TCG Promotional Cards 2

This is a list of promotional cards in the Final Fantasy Trading Card Game. Each promotional card also mentions how they were obtainable. Note that since the cards are Japanese, each game launch/event refers to the Japanese version.
This page includes promotional cards from the duration of chapters IX and onwards. For earlier promotional cards, see here.

Chapter IX-X


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PR-056 Leo PR-057 Barret PR-058 Hugh Yurg PR-059 Karaha-Baruha
Forward (King) Forward (Warrior) Backup (Warrior) Backup (Minister of Optistery)
April 2013 Standard Tournament April-May 2013 Limit Construction Tournament May 2013 Standard Tournament June 2013 Standard Tournament
For every 1 Character you control other than Leo, Leo gains +1,000 power.
When you're in control of 5 or more backups, Leo gains Haste, Pre-emptive Attack and Brave.
Brave
(2E): Choose 1 Forward you control. If its power is less than Barret's power, it gains +2,000 power until the end of the turn.
(2E)(1A)(W): Search for 1 job:Warrior or name:Warrior Forward and place it in your hand.
(W): Choose 1 job:Warrior or name:Warrior Forward. It gains Brave and +2,000 power until the end of the turn. This ability can only be used in your own Main Phase.
Move Karaha-Baruha to the Break Zone: Choose 1 of your opponent's effects that is choosing a Forward you control. Void its effect. If it is an Eidolon, you can Search for 1 name:Karaha-Baruha of cost 5 or less and play it to the field in Dull mode.
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PR-060 Lightning PR-061 Emperor PR-062 Terra PR-063 Warrior of Light
Forward (Ravager) Backup (Emperor) Forward (Magitek Knight) Forward (Warrior of Light)
June-July 2013 Limit Construction Tournament July 2013 Standard Tournament Card Gamer vol 12 (Sept 2013) August-September 2013 Standard Tournament
Awakening ((2L)(W), move Lightning to the Break Zone)
When Lightning is moved from the field to the Break Zone, you can Search for 1 name:Odin and place it in your hand.
After your opponent has used a Special Ability, if they don't discard 1 card from their hand that effect is voided.
After your opponent has summoned an Eidolon, they choose 1 Character they control. Make it Dull. It can't become Active this turn.
When there's an Eidolon in your Break Zone, Terra gains +3,000 power.
(1A): Choose 1 Eidolon in your Break Zone. Exclude it, and make Dull all Forwards of cost equal to its cost that your opponent controls.
Overdrive ((2F)(1A)) - When Warrior of Light is played to the field, choose 1 element. Forwards of that element can't block this turn.
(1F): Warrior of Light gains Haste until the end of the turn.
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PR-064 Vincent PR-065 Warrior of Light PR-066 Shadow Lord PR-067 Veriaulde
Forward (Gunner) Forward (Warrior of Light) Forward (Shadow Lord) Backup (Disciple)
August-September 2013 Limit Construction Tournament August-September 2013 National Preliminary Tournament October 2013 Standard Tournament October-November 2013 Limits Construction Tournament
When your opponent controls a Dark Forward, the cost of any Vincent in your hand becomes 0.
When your opponent controls a Dark Forward, Vincent gains +2,000 power, Pre-emptive Attack and Brave, and can attack 2 times in 1 turn.
When you're in control of 4 job:Warrior of Light Forwards, all Forwards you control gain +2,000 power, Haste, Pre-emptive Attack and Brave. When Shadow Lord is played to the field, Break all Forwards of cost 2 or less that your opponent controls.
(2A): This turn, all Forwards of cost 3 or less can't block.
When Veriaulde is moved from the field to the Break Zone, you can Search for 1 Lightning Monster of cost 3 or less and play it to the field.
(W), move Veriaulde to the Break Zone: Choose 1 Active Forward. Deal 4,000 damage to it.

