L Lightning 4-116C Ramuh
Backup (CT) Eidolon Forward (Knight of Etro) Eidolon
(W), move Magus to the Break Zone: Choose 1 Active Forward. Deal 4,000 damage to it. Choose up to 2 Forwards your opponent controls. Exclude 1 of them and Break the other. Haste
When Lightning is played to the field or has attacked, choose 1 Forward your opponent controls. If you're in control of a category:XIII Character other than Lightning, make it Dull.
Discard 1 name:Lightning: Exclude Lightning. After, play Lightning to the field in Dull mode.
EX BURST
Choose 1 from the 2 below.
*Choose 1 Forward of cost 2 or less. Break it.
*Choose 1 Monster of cost 2 or less. Break it.
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4-117R Ramza 4-118C Yeoman 4-119C Dragoon 4-120R Restrictor
Forward (Knight) Monster (Tilter) Forward (CT) Backup (Soldier)
When 1 Forward you control is being moved from the field to the Break Zone, make Ramza Active.
(W): Choose 1 Forward. Give it Haste until the end of the turn.
(W): Choose 1 Forward. It gains +1,000 power until the end of the turn.
Move Yeoman to the Break Zone: Choose 1 Forward. Give it Preemptive Attack until the end of the turn. Draw 1 card. (1L): Dragoon gains +2,000 power until the end of the turn. This ability can only be used once per turn. EX BURST
When Restrictor is played to the field, you can Search for 1 job:Tsviet and place it in your hand.