Chapter XI-XII


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PR-068 Nacht PR-069 Tonberries PR-070 Celes PR-071 Shinryu Celestia
Forward (Warrior of Darkness) Backup (Butler) Forward (Rune Knight) Forward (L'Cie)
November 2013 Standard Tournament December 2013 Standard Tournament December-January 2013 Limits Construction Tournament January 2014 Standard Tournament
Nacht can't be Broken by your opponent's effects other than damage.
When a Forward you control is receiving damage from your opponent's effect, choose 1 Forward. You can deal it damage equal to the damage dealt.
When Tonberries is played to the field, you can Search for 1 Tonbetty and place it in your hand.
When you're in control of a name:Tonbetty, Monsters you control that are also Forwards gain +2,000 power.
Awakening ((1I)(W), move Celes to the Break Zone)
If Celes is played to the field from elsewhere than the hand, you can Search for 1 Forward with (P) and place it in your hand.
Shinryu Celestia also bears the name Celestia.
For every job:Dragon you control, your opponent's Forwards gain -2,000 power.
Prey (S)(1Wa): All your opponent's Forwards gain -5,000 power until the end of the turn.
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PR-072 Lightning PR-073 Bartz PR-074 Yuna PR-075 Safer Sephiroth
Forward (Savior) Forward (Traveler) Forward (Gunner) Forward (One-Winged Angel
February-March 2014 Limits Construction Tournament February 2014 Standard Tournament March 2014 Standard Tournament April 2014 Standard Tournament
When Lightning is played to the field, choose 1 Backup in your Break Zone. You can place it in your hand.
Lightning can't be chosen by your opponent's effects on your opponent's turn.
(2A), move Lightning to the Break Zone: Play 1 name:Lightning from your hand to the field.
When Bartz is not on the field, he also has job:Chocobo.
For every name:Chocobo and job:Chocobo you control, Bartz gains +1,000 power.
When you're in control of a name:Boco, Bartz gains Brave and can attack twice in one turn.
Yuna gains +1,000 power for every 1 job she has.
When Yuna has job:Gullwings, she gains +2,000 power.
(1A), discard 1 Character: Yuna gains the job of the discarded card until the end of the turn. If the discarded card was job:Gullwings, draw 1 card.
Safer Sephiroth also bears the name Sephiroth.
When you're Excluding a name:Sephiroth, the cost of Safer Sephiroth in your hand becomes 1.
The Auto Abilities of Forwards your opponent controls won't activate.
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PR-076 Hope PR-077 Bahamut PR-078 Zack PR-079 Tidus
Forward (Synergist) Eidolon Forward (SOLDIER) Forward (Guardian)
April-May 2014 Limits Construction Tournament May 2014 Standard Tournament Entry Deck FFVII&FFX Entry Deck FFVII&FFX
When a Character you control is chosen by your opponent's effect, you can return that Character to your hand.
When a Character you control is moved from the field to the hand, choose 1 Forward you control. You can make it Active.
Choose 1 from the 3 below.
*Choose 1 Forward. Deal 8,000 damage to it.
*Choose 1 Monster. Break it.
*Deal 4,000 damage to all Forwards your opponent controls.
When Zack is played to the field, choose 1 Forward. Deal 4,000 damage to it. If you're in control of a name:Cloud or name:Aerith, deal 8,000 damage instead.
(1F), move Zack to the Break Zone: Search for 1 name:Cloud of cost 4 or less from your deck and play it to the field in Dull mode.
When Tidus is played to the field, if you're in control of a name:Yuna, return all Forwards of cost 4 or less that your opponent controls to their hand.
When Tidus is played to the field, if you're in control of a name:Wakka, draw 2 cards.
Charge&Assault (S): Make Tidus Active. This turn, he can attack 1 additional time.
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PR-080 Lightning PR-081 Kain PR-082 Atlas PR-083 Yuna
Forward (Savior) Forward (Dragoon) Forward (Giant Soldier) Backup (Summoner)
June 2014 Standard Tournament June 2014 Standard Tournament August 2014 Tournament August 2014 Tournament)
When Lightning is played to the field, all Forwards you control gain +2,000 power and Brave until the end of the turn. Haste
After Kain has received damage from a Forward, deal equal damage to the Forward that dealt it.
Lancet Lv3 (S): Choose 1 Forward. It gains -4,000 power and Kain gains +4,000 power until the end of the turn.
Brave
When Atlas blocks or is blocked, if your opponent doesn't pay (3A), Atlas can't be Broken or Excluded this turn.
When Atlas has been chosen by your opponent's effect, if they don't pay (3A), Atlas can't be Broken or Excluded this turn.
When Yuna is played to the field, Search for 1 Eidolon and place it in your hand.
(2A)(W), discard 1 Eidolon: Choose 1 Forward. It gains -3,000 power until the end of the turn. If the discarded Eidolon was a name:Bahamut, instead make it Active, and it gains +2,000 power, Haste and Preemptive Attack until the end of the turn.
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PR-084 Firion
Forward (Resistance Army)
July 2014 Standard Tournament
Overdrive (3A) - When Firion is played to the field, Search for 1 Weapon of cost 2 or less and equip it to Firion.
Firion can equip 2 Weapons.
When Firion is equipping 2 or more Weapons, he gains Haste, Preemptive Attack and Brave, and the damage he deals to players becomes x2.

Chapter XIII-XV


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PR-085 Benjamin PR-086 Eden PR-087 Serah PR-088 Barbara
Forward (Hero) Eidolon Forward (Ravager) Forward (Dragoon)
October-November 2014 Tournament October-November 2014 Tournament December-January 2014 Tournament December-January 2014 Tournament
When Benjamin is played to the field, choose 1 Forward. It gains -1,000 power and Haste until the end of the turn.
(W): Choose 1 Active Forward. It gains -3,000 power until the end of the turn.
Choose 1 from the 3 below.
*Choose 1 Action or Special Ability. Void its effect.
*Your opponent can't look search through cards this turn.
*Choose 1 Character. This turn, it can't be returned to the hand or Excluded.
Overdrive (2A) - When Serah is played to the field, Search for 1 name:Moogle [XIII-2] and play it to the field.
Make Dull 1 Active name:Moogle [XIII-2]: Choose 1 Forward. Make it Dull.
When Barbara is played to the field, you can Search for 1 weapon:Spear and place it in your hand.
(1L): You can play 1 job:Dragoon or name:Dragoon from your hand to the field. This ability can only be used once on your opponent's turn, while Barbara is equipping a weapon:Spear.
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PR-089 Y'shtola PR-090 Lightning PR-091 Vaan PR-092 Desperado Chaos
Forward (Scions of the Seventh Dawn) Forward (Savior) Forward (Sky Pirate) Forward (True Chaos)
FF-TCG 2014 2nd Release Commemoration Tournament February-March 2015 Tournament February-March 2015 Tournament FF-TCG 2015 Release Commemoration Tournament
When Y'shtola is played to the field, you can play 1 Character of cost 3 or less from your hand to the field.
For every 1 Character you control, Y'shtola gains +1,000 power.
When Lightning is played to the field, choose 1 Forward your opponent controls. Deal 2,000 damage to it.
When Lightning is played to the field due to an effect, choose 1 Forward your opponent controls. Deal 4,000 damage to it.
(2A), move Lightning to the Break Zone: Play 1 name:Lightning from your hand to the field.
When Vaan is played to the field, choose 1 Forward you control. It gains Brave until the end of the turn, and can attack twice this turn.
At the end of each player's turn, return to the hand all Forwards that attacked 2 or more times that turn.
Haste
Preemptive Attack
Desperado Chaos also bears name:Chaos.
If Desperado Chaos didn't attack, at the start of your 2nd Main Phase Desperado Chaos deals you 1 point of damage.
After Desperado Chaos has attacked, your opponent moves 1 Forward they control to the Break Zone.
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PR-093 Prishe PR-094 Vaan PR-095 Squall PR-096 Tidus
Forward (Student of Theology) Forward (Sky Pirate) Forward (Seed) Forward (Guardian)
April 2015 Tournament May 2015 Tournament June 2015 Tournament July 2015 Tournament
When Prishe is played to the field due to an effect, choose 1 Forward. If it's Active, it can't attack or block this turn. If it's Dull, Break it.
Knuckle Sandwich (S)(2E): Choose 1 Dull Forward. It gains -2,000 power until the end of the turn, and deal 6,000 damage to it.
Overdrive (X) - When Vaan is played to the field, you can Search for 1 job:Sky Pirate card of cost X or less and play it to the field.
(3Wi)(2Wa)(W), move Vaan to the Break Zone: Search for 1 name:Vaan and play it to the field. Activate all its Overdrives.
Present Squall from your hand, move 1 Ice job:CT Forward to the Break Zone: Play Squall to the field. This ability can only be used on your own turn.
When Squall is played to the field, your opponent picks 1 element. Your opponent makes Dull all Characters of elements other than the chosen one, and Freezes them.
(1I): Squall gains Preemptive Attack until the end of the turn.
Present Tidus from your hand, move 1 Water job:CT Forward to the Break Zone: Play Tidus to the field. This ability can only be used on your own turn.
When Tidus is played to the field, choose 1 Forward. It gains -6,000 power.
When the damage you have received is more than your opponent's, Tidus gains Brave and can attack twice in 1 turn.
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PR-097 Cloud PR-098 Lightning PR-099 Edgar PR-100 Eald'narche
Forward (SOLDIER) Forward (Savior) Backup (Machinist) Backup (Descendant of the Zilart)
August 2015 Tournament September 2015 Tournament October 2015 Tournament November 2015 Tournament
Present Cloud from your hand, move 1 Fire job:CT Forward to the Break Zone: Play Cloud to the field. This ability can only be used on your own turn.
When Cloud is played to the field, Deal 4,000 damage to all Forwards your opponent controls, and Break all Monsters your opponent controls.
(2F)(1A)(W): Return Cloud to the hand.
When Lightning is played to the field, you can Search for 1 name:Lumina and place it in your hand.
When Lightning is played to the field due to an effect, your opponent discards 1 card from their hand. Your opponent makes Dull 1 Active Forward they control.
(2A), move Lightning to the Break Zone: Play 1 name:Lightning from your hand to the field.
When Edgar is moving from Active to Dull, chose 1 Forward. It can gain -1,000 power until the end of the turn.
Exclude Edgar: Play Edgar to the field at the start of the next Main Phase 1.
Weapon Break Lv3 (S)(2L): Halve the power of all attacking Forwards until the end of the turn (rounded down to thousands)
All Forwards your opponent controls gain -1,000 power.
When a Forward is being played to your field, choose 1 Forward. It gains -1,000 power until the end of the turn.
When Eald'narche is moved from the field to the Break Zone, choose 1 Forward. Break it.
(3A)(W), move Eald'narche to the Break Zone: Your opponent discards 3 cards from their hand.
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PR-101 Emperor PR-102 Bahamut PR-103 Cecil PR-104 Knights of the Round
Forward (Emperor) Eidolon Forward (Dark Knight) Eidolon
December 2015 Tournament January 2016 Tournament February 2016 Tournament March 2016 Tournament
Emperor can be played to the field even if you're in control of a name:Emperor.
You can play 2 name:Emperors to the field.
When Emperor is played to the field or is removed from the field, Search for 1 name:Emperor and play it to the field in Dull mode.
Comet (S)(4I): Make Dull all Forwards your opponent controls.
Choose 1 Forward. Break it. You receive 1 point of damage. Level Up
Overdrive (1A) - When Cecil is played to the field, choose up to 2 Forwards your opponent controls. Break them. This cost can only be paid for with Light CP.
After Cecil has attacked or blocked, Cecil deals 1 point of damage to you.
When Cecil is moved from the field to the Break Zone, you can Search for 1 name:Cecil and place it in your hand.
The cost of Knights of the Round in your hand becomes 2 less for every 1 Backup you control (can't become 0).
Choose up to 13 Forwards your opponent controls. Divide 13,000 damage among them as you wish (in blocks of 1000). If a Forward is moved to the Break Zone this turn due to this damage, Exclude them instead.