Water


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4-121C Adamantoise 4-122C Mystic 4-123H Gau 4-124C Green Dragon
Monster (Turtle) Backup (Common Troop) Forward (Wild Child) Monster (Dragon)
Move Adamantoise to the Break Zone: Choose 1 Forward. The next damage done to it this turn is decreased by 3,000. Draw 1 card. (W), move Mystic to the Break Zone: Choose 1 Forward. It gains -1,000 power until the end of the turn. Gau gains +1,000 power for every 1 Monster you control.
When Gau is played to the field, choose 1 Monster of cost 2 or less from your Break Zone. Play it to the field.
Rage (S)(1Wa)(W): Choose 1 Forward. Break it. This ability can only be used when you're in control of 3 or more Monsters.
(1A): Until the end of the turn treat Green Dragon as a Forward of 7,000 power. This ability can only be used once per turn.
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4-125C Clione 4-126R Gladiator 4-127H Gogo 4-128C PuPu
Monster (Void Bug) Backup (CT) Forward (Mime) Eidolon
When either player is summoning an Eidolon, move Clione to the Break Zone. After, void its effect.
When Clione is moved from the field to the Break Zone, draw 1 card.
(1Wa)(W), move Gladiator to the Break Zone: Choose 1 job:CT Forward of cost 3 or less from your Break Zone. Play it to the field. This ability can only be used on your own turn. When a Forward with Haste or Preemptive Attack or Brave is in your Break Zone, Gogo gains them. EX BURST
Discard 1 card from your hand, and then draw 2 cards.
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4-129L Steiner 4-130H Strago 4-131R Tonbetty 4-132R Tonberries
Forward (Knight) Forward (Blue Mage) Backup (Butler) Monster (Tonberry)
When Steiner is played to the field, if you have received 3 or more points of damage draw 1 card.
Make Dull 1 Active Water Forward other than Steiner: Steiner gains +1,000 power until the end of the turn.
EX BURST
When Strago is played to the field, choose 1 Forward or 1 Monster your opponent controls. If you're in control of a category:VI Forward other than Strago, return it to the hand.
Grand Trine (S)(2Wa)(W): Deal 12,000 damage to all Forwards your opponent controls evenly distributed among them (rounded up to full thousands).
EX BURST
When Tonbetty is played to the field, you can Search for 1 name:Mira or name:Tonberries and place it in your hand.
When Tonberries is played to the field, choose 1 Forward. It gains -2,000 power until the end of the turn.
Move Tonberries to the Break Zone: Choose 1 Forward. It gains -2,000 power until the end of the turn.
(1Wa), move Tonberries to the Break Zone: Choose 1 Forward. It gains -4,000 power until the end of the turn.
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4-133C Viking 4-134C Brahne 4-135R Beatrix 4-136C Summoner
Forward (CT) Backup (Queen) Forward (Knight) Backup (CT)
When Viking is played to the field, draw 1 card.
When Viking is removed from the field, draw 1 card.
EX BURST
When Brahne is played to the field, you can Search for 1 job:CT Forward and place it in your hand.
When you're in control of a name:Steiner, Beatrix gains +1,000 power and the ability [Beatrix won't receive damage from your opponent's abilities].
After Beatrix has attacked, all Forwards your opponent controls gain -1,000 power until the end of the turn.
(W), move Summoner to the Break Zone: Choose 1 Eidolon of cost 3 or less. Void its effect.
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4-137L Mira 4-138R Merlwyb 4-139C Moogle [Theatrhythm] 4-140H Mog [VI]
Forward (Dark Lord) Backup (Admiral) Backup (Moogle) Forward (Moogle)
The cost of your playing Monsters to the field decreases by 1 (can't become 0).
When a Monster you control is being moved from the field to the Break Zone, you can make Active Mira Dull. If you do so, Search for 1 Monster with the same name and place it in your hand.
When Merlwyb is played to the field, you can Search for 1 Water Forward and place it in your hand. (1Wa)(W), move Moogle [Theatrhythm] to the Break Zone: Draw 1 card. When you're in control of 2 or more category:VI Forwards other than Mog [VI], Mog [VI] can't be chosen by your opponent's Eidolons and abilities.
(W): Draw 1 card.
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4-141C Mime 4-142R Malboro 4-143R Leviathan 4-144H Relm
Forward (CT) Monster (Malboro) Eidolon Forward (Pictomancer)
(1A): Until the end of the turn Mime has power the same as the lowest-power Forward your opponent controls. (1Wa): Until the end of the turn treat Malboro as a Forward of 6,000 power and the ability [After Malboro blocks or is blocked, all Forwards your opponent controls gain -2,000 power]. This ability can only be used once per turn. EX BURST
Choose 1 Forward you control and 1 your opponent does. Return them to the hand.
EX BURST
When Relm is played to the field, present the top 5 cards of your deck. From among those place 1 Monster in your hand, and the rest in any order you like to the bottom of your deck.
(W): Choose 1 Monster. Treat it as a Forward of 7,000 power until the end of the turn.

Light & Dark


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4-145H Cloud 4-146L Terra 4-147H Kefka 4-148L Shadow Lord
Forward (Soldier) Forward (Magitek Warrior) Forward (Mage) Forward (Blood of Darkness)
EX BURST
When Cloud is played to the field, choose 1 Forward your opponent controls. If you're in control of a category:VII Forward other than Cloud, deal 7,000 damage to it.
Blade Beam (S)(1Fi)(1A)(W): Choose 1 Forward your opponent controls. Deal 8,000 damage to it and 4,000 damage to all Forwards your opponent controls other than it.
When Terra is played to the field, you can Search for 1 Eidolon of cost 5 or less and place it in your hand.
Riot Sword (S)(2A)(W): Choose 1 Forward. Deal 6,000 damage to it. After, Search for 1 Eidolon and place it in your hand.
EX BURST
When Kefka is played to the field, you can Search for 1 Monster and place it in your hand.
(W): Until the end of the turn treat all Monsters you control as Forwards of 7,000 power.
Brave
When Shadow Lord is played to the field, Break all Forwards of cost 2 or less.
When 1 Forward your opponent controls is being moved from the field to the Break Zone, choose 1 Forward your opponent controls. Deal 2,000 damage to it.

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