Alternates

These cards are alternate-art versions of other cards, obtained through various means not similar to the way to gain the regular-art version of the card. Other than for the art, the cards are identical, down to the ID number.

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9-157S Cloud 10-054S Bartz 11-123S Terra 12-092 Lightning
Forward (Fighting One) Forward (Warrior of Light) Forward (Esper) Forward (Savior)
ChIX Pre-release party ChX Pre-release party ChXI Pre-release party ChXII Pre-release party
After Cloud has attacked, he gains +2,000 power until the end of the turn.
Omnislash ver. 5 (S): Choose 1 Forward. It loses all its abilities until the end of the turn. Exclude it.
All Wind Characters you control will become Active on your opponent's Active Phase as well. Instead of paying for the cost, Terra can be played from your hand to the field by Excluding 3 Eidolons from your Break Zone.
When Terra is played to the field, you can Search for 1 card and place it in your hand.
When Lightning is played to the field, choose 1 Forward. You can pay (1L)(2A). If you do so, Exclude it from the game.
(1L)(5A): Choose 1 Forward. Exclude it from the game.
(2A), move Lightning to the Break Zone: Play 1 name:Lightning from your hand to the field.
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13-103S Vincent 14-120S Lenna 15-133S Warrior of Light
Forward (Gunner) Forward (Warrior of Light) Forward (Warrior of Light)
2014 1st Pre-release party 2014 2nd Pre-release party 2015 Pre-release party
When Vincent is removed from the field, you can receive 1 point of damage. If you do so, Search for 1 name:Vincent and play it to the field in Dull mode. The damage taken won't activate an EX Burst.
Power Cerberus (S)(1E): Make Vincent Active. He gains +4,000 power until the end of the turn.
When Lenna is receiving damage, that damage becomes 2,000 less.
When Lenna has gained Active mode after being Dull, choose 1 Forward of cost 3 or less from your Break Zone. You can pay (1Wa)(2A). If you do so, play the Forward to your field. This ability can only activate once on your own turn.
The cost of Warrior of Light in your hand becomes 3 less for each different element on Characters you control (can't become 0).
When Warrior of Light is played to the field, Search for up to 1 job:Warrior of Light or job:Common Troop of cost 5 or less for every element among the elements used to pay for Warrior of Light, and place them in your hand.
(1F)(1Wi)(1E)(1Wa): Choose 1 Forward. Exclude it.

Category: Merchandise

